Supposedly, but I have never used BD-WeiDU before BGT-WeiDU, only after. KD may be able to give a better answer. I would suppose the important aspects of this issue are the IDS/2DA parts?Which means that you guys used BD as your base for building BGT-Weidu right? When I finally get to the BG1 banter pack, I need to make sure that either I make the banter pack with the assumption that the player has already installed BD or I have to make sure that the banter pack doesn't break something if you install BD later.BD-WeiDU should work when installed before BGT-WeiDU.
Baldurdash-Weidu-1.4
#21
Posted 11 August 2005 - 07:44 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#22
Posted 11 August 2005 - 09:28 AM
Edited by weigo, 11 August 2005 - 09:29 AM.
Modification:
BP-BGT-Worldmap-v6.6 (Download)
#23
Posted 11 August 2005 - 02:20 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#24
Posted 25 September 2005 - 12:49 AM
What are, if any, the actual differences between the WeiDu and non-WeiDu versions ?
Once Idobek's Fixpacks (both BG1 and BG2) will be released, will they become a required component and will make Baldurdash's Fixpacks (BG1 and BG2) obsolete, no matter their packaging system ?
Thanks a lot!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#25
Posted 26 September 2005 - 12:45 AM
What are, if any, the actual differences between the WeiDu and non-WeiDu versions ?
Non-WeiDU version OVERWRITES every single file (including dialog.tlk) that it patches. That produces a very strong incompatibility with any previously installed mods and can ruin your game completely.
WeiDU version is absolutely safe, doesn't provide any incompatibility (let's say - with 99.9% mods) and can be installed at any point.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#26
Posted 26 September 2005 - 08:50 AM
Non-WeiDU version OVERWRITES every single file (including dialog.tlk) that it patches. That produces a very strong incompatibility with any previously installed mods and can ruin your game completely.
So what I'm seeing is that to play TS and NEJ2 with all the other WeiDU mods, you'll have to install the non-WeiDU BD fixes first, right after the ToB patch. Would I be correct in this assumption?
It seems that BD-WeiDU is a matter of convenience more than an absolute requirement, eh? Still, for those who don't want to uninstall all their mods and start a new game it's a beautiful convenience...
#27
Posted 26 September 2005 - 09:24 AM
As an example, a mod might change certain existing items to be more like their pnp counterparts, while some of same item properties (which could be weight, price, etc) are corrected to be more consistent with similar items by the fixpack.
#28
Posted 26 September 2005 - 04:12 PM
No, use one or the other only. BD-WeiDU is recommended for compatibility reasons, and I think that some kind of Baldurdash is actually required for NeJ2 to install at all.Non-WeiDU version OVERWRITES every single file (including dialog.tlk) that it patches. That produces a very strong incompatibility with any previously installed mods and can ruin your game completely.
So what I'm seeing is that to play TS and NEJ2 with all the other WeiDU mods, you'll have to install the non-WeiDU BD fixes first, right after the ToB patch. Would I be correct in this assumption?
It seems that BD-WeiDU is a matter of convenience more than an absolute requirement, eh? Still, for those who don't want to uninstall all their mods and start a new game it's a beautiful convenience...
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#29
Posted 27 September 2005 - 01:12 AM
No, use one or the other only. BD-WeiDU is recommended for compatibility reasons, and I think that some kind of Baldurdash is actually required for NeJ2 to install at all.
without manually editing the NEJ 2 .tp2 file, only the original, non-weidu baldurdash will work. check here and here for further info: the executive summary is the NEJ2 .tp2 searches for CLASS.IDS in the override folder; if it ain't there, then the install chokes.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#30
Posted 27 September 2005 - 04:07 AM
... without manually editing the NEJ 2 .tp2 file, only the original, non-weidu baldurdash will work.
Yah, I went ahead and did that, but Vlad didn't take too kindly to it when I asked why my install still choked. He questioned my English literacy, IIRC. Maybe a bad day...
Anyway, I shall await the day when TS and NEJ2 really will work with BP-BGT WeiDU. Till then, the Multiple Install Tool is my friend...
#31
Posted 27 September 2005 - 07:28 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#32
Posted 27 September 2005 - 09:35 PM
ronin
#33 -Guest-
Posted 11 October 2005 - 03:42 AM
#34
Posted 11 October 2005 - 03:43 AM
Edited by Salk, 11 October 2005 - 03:43 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#35
Posted 11 October 2005 - 08:11 AM
after I installed BD-WeiDU v1.5 I wanted to check with Near Infinity if there had been important changes.
