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Is this a bug? Have Hubelpot installed...


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#1 Minarvia

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Posted 01 August 2005 - 01:58 PM

I have run in to an irritating, but not insurmountable problem between ER and Hubelpot. If I have both in the party at one time Edwin will begin to address Hub and I also hear the romance music, indicating a love talk. Well, the love talk does not occur when his chat with Hub is over. I have to kill Hub via the Crtl-Y, and then Eddie can talk to me, then I raise Hub so he didn't cause the problem. I don't know if this actually stalls the romance, but as an experienced BGII player I don't like to wait for LT's longer than I have to so I didn't wait another half hour or so to see if the LT takes place later. I wanted it at the proper time, darn it!
Anyway, don't know if this is a bug, or if it is common with multiple NPC mods. All I know is this happened several times when I reloaded to test it, and on all of my current games with both Hub and Eddie in my party this has happened.
Just throwing this out there because I saw Hubelpot as being shown as being compatible with ER. I hope I didn't miss any posts if someone else has already addressed this, Laufey. Of course you can delete this if I just missed a post of something or if it is not your problem at all but SConrad's.

Edited by Minarvia, 01 August 2005 - 02:02 PM.


#2 Laufey

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Posted 02 August 2005 - 01:00 AM

I've never used Hubelpot myself, so I'm not experienced with that mod - any input from Hubelpot players would be appreciated, for certain.

What it *might* be is that bug that happens sometimes even with the original game romances, that the music starts playing but the lovetalk is somehow skipped. If the bug only occurs for you with one particular lovetalk that could be it, and then it won't be because of Hubelpot.

#3 -Ashara-

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Posted 02 August 2005 - 08:08 AM

If I have both in the party at one time Edwin will begin to address Hub and I also hear the romance music, indicating a love talk. Well, the love talk does not occur when his chat with Hub is over.


This is indicative of a weighting problem. If romance is handled via the INTERDIA.2DA and is triggered via Interact command what happens is that the romance script runs, the muic fires, and Interact() calls for a talk from BEDWIN.D . But if in Hubelpot's mod there is a banter initiated by Edwin with a Hubelpot that is weighted low (ie gives it high priority) it fires instead of the Edwin Romance banter, because it's condition is simply ("SomeHubelpotBanter","LOCALS", 0). You will need to ask Hubelpot's team to either remove the weight from Hubelpot's banters initiated by other characters or weight them higher than Edwin's romance. It might be generally a better idea in the multy-mod environment to govern romances from J file to avoid such conflicts.

Edited by Ashara, 02 August 2005 - 08:14 AM.


#4 Minarvia

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Posted 02 August 2005 - 01:52 PM

Thanks, Laufey and Ashara. Ashara, I am embarrassed to admit that I don't understand all of what you said, but I get the general idea. I think that I'll go to the Hubelpot forum and refer anyone who is interested or has the same problem I did to come here and read the post.
Thanks!!!