Meet Dirbert
#21 -Ashara-
Posted 11 October 2005 - 12:05 PM
#22
Posted 11 October 2005 - 04:00 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#23
Posted 11 October 2005 - 04:28 PM
Therefore, someone else was thinking along the same lines I was. My spin is that Dirbert knows his family and he knows he has elven blood on both sides of his family. There are no dialogs yet talking about his family but I may bring it up in Selgaunt since the city fears elves.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#24 -Ashara-
Posted 12 October 2005 - 08:08 AM
The current artists I feel are poor compared to the great talents such a s Larry Elmore. As I said in my last post Elves in the 70's and 80's where described much differently. I am not arguing about the current AD&D, nor I am making reference to it.
Please, don't be so confrontational. If you chose to play 1 ED it is fine, not everyone will chose to dismiss all the follow up efforts, and quite thorough exploration, both graphical and textual available currently. If you chose to have the module follow the 1 st edition rules, that's fine as well, even if BioWARE is an edition of its own, based on 2Ed. BioWARE's portrail of the Elves, however, agrees with the newer revisions, see portaits for Aerie, Viconia and Jaheira in BG2. I, for one like the idea of the Elves being as tall or taller than humans, with the visble slant of eye-jaw-cheeckbone-brow, but without too pronounced ear elongation. I found it to be the most aestethically pleasing.
#25
Posted 17 November 2005 - 12:40 PM
ronin
#26
Posted 17 November 2005 - 05:19 PM
Quick question, how come Dirbert has ** in bow and **** in long bow and ** in two weapon style. Is my game wrong, should he have those proficiencies or should he have proficiencies in some type of sword?
ronin
All rangers have two proficiency slots in two weapon style as a bonus.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#27
Posted 17 November 2005 - 05:32 PM
[...] To be honest, I have never noticed Tolkien mentioning pointy ears or slanted eyes in his books.
He didn't. His elves did not look like that.
It was more of a Dark, tall and slender thing.
Yes, apart from those that were LIGHT, tall, and slender. :-)
#28
Posted 17 November 2005 - 11:10 PM
Quick question, how come Dirbert has ** in bow and **** in long bow and ** in two weapon style. Is my game wrong, should he have those proficiencies or should he have proficiencies in some type of sword?
ronin
All rangers have two proficiency slots in two weapon style as a bonus.
Thank you for the answer, but why does he have ** in bow and **** n logbow? I am not nitpicking or anything just trying to get a clarification for myself.
ronin
#29
Posted 18 November 2005 - 03:37 AM
Edited by leahnkain, 18 November 2005 - 03:47 AM.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#30
Posted 18 November 2005 - 03:52 AM
Sorry about that, I guess living in Japan for 7 1/2 years has made my english drop. What probably happened is Dirbert was made as a 7th level character and then leveled down. This would explain his extra proficiencies. (That is how I made most of the NPC's.) It is easy to over look the proficiency points at times. Thank you for pointing this out. I will tell Sir BillyBob to adjust the cre file.
Can you tell me what he should have please. I can use NI to edit his proficiencies so I dont have to wait for a patch or start a new game.
Thank you
ronin
#31
Posted 18 November 2005 - 03:55 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#32
Posted 18 November 2005 - 04:14 AM
ronin
#33
Posted 18 November 2005 - 07:04 PM
With Dirbert, I always add his first new proficiency point into long sword so he is better with it by the time you access the +1 long sword. You could also put the point in long bow maxing out his proficiences here and making him even more powerful with a bow.
For clarification, all NPCs are created at level 1 by making them a regualr PC first using the CA mod. From there, I level them to their correct start level(s) in the game and then export each CHR file to a CRE file. I do not use a basic SoA game because that would give the NPCs all the Bhaal abilities that you get when you start the game. Also, it would be a pain in the ass to strip everything back down to 1st level.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#34
Posted 19 November 2005 - 06:52 AM
For clarification, all NPCs are created at level 1 by making them a regualr PC first using the CA mod. From there, I level them to their correct start level(s) in the game and then export each CHR file to a CRE file. I do not use a basic SoA game because that would give the NPCs all the Bhaal abilities that you get when you start the game. Also, it would be a pain in the ass to strip everything back down to 1st level.
Aesdale,Blush and Alton were made using a multiplayer game of BG2 and leveled down. It was a real pain stripping everything down before they were converted to NPC files. The later NPC's such as Vildamyr, Paraway or Rihn were made the same as your NPC's. I agree you way is much smoother. After I managed to get everything working smoothly, I have used ony your engine to create everyone.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#35
Posted 19 November 2005 - 08:10 AM
Riln and Rilitar will have to be recreated by me because of their special kits. This makes sure that all kit abilities are added to their CRE file. Otherwise, if you just change the class/kit later, it doesn't work correctly.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#36
Posted 19 November 2005 - 08:38 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/