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Equipment shattering


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#61 -Guest-

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Posted 03 September 2005 - 05:14 AM

About sword breaking and armor not...do u really believe that the swords were mostly breaked in the battle?...every HIT of a sword leaves a nice hole in opponents armor...only the hardest full plates (which were so heavy that there were few squires that helped knight to wear it) could resist the hit...
Other thing...did u saw how the swords were made? Simple Katana was reforged hundreds of times until fully ready...chains for chainmails were simple metal rings...not some masterwork :P
The same with plate from iron etc things...simple plate armors were reforged once or twice...

#62 -Nihil-

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Posted 03 September 2005 - 08:31 AM

What the hell does this have to do with anything? We´re were talking about restoring the original game content, and the probable justification of the original designers. (And BG is a MEDIEVAL fantasy)

#63 -Guest-

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Posted 03 September 2005 - 08:55 AM

This has lots with it...We're talking about Armor Shattering system in the newest v4 beta release of BGT...and if it'll be optional tweak...or standard feature...
Armors are more vulnurable to damage than swords...so I REALLY don't know why some ppl want undestroyable armors or shields...
As for medieval...hmmm...medieval was the longest *era* in BC times...and can be easilly divided into 2...less and more advanced...this more advanced (about 1200BC and further) is propable historical roots for the whole BG series...I can tell u much more about weapons and armors in medieval...and what can be broken and what shouldn't but it has no point...
Armors, shields, helmets and weapons made from iron/steel should have some weakness...U can treat all magical armors (and made from Anheg/dragon parts) as the Masterwork items...and as such they are almost undestroyable...the same is about all others iron-based items.
U can sey that non-magical items are "common" items made with haste and from low/medium quality materials...and there are chance to be broken (especially as the ore had been tainted)
All magical items (and katanas) are treated as masterwork and as such they are unbreakable...made from finest materials and enchanted with spells they are not vulnurable to almost ANYTHING...
So what I DON'T want in the next version: "Armor Shatering Componnent #x...<I>nstall, <S>kip, <Q>uit"

#64 NiGHTMARE

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Posted 03 September 2005 - 08:57 AM

Medieval-ESQUE fantasy. Almost every aspect of the gameworld, be it architecture, society, technology, religion, etc differs from what would be expected from a "proper" medieval setting. There are many renaissance-era elements present, not to mention countless things that are purely fantastical... not least the fact the game isn't set on planet Earth.

It's *extremely* doubtful that a human culture on a different planet would develop exactly the same technologies at exactly the same rate as we did, especially if that other culture regularly interacts with and is heavily influenced by other species, magic, highly active gods, etc. Likely they would discover some things (e.g. a certain method of weapons smithing) long before we did, and other things not until some time afterwards, if at all.

If you want examples of differences, the types of plate mail present in the game seem to be based on post-medieval styles, and many types of weapon weren't present in medieval Europe (or were extremely rare).

Edited by NiGHTMARE, 03 September 2005 - 09:07 AM.


#65 Arturcic

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Posted 03 September 2005 - 12:21 PM

In response to KD, I don't think that's the intention of BGT. I think it's to make it possible to play the original BG1 with the BG2's engine/enhancements and to build a uniform experience from Candlekeep to Melisan. IMHO, BGT shouldn't change the original BG1's plot, just enhance its gameplay.

#66 Ascension64

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Posted 03 September 2005 - 05:13 PM

In response to KD, I don't think that's the intention of BGT. I think it's to make it possible to play the original BG1 with the BG2's engine/enhancements and to build a uniform experience from Candlekeep to Melisan. IMHO, BGT shouldn't change the original BG1's plot, just enhance its gameplay.

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Well, looks like there is big divide between optional/compulsory armour/shield shattering. Keep discussing, I am undecided on what to do yet, because I am waiting for weigo to provide the rest of the journal headers auf Deutsch before I can test the release.

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#67 NiGHTMARE

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Posted 03 September 2005 - 05:16 PM

I say include it, but provide some alternative items :).

#68 -Nihil-

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Posted 04 September 2005 - 10:13 AM

Keep to the original, and do a tweak later to please those who need breakable armor so bad.

#69 NiGHTMARE

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Posted 04 September 2005 - 12:59 PM

If you want the original BG 1 unaltered, the solution should be obvious: play the original BG 1.

#70 -Nihil-

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Posted 04 September 2005 - 01:49 PM

If you want the original BG 1 unaltered, the solution should be obvious: play the original BG 1.

