

Equipment shattering
#21
Posted 30 August 2005 - 04:38 AM

#22
Posted 30 August 2005 - 04:43 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#23
Posted 30 August 2005 - 05:20 AM
#24
Posted 30 August 2005 - 06:06 AM
Using HitBy([ANYONE]) conditions, combined with all the usual stuff.How was the armor breakage implemented?
Item shattering was in vanilla BG1, yes. That's why I mention finding out what percentage BG1 itself used for it above. (But presumably people spotted "Ding0" and "Tutu" in the same post and skipped over it or something. smile.gif)

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#25
Posted 30 August 2005 - 06:11 AM
#26
Posted 30 August 2005 - 06:41 AM
I once had a weapon breaking and switched to another one which broke on the first hit. I believe that weapon breaking should always be in BGT or TuTu and that the armor/helmet/shield breaking should also be included because the same iron ore is being used.I'd assume that it'd be hardcoded to item type, in which case the only way to figure it out would be to examine the rate of breakage over a high number of attacks. (Boring.)
Of course this can be quite annoying (I just started my game, put on my armor to leave Candlekeep with Gorion and when I got hit by Tamoko's flame arrow my armor shattered) but it adds to the realism of the game.
#27
Posted 30 August 2005 - 06:50 AM
Without it there wouldn't be any problems around as the BG game itself. So get used to it or die...


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#28
-Nihil-
Posted 30 August 2005 - 07:35 AM
Does full plate shatters too? I never tried. itīs too expensive to lose in average 10 hits, and no more ring of pro +2 combo, thats no good either.
#29
-grogerson-
Posted 30 August 2005 - 08:21 AM
And yes, full plate breaks just like everything else (as my paladin found out in the middle of a scuffle with dopplegangers...

#30
Posted 30 August 2005 - 08:39 AM
I don't think the 5% chance is unreasonable, that is a small chance. The problem is with the way the game engine picks that chance (as mentioned above).
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#31
Posted 30 August 2005 - 08:42 AM
If possible, what could be implemented is that, after clearing the Nashkell mines, the shattering percentage should decrease with time till a zero possibility. This would encourage players to give it the highest priority, so they don't face Mulahey being a level 7 character.
#32
Posted 30 August 2005 - 08:51 AM
FP and most of swords should be made of steel.
#33
Posted 30 August 2005 - 09:03 AM
Normally u need to have about 2 "unbreakable" armors at the beggining of adventure at Sword Coast...The Ankheg Plate from Nashkel (farm)...the next made by smithy (if u have dsotsc/ntotsc few Ankhegs would appear on map at exit of Nashkel Mines)
The magic chainmail+1 can be found also in some crypt at that map...or some map near Mines //more magic items with mods//
Item shattering IS annoying, but it should be...//in Tutu G3 tweaks there is also option to make all iron items breakable...shields, helmets, armors...so I guess it REALLY SHOULD be the part of the game...however Iron Crisis is a really recent news at the Coast...it had start few weeks/months before main character went outside Candlekeep...I don't believe so GREAT number (ALL) iron items had been made from "poisoned" ore...So I guess chances should be little lowered...BTW spears should be excluded as they're mainly from wood (u can say-the *spike* is from iron...I would say-make brokable arrows and bolts as they're also partialy from iron...)
Edited by Promilus, 30 August 2005 - 09:04 AM.
#34
-Nihil-
Posted 30 August 2005 - 09:17 AM

And, I'm sorry if being stubborn but... am I the only one that thinks an average 10 hits is in no way reasonable (even with the crazy engine)? Only Sir BB said something about that, c'mon people, the iron suck, but they tempered it to make steel, a good smithy would still be able to make a decent sword, if not a good one, specialy a great one like the dude in bareghost. It would be better for them not to sell useless equipament, they would only be losing reputation.
#35
Posted 30 August 2005 - 09:23 AM
Steel's major component is iron.Wrr...
FP and most of swords should be made of steel.
I think, perhaps, we need to address the point of BGT. If it's supposed to emulate BG then the percentage should be selected based on what actually happens in BG, not some arbitrary decision about player convenience or difficulty levels. When we tried 5% for Tutu, the occurrence of broken levels seemed way off from BG--admittedly, there was not any sort of rigorous statistical review. If it's not a BG emulation, then armor, shields, and helms can break and any percentage will do.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#36
Posted 30 August 2005 - 12:06 PM
Maybe make it 5% before Nashkel...and 1% after quest? (if it is by script it is possible to make *IF* condition with "quest state")
#37
Posted 30 August 2005 - 03:25 PM
Well, it looks like I will do the boring statistical revelling in BG1. One possible way to 'standardise' the item shattering is to use incrementation of local variables rather than just a random chance, but it would be way too rigid in that, for example, after every exact 20 hits, something will shatter. Of course, you could always make the game check every 5 hits and still have a percentage. I'll post some numbers up later today.Hey...In pure BG1 I lost only 1 non-magical sword by iron shortage...and believe me, most of my NPCs had their non-magical weapons up to Sarevok's battle.
Maybe make it 5% before Nashkel...and 1% after quest? (if it is by script it is possible to make *IF* condition with "quest state")
Need hey? What about roaming around as 6 monks in multiplayer? Just kiddingNormally u need to have about 2 "unbreakable" armors at the beggining of adventure at Sword Coast...The Ankheg Plate from Nashkel (farm)...the next made by smithy (if u have dsotsc/ntotsc few Ankhegs would appear on map at exit of Nashkel Mines)

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#38
Posted 30 August 2005 - 03:39 PM
EDIT: you'd also think blacksmiths in the area would have at least started using bronze instead. Sure, it's not as good as iron/steel, but at least it wouldn't shatter.
Edited by NiGHTMARE, 30 August 2005 - 03:57 PM.
#39
Posted 30 August 2005 - 03:52 PM
DSotSC doesn't add those ankheg's to that map (the area next to the mines, not the mines (AR4400) themselves. Those critters have always been there. There is a glitch in Taerom's dialog that allows you to sell him several shells for several suits of armor. I suspect that has long been fixed but I am not sure. With NTotSC, the blacksmith has several magical suits of armor to sell you. If you sell off some of your rings you have picked up off the ground, you should be able to equip your whole team. Besides, not all of the team is wearing metal armor. You do have a wizard and Imoen on the team right?So SBB, are you willing to add this to DSotSC?
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#40
Posted 30 August 2005 - 10:28 PM
Well, no actually. I don't play. I only start new games with solo characters or to create particular situations I want to test. What I meant is, do you want to add the feature of Ankheg armor smithing into DSotSC, whether it be by Taerom or someone else?DSotSC doesn't add those ankheg's to that map (the area next to the mines, not the mines (AR4400) themselves. Those critters have always been there. There is a glitch in Taerom's dialog that allows you to sell him several shells for several suits of armor. I suspect that has long been fixed but I am not sure. With NTotSC, the blacksmith has several magical suits of armor to sell you. If you sell off some of your rings you have picked up off the ground, you should be able to equip your whole team. Besides, not all of the team is wearing metal armor. You do have a wizard and Imoen on the team right?So SBB, are you willing to add this to DSotSC?
And no, Taerom's dialogue glitch is even worse than that at the moment (in the confirmed bugs section) while I'm having a look at some other issues that have come up.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)