2/ There are some minor bugs though:
a/ DSC002, but I've already mentioned this in another thread
b/ Conchobhair's equipment:
* His sword doesn't give a AC bonus (as stated), while his helmet does give an AC bonus (not stated)
* It's stated his sword can only be used by Conchobhair, while I can equip it (Paladin / Dragonslayer)
c/ Dh'arlo'me Robe: Eventhough it's stated in the item description that it's a Mage Robe, all classes can wear it, I find that strange.
d/ The dog from that shadow elf (please don't ask me to type his name


3/ I enjoyed all of the extra quests (eventhough some of the NPC that join you in those quests are quite overpowered (esp that shadowelf... I equipped him with his own scimitar and Belm and I can assure you he took out entire maps on his own... and that is without his dog... which is even more overpowered than the shadow elf himself

There is however 1 BIG exception... and that is the last one... I mean, come on... I had to plow through dozen maps (without any added value...) The first time you come against a Duergar fighter and it tells me my corpse will rot in the mines I'm like 'bring it on sucker...' But after the 65th time, I'm about to bash my mouse straight through my head from frustration. Also I'm kinda disappointed in the sloppy programming (all the Nashkel mine and Cloakwood mine maps have the guard at the beginning of the map saying: "so you're the bunch of troublemakers...") I have no real problem with the recurring areas, but the fact that there are only 5 kinds of enemies (Duergar Miner, Duergar Fighter, Duergar Mage, Duergar Priest, ?Black Talon Elite? (very few, but guess it's to show that there is drow involvement in the problems of the Sword Coast) and some occasional Drow Warrior) on a dozen of maps, without any advancement to the storyline makes me kinda sad... Why not just cut 3/4th of those useless dungeon dwelling, kill everything you see, maps? It would save the player a load of frustration and would make the package to download smaller...
Another problem that would be solved by decreasing the number of useless dungeons would be the huge amount of gc you make in this quest... If you actually stockpile all equipment you find and then sell it, you make half a million gold coins

I would suggest 1 or 2 dungeons with duergar fighters/miners/clerics/mages before tagging up with the dwarf NPC, and then another 2 or 3 areas with drow before you come up to the final battle (which is quite awesome btw

4/ In your readme file are some mistakes:
a/ The Dark One: you just have to kill him, there are no 6 bottles on his corpse
b/ The citadel quest: The Morninglord of Lathander will not go to the temple east of the FAI, but in the temple east of Beregost.
My 2 cents
