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I realize this is probably a bit off topic but....


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#1 --Leutian Kane--

--Leutian Kane--
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Posted 03 August 2005 - 04:29 PM

i realize this is probably a bit off topic but i know you added TONS of custom content to your mod, how did you manage to keep it under the 100mb mark? because lately it seems every time i go 100mb or over with module size the nwserver wont load the module and thinks the module is corrupt which it isnt, because it loads in single player just fine.

anyway any tips or tricks on how to keep my module size down would be helpful as it stands its at 95.9mb now without much room for any major changes and not going over the 100mb mark.

anyway aside from the obvious " get rid of anything that isnt used or thats redundant " is there any special trick you used to keep your module size down?

#2 horred the plague

horred the plague

    Scourge of the Seven Seas

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Posted 09 August 2005 - 12:00 AM

i realize this is probably a bit off topic but i know you added TONS of custom content to your mod, how did you manage to keep it under the 100mb mark? because lately it seems every time i go 100mb or over with module size the nwserver wont load the module and thinks the module is corrupt which it isnt, because it loads in single player just fine.

anyway any tips or tricks on how to keep my module size down would be helpful as it stands its at 95.9mb now without much room for any major changes and not going over the 100mb mark.

anyway aside from the obvious " get rid of anything that isnt used or thats redundant " is there any special trick you used to keep your module size down?

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You have to manually go into your temp folder and delete all the debug files for your scripts (.ndb). then, save the mod. I trimmed >20mb off this way! Thanx to Udoh for the tip. ;)

#3 --Leutian--

--Leutian--
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Posted 13 August 2005 - 02:38 PM

i realize this is probably a bit off topic but i know you added TONS of custom content to your mod, how did you manage to keep it under the 100mb mark? because lately it seems every time i go 100mb or over with module size the nwserver wont load the module and thinks the module is corrupt which it isnt, because it loads in single player just fine.

anyway any tips or tricks on how to keep my module size down would be helpful as it stands its at 95.9mb now without much room for any major changes and not going over the 100mb mark.

anyway aside from the obvious " get rid of anything that isnt used or thats redundant " is there any special trick you used to keep your module size down?

View Post



You have to manually go into your temp folder and delete all the debug files for your scripts (.ndb). then, save the mod. I trimmed >20mb off this way! Thanx to Udoh for the tip. ;)

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i must be lucky then because there is no .ndb files in my temp directory hidden or non, just .ncs and .nss for my scripts no .ndb at all

#4 --Leutian--

--Leutian--
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Posted 04 January 2006 - 01:42 AM

i realize this is probably a bit off topic but i know you added TONS of custom content to your mod, how did you manage to keep it under the 100mb mark? because lately it seems every time i go 100mb or over with module size the nwserver wont load the module and thinks the module is corrupt which it isnt, because it loads in single player just fine.

anyway any tips or tricks on how to keep my module size down would be helpful as it stands its at 95.9mb now without much room for any major changes and not going over the 100mb mark.

anyway aside from the obvious " get rid of anything that isnt used or thats redundant " is there any special trick you used to keep your module size down?

View Post



You have to manually go into your temp folder and delete all the debug files for your scripts (.ndb). then, save the mod. I trimmed >20mb off this way! Thanx to Udoh for the tip. ;)

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just a quick update to this horred, i did find a way basicly what i did was take all the non changing resources like items creatures placeables etc and stick them in one of my CEP haks , shaved off over 20mb this way and 8k worth of files. also since all the stuff was server side players do not need the edited hak only devs or people working /adding to the module do.

i also happened to find out the size limit wasnt in MB of file size but in the # of files in the module, nwserver will only load up to 16000 files in a module anything beyond that and it thinks its corrupt, however putting filed into hakpaks allows you to bypass this limit, because hakpak's files do not count against this limit.

so basicly problem solved and without making my players DL anything extra :D
i must be lucky then because there is no .ndb files in my temp directory hidden or non, just .ncs and .nss for my scripts no .ndb at all



#5 -Guest-

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Posted 04 January 2006 - 01:47 AM

just a quick update to this horred, i did find a way basicly what i did was take all the non changing resources like items creatures placeables etc and stick them in one of my CEP haks , shaved off over 20mb this way and 8k worth of files. also since all the stuff was server side players do not need the edited hak only devs or people working /adding to the module do.

i also happened to find out the size limit wasnt in MB of file size but in the # of files in the module, nwserver will only load up to 16000 files in a module anything beyond that and it thinks its corrupt, however putting filed into hakpaks allows you to bypass this limit, because hakpak's files do not count against this limit.

so basicly problem solved and without making my players DL anything extra

hehe mistakenly put this inside my quote sorry for the double post :P