Compatibility
#21
Posted 02 January 2010 - 07:45 AM
Cause I'm playing with now,in CA, and I really enjoy to see a Alignement Variations as one goes along my Actions ...
#22
Posted 02 January 2010 - 08:58 AM
Since CA doesn't follow the BGII-ToB story (I think ) the alignment probably won't change as much as vanilla BGII-ToB would allow it to
Oh, and hello to all CA people, just downloaded the mod yesterday (haven't got around to installing it yet though ... disk space is kinda in short supply with all the BWP installs going on )
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#23
Posted 02 January 2010 - 06:02 PM
W_3kradzeij (Pickpocket Options) by Kwiat_W.
Generalized Biffing by the bigg.
Widescreen Mod by the bigg.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
#24
Posted 13 January 2010 - 11:52 PM
Do you think Item revisions and spell revisions can be compatible with classic Adventures ? (or at least some composents of Item revisions)
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#25
Posted 14 January 2010 - 12:36 AM
The items in Classic Adventures have their own balance, meaning that there is not as many of the unique vanilla BGII items in CA in use that the benefit would be further balanced, as I have not done any testing with the mods, I wouldn't suggest to put it to the first trial run for anyone. The vanilla CA is quite good at giving you what you need(even without the optional Exnem Items that just benefit the player it seems).Do you think Item revisions and spell revisions can be compatible with classic Adventures ? (or at least some composents of Item revisions)
The CA also uses old BP-mod combination to give you new and somewhat re-balanced spells, and the AI might need them too to work properly, so I would advice not to use the Spell Revision either, unless you wish to test just it with the CA, and not CA because you already know the CA inside out.
Edited by Jarno Mikkola, 14 January 2010 - 12:40 AM.
Deactivated account. The user today is known as The Imp.
#26
Posted 29 October 2017 - 07:06 AM
Is this conversion is dead?
Maybe convert it to BG EE engine?
SetGlobal("BodhiRomance","GLOBAL",2)
Mods:
Vampire World for EET - http://www.shsforums...-world-for-eet/
Mercenaries of Sword Coast for EET - http://www.shsforums...-coast-for-eet/
Bank of Baldurs Gate for EET - http://www.shsforums...s-gate-for-eet/
Caelar's Fall for EET - http://www.shsforums...2-caelars-fall/
Pregnancy for EE/EET - http://www.shsforums...or-bg1bg2eeeet/
Sister of Bhaalspawn for EET - http://www.shsforums...lspawn-for-eet/
#27
Posted 29 October 2017 - 07:17 AM
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.