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Oh, gee, what a wonderfull solution! Why havent i thought on this before :doh: ? Yeah man, you're right, fuck the original content, we got BG1 for that! And why stop there? BGT should be a complete new game. There could be some AK-47 +5 in the game, it some tasers, yeah, tasers are good, it would wicked! And sarevok could have a pink armor, 'cause you know... a child of bhaal must be secure with his own masculity, so he doesnt care Tazok thinks he's a sissy, he likes pink 'cause it matches with his yellow eyes, and thats it. Can we have cars like in Fallout? Please, Ascension, pretty please, you know you want it. lightsabers, Angelina jolie :Tasty: ,a 10th level spell summon Dr. Phill (take that melissan!), a new heavy metal music score, skyscrapers, a space miniature tarrasque Boo, taco bells, Angelina Jolie :Tasty: , pixies, lots and lots of pixies, a balor paladin, the five could be replaced with the Fab Five and melissan with Martha Stuart :devil: ( now that would be Scary :twisted: ), Angelina Jolie :Tasty: , Irenicus could be half-orc barbarian exile from his tribe an striped from his half-orcness, the possibilitys are infinit. Thank you, Nighty, for showing the way :Bow: .

#71 Sir BillyBob

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Posted 04 September 2005 - 02:25 PM

Don't be such an ass. Nightmare pointed out that if you really want the original, go play it. There are going to be some changes to the original if you play this mod (or even Tutu). If the changes bother you, don't install this mod. Simple as that.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#72 -Nihil-

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Posted 04 September 2005 - 05:00 PM

Who's the ass, boy? Ascension said he was undecided, Nightmare gave his opinion, and I gave mine. I didint ask for a snappy comeback, from you or him. I want to play BGT, the whole nine yard, and i'm really looking foward for beta 4, i always thought it was a great idea, now more than never. I not the modder, just a expecting gamer. So dont judge me for disagreeing with you, that was uncalled for, im entitled to my opinion the same way you're are. Anyway, im not againt changes, not at all, i personally prefer the idea of breakable stuff, but there are other to consider, so when in doubt, keep it the original way, 'cause later it can be tweaked like tutu is. Well that's it, im sorry if i overreacted before, i was just joking, no harm intended.

#73 Promilus

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Posted 04 September 2005 - 09:41 PM

Nihil...u pointed Ascension only that new BGT should be closer to the original BG1...
This whole game is on BG2ToB engine...there are numeric features that are NOT in BG2...even while playing BG1 part of BGT.
I.e. Kits...good archer can solo smash almost any enemy...show me that possibility in pure BG1?
I play BGT only for this:
DSotSC+NTotSC items/spells which WILL BE transfered to BG2 part (spells in book...innate abilities normally...items with Souvenir mod...or Keep-the-items)...
Nor BG1 nor BG1Tutu gives me such thing...imported characters from such games won't work in "standard" BG2 environment...
My point-item shattering is part of virtually applying BG1 original shattering...it has been enhanced, so it is really more realistic (or will be with Ascension propability around 1%)...TutuTweaks from G3 also gives such option to Tutu...and I had some on my installation.

U still can point ur oppinion...but ur earlier argument was really *sick*!
It is not BG1 and not will be...U don't like it-don't play it...
Strong argument IMO is something like that: "I usually play with full party fighters...Armor shattering would be so annoying! plz don't do this in next version :P"

#74 King Diamond

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Posted 04 September 2005 - 10:57 PM

Well, looks like there is big divide between optional/compulsory armour/shield shattering.  Keep discussing, I am undecided on what to do yet, because I am waiting for weigo to provide the rest of the journal headers auf Deutsch before I can test the release.

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C'mon, m8! This is not a place where democracy should take effect.... :D
It should be ruled with an iron modder's hand... :devil:

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#75 Ascension64

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Posted 05 September 2005 - 05:16 AM

Well, looks like there is big divide between optional/compulsory armour/shield shattering.  Keep discussing, I am undecided on what to do yet, because I am waiting for weigo to provide the rest of the journal headers auf Deutsch before I can test the release.

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C'mon, m8! This is not a place where democracy should take effect.... :D
It should be ruled with an iron modder's hand... :devil:

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In corporate business you take a gamble in what the customers may like. Of course, if you are a politician, you know full well that it is impossible to get every single person to agree with anything. So you have to make the best decision that is the most 'profitable' towards your case, or your business, in that perspective. It's a little bit different here. If I choose something that a lot of people will not like, then you lose the number of people playing it (or they complain for it to be changed! :D ), which ultimately means the time you spent making it for the public was not as rewarding as it would have been. Therefore, it's a fine line to find a compromise for the ideas that people have. That is the reason why I am so open to discuss a whole bunch of things, and will consider every option seriously.

