




Posted 27 August 2005 - 03:43 PM
Posted 27 August 2005 - 06:08 PM
I can tone down the shattering percentage. Currently it is 5% (1 in 20 hits will cause something to shatter on average). Or I can totally remove the shattering. Comments?Dude, it's impossible to use non-magical metal equipment in this game. I know you're trying to emulate the iron shortage and all, but this is not bad steel, it's more like wet paper. I prefer to use a non magical armor with a item of protection, because of the saving throw bonus, but that's just not possible anymore, even with spares on the pack. When I was fighting Greywolf wth my solo fighter\thief i went through three sets of splint mail and one of chainmail, everytime he hited me, my armor shatered
. Can this not be fixed somehow? Other than this, the mod rules
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! Oh, you should probably put some scimitars throughout the firt part of the game, the only ones are drizzts, and we can steal just one. A hug from Brazil
Edited by Ascension64, 27 August 2005 - 06:10 PM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 27 August 2005 - 07:00 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 27 August 2005 - 07:04 PM
That's a shame. Well, i guess, if i want one, i'll just have to CLUAConsole a +1. No biggy, was already creating containers anyway...No go on the scimitars, sorry. Adding items is definitely a 'tweak', not a 'fix', and I am planning to separate 'tweaks' from 'fixes' currently implemented into BGT-WeiDU in a later version.
Posted 27 August 2005 - 07:24 PM
Scimitars and katanas are available in some stores if you install DSotSC. These were not available in the original BG1 game and therefore should not be included in the BGT version. Additional items can always be found in other mods.
Posted 27 August 2005 - 07:38 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 28 August 2005 - 05:07 AM
It could have simply been a 'we forgot' thing from Black Isle...Well if those types of swords are added to the game, I don't see why scimitar were not. I don't remember them being available in the older BGT (but I have played it so many times with DSotSC I don't remember the original).
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 28 August 2005 - 07:48 AM
Edited by CamDawg, 28 August 2005 - 07:49 AM.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Posted 28 August 2005 - 08:51 PM
The limiting factor I see in the item shattering mileau is that it makes the start of the game harder and that's about it. As soon as the party get their hands on +1 weapons and enchanted armour, the whole breakage thing becomes useless all of a sudden. Aren't we supposed to make the later bits harder instead of the earlier bits? Just a thought...Bardez added all weapons from BG2 that weren't originally in BG--katanas, wakizashis, and IIRC ninja-tos. You could buy a katana in Candlekeep (!) and they also never broke.
He also made scimitars more prevalent, as the original BG only has them in a few places--TotSC added them to the expansion areas and Drizzt wielded his pair, the only ones for non-TotSC games.
Tutu originally used a 5% probability for breakage, but it turned out you couldn't use anything for any reasonable time frame. Moving it down to 1% kept it interesting but without the 'hugely annoying' factor.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 29 August 2005 - 06:53 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 29 August 2005 - 01:27 PM
No, players want a fully loaded PC at the beginning of the game and they want to bitch that it isn't challenging enough. If the items break at only 5% chance, you are just having a bad time with the game's random numbers (which is usually my luck as well). If it was 25% or so, I would be bitching too.
Posted 29 August 2005 - 01:38 PM
Posted 29 August 2005 - 01:46 PM
Edited by f9th-underdog, 29 August 2005 - 01:48 PM.
Posted 29 August 2005 - 04:53 PM
Posted 29 August 2005 - 05:01 PM
This is why your weapon can break. In BG1NPC, there is even a banter between Khalid and Jaheira when she tries to get him to use a staff because she is afraid that his sword might break in battle.Nihal, the shortage was also caused by that guy in the mines 'poisoning', for lack of a better word, the ore so it wouldn't make good iron thus causing everything to break.
Edited by Sir BillyBob, 29 August 2005 - 05:02 PM.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 29 August 2005 - 09:59 PM
Posted 29 August 2005 - 11:05 PM
Good point.I believe that the iron shortage would make metal weapons scarce, not all of them terribly useless. You dont make apple pie with rotten apples, afterall.
Posted 30 August 2005 - 02:34 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 30 August 2005 - 04:06 AM
These trains of thought seem really to cumulate in one option: making equipment shattering optional! This is of course in line with my push towards moving all tweaks to a separate component. Thoughts?
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
Posted 30 August 2005 - 04:10 AM
I'd like to ask a question in return. Is item shattering used in the original BG1? I don't actually know, because I never played it in its original context. If yes, then I will agree with making it permanent in the base installation. If no, then I believe it is a tweak.These trains of thought seem really to cumulate in one option: making equipment shattering optional! This is of course in line with my push towards moving all tweaks to a separate component. Thoughts?
isn't equipment shattering - annoying as it is - a central part of the BG1 narrative? why would it be any more otional than, say, the fact that CHARNAME is Bhaalspawn or Goirion gets offed by Sarevok in the prologue?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)