Which command to use...
#1
Posted 22 July 2005 - 04:50 AM
I'd like to have two NPC joining the party together, and leaving it together. Which command should I use in a dialog to obtain it?
Thanks
#2
Posted 22 July 2005 - 05:20 AM
#3 -Guest-
Posted 22 July 2005 - 07:05 AM
#5
Posted 22 July 2005 - 07:45 AM
EDIT: I tried (badly I suppose) and it doesn't work.here is the piece of dialogue
IF ~~ THEN REPLY ~Une petite chercheuse de trésor, hein? Interessant... Allez, venez avec moi... et votre mari aussi!~ DO
~SetGlobal("GineraJoined","LOCALS",1)
JoinParty()
ActionOverride(B#Gem,JoinParty()) ~ EXIT
Ginera is the name of the first character, the second is named Brenn. Brenn's .cre file is B#Gem.
What's wrong?
Thanks
Edited by Garfield, 22 July 2005 - 08:09 AM.
#6
Posted 22 July 2005 - 09:46 AM
2. You need to enclose the B#Gem death variable in quotes for it to work.
Pocket Plane mods and modlist etc.
#7
Posted 23 July 2005 - 05:35 AM
~SetGlobal("GineraJoined","LOCALS",1)
JoinParty()
ActionOverride("B#Gem",JoinParty()) ~ EXIT
And
~SetGlobal("GineraJoined","LOCALS",1)
ActionOverride("B#Gem",JoinParty())
JoinParty() ~ EXIT
I don't know where the problem comes from...
Thanks for the help
Edited by Garfield, 23 July 2005 - 05:36 AM.
#8
Posted 23 July 2005 - 06:07 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#9
Posted 23 July 2005 - 06:17 AM
I want to have a couple of NPC like Khalid and Jaheira in BG1. If one joins the party, the other comes to, and if one leaves the party, the other leaves to. And there, nothing happends. Only the NPC that talks joins the party, not the other.
Edited by Garfield, 23 July 2005 - 06:18 AM.
#10
Posted 23 July 2005 - 06:30 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#11
Posted 23 July 2005 - 06:40 AM
-Ginera, death variable= "G#Gem"
-Brenn, death variable="B#Gem"
#12
Posted 23 July 2005 - 07:05 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#13
Posted 23 July 2005 - 07:28 AM
#14
Posted 23 July 2005 - 08:02 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#15
Posted 23 July 2005 - 09:33 AM
Actually, the solution was pretty simple and logical:
~SetGlobal("BrennJoined","LOCALS",1)
SetGlobal ("GineraJoined","LOCALS",1)
ActionOverride("G#Gem",JoinParty())
JoinParty()~ EXIT
Thanks to both of you!
Edited by Garfield, 23 July 2005 - 09:34 AM.
#16
Posted 23 July 2005 - 09:53 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#17
Posted 23 July 2005 - 12:57 PM
Thanks again
#18
Posted 24 July 2005 - 12:15 AM
Joins(O)
Leaves(O)
I guess these are useful, though I never used them.