As for my stance on the item shattering for now, I am going to decide when I send weigo a test copy for the German translation and get some feedback on its stability. Constructive debate about this topic is still quite welcome, for me, that is, although I would be careful about the particulars of what I say. Not to pick on anyone, but Nihil's spiel was starting to get a little bit niggly. Just a polite warning...

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#76 f9th-underdog

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Posted 05 September 2005 - 05:53 AM

Is there any way to make it shatterable on certain weapons? I really can't see and arrow permanantly damaging plate mail, it just make a single small hole, whereas a mace or large sword could do some damage to the mail, so piercing don't damage but crushing or slashing would.
is there a way to degrade the armour ( probably not)? A hit from a sword could break a plate or delink a few chains but shoudn't render it completly useless.
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#77 Sir BillyBob

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Posted 05 September 2005 - 06:07 AM

The game really doesn't have a degrading system built in. I am not sure if such a thing could be made. For one thing, it would require you to track every single piece of armor, not just a group like CHAIN01, but each piece within that item. Otherwise, if I switch out splint mail for another splint mail, the scripts wouldn't know the difference and would think that new mail is also degraded.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#78 Promilus

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Posted 05 September 2005 - 07:11 AM

Basicly...each and every armor/weapon should then have unique ID...It is quite impossible to make!
General problem was listed and resolved...
Problem: too high chance to broke an item
Solution: decrease the chance to broke an item...with propabilities from original BG1...
I have nothing more to say except one: v99b4 with the chances Ascension "researches"...will be the GREAT one...

#79 --Nihil--

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Posted 05 September 2005 - 05:04 PM

It is not BG1 and not will be...U don't like it-don't play it...
Strong argument IMO is something like that: "I usually play with full party fighters...Armor shattering would be so annoying! plz don't do this in next version :P"

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Would you stop saying that already! I like it, BGT rules! weapon shattering its just a detail, it didnt ruin my experience even at 5%. I dont know what spiel or niggly means, but, again, im sorry about the childish post, i had a killer hangover, and end it up making a bad joke, i guess you northren dudes are too cold to appreciate that kind of humor(warning: This is another bad joke) :bi:.
And, i dont think i make a weak argument, i just thought it would make things easier, and fair, to leave like the original(and not because i NEED the original experience, but because it is a neutral groud) and use a tweak like the g3 for tutu, i really dont think it is that much of a big deal intalling a tweak(and yes, i would isntall it). But if you prefer it your way: I like playing with a solo fighter\thief, i like the idea of shattering, but thought it was way too high and am glad it was toned down.
1 question, do armor still breaks in SoA? and a little solution for the high shattering, export the armor from the illusionist place in candlekeep.

#80 Ascension64

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Posted 05 September 2005 - 05:53 PM

It is not BG1 and not will be...U don't like it-don't play it...
Strong argument IMO is something like that: "I usually play with full party fighters...Armor shattering would be so annoying! plz don't do this in next version :P"

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Would you stop saying that already! I like it, BGT rules! weapon shattering its just a detail, it didnt ruin my experience even at 5%. I dont know what spiel or niggly means, but, again, im sorry about the childish post, i had a killer hangover, and end it up making a bad joke, i guess you northren dudes are too cold to appreciate that kind of humor(warning: This is another bad joke) :bi:.
And, i dont think i make a weak argument, i just thought it would make things easier, and fair, to leave like the original(and not because i NEED the original experience, but because it is a neutral groud) and use a tweak like the g3 for tutu, i really dont think it is that much of a big deal intalling a tweak(and yes, i would isntall it). But if you prefer it your way: I like playing with a solo fighter\thief, i like the idea of shattering, but thought it was way too high and am glad it was toned down.
1 question, do armor still breaks in SoA? and a little solution for the high shattering, export the armor from the illusionist place in candlekeep.

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I still take your argument seriously, Nihil, so no worries about that.

Items will not shatter in SoA. And I'm not exactly sure what you mean by 'export the armor from the illusionist place in Candlekeep.

Is there any way to make it shatterable on certain weapons? I really can't see and arrow permanantly damaging plate mail, it just make a single small hole, whereas a mace or large sword could do some damage to the mail, so piercing don't damage but crushing or slashing would.
is there a way to degrade the armour ( probably not)? A hit from a sword could break a plate or delink a few chains but shoudn't render it completly useless

Yes, there is a way to check for the type of damage the player receives before the armor/shield shatters. How specific should it be? Yup, and degrading the armour would be difficult to put in.

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)