Unfortunately when I selected the option for checking corrupted files, I got 5 corrupted files among ITMs (there was only one before installation), 10 corrupted files among DLAs (zero before) and 5 corrupted files among CREs (zero before)...
I am no expert about NI but having more corrupted files compared to the game with only the official patch doesn't seem a good thing...
If you want KingDiamond, I can report exactly what files are supposedly corrupted...
Edited by Salk, 11 October 2005 - 08:45 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#36
Posted 11 October 2005 - 08:27 AM
If you want KingDiamond, I can report exactly what files are supposedly corrupted...
Yes, it would be nice...
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#37
Posted 11 October 2005 - 08:49 AM
Here is the LOG of Near Infinity:
File corruption search
Number of errors: 20
File: DWSW1H01.ITM Offset: 13ah Error message: 48 unused bytes after Unknown(136h)
File: IDRYAD1.DLG Offset: 84eh Error message: Text(84eh) overlaps Text(84eh) by 106 bytes
File: IDRYAD1.DLG Offset: 84eh Error message: 106 unused bytes between Text(84eh) and Text(8b8h)
File: IMP.ITM Offset: aah Error message: 48 unused bytes after Is missile?(a8h)
File: IMPQUA.ITM Offset: aah Error message: 48 unused bytes after Is missile?(a8h)
File: KALAH2.DLG Offset: 5f6h Error message: Text(5f6h) overlaps Text(5f6h) by 33 bytes
File: KALAH2.DLG Offset: 5f6h Error message: 33 unused bytes between Text(5f6h) and Text(617h)
File: MINSCJ.DLG Offset: 4aefh Error message: Text(4aefh) overlaps Text(4aefh) by 36 bytes
File: MINSCJ.DLG Offset: 4aefh Error message: 36 unused bytes between Text(4aefh) and Text(4b13h)
File: NALIA13.CRE Offset: 556h Error message: 12 unused bytes between Unknown(556h) and Spell(564h)
File: NALIA13.CRE Offset: 592h Error message: 12 unused bytes between Unknown(592h) and Spell(5a0h)
File: NALIA13.CRE Offset: 5ceh Error message: 12 unused bytes between Unknown(5ceh) and Spell(5dch)
File: NALIA13.CRE Offset: 60ah Error message: 12 unused bytes between Unknown(60ah) and Spell(618h)
File: NALIA13.CRE Offset: 652h Error message: 12 unused bytes between Unknown(652h) and Signature(660h)
File: NEBDAG.ITM Offset: 13ah Error message: 144 unused bytes after Unknown(136h)
File: SARMEL01.DLG Offset: 1cbah Error message: Text(1cbah) overlaps Text(1cbah) by 31 bytes
File: SARMEL01.DLG Offset: 1cbah Error message: 31 unused bytes between Text(1cbah) and Text(1cd9h)
File: SW1H57.ITM Offset: 16ah Error message: 48 unused bytes after Unknown(166h)
File: YOSHJ.DLG Offset: 2b67h Error message: Text(2b67h) overlaps Text(2b67h) by 36 bytes
File: YOSHJ.DLG Offset: 2b67h Error message: 36 unused bytes between Text(2b67h) and Text(2b8bh)
If I can help you in some other way, please do not hesitate asking! Thanks again for your important job and I am looking forward to your next releases!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#38
Posted 11 October 2005 - 09:05 AM
For the dialogues - it's something wrong with WeiDU. It make some strange "additions" at the end of the compiled dialogues.
As for CREs and ITMs - that is a way I "designed" it when I didn't know how to make some stuff... I'll eliminate that in time, but that won't cause any troubles in any case....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#39
Posted 13 October 2005 - 09:22 AM
May I give you a small advice about your BD-WeiDu ? So far it has, according to me, a very limited visibility and way less than what it deserves. Wouldn't it be better if there was a specific section and perhaps a small space at Spellhollds homepage ? Suffice to say I found out about it, exactly like it happened for Yacomo's excellent cloth map, for pure luck...
Edited by Salk, 13 October 2005 - 09:24 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#40
Posted 13 October 2005 - 10:03 AM
just an idea of how to fool NEJ to thinking the original BD is installed
ronin