In unmodded BGII-SoA, did you ever lead a monster in a circle around your party, while the rest of the group beat it to smithereens? I did, it was the logical choice. And it worked every time, with any non-spellcasting creature. And it got boring really quick...
No never done after seeing that it works, its cheesy, if I cant beat a battle, then I die trying or leave and come back later. But its really stupid that sometimes one of your group is dying and you just push him/her back and the enemy AI die trying to reach this party member, so its good that the AI got improved.
And again for the beginning : it is hard but really doable
Everything is doable, what matters is how far you want (or the modder force you) to get into playing cheap/cheesy and flaw the roleplaying logic.
I don't know what you mean by "chromatic orb++, doom++, slow++, dispell magic +++, magic missile, great curse, chaos, arrow of fire, panic, horror etc...., invisibility potions or spell etc...." but I have figured out how to kill most encounters.... just skulltrap x3 and let team missile the rest to death
Oh it seems the AI needs some new improvement, no enemy group with a high inteligence, a mage in the party, or plenty of battle experience, will suicide in skull traps.
Again it makes no much difference for me as I [edit] dont pile it as a cheesy way to get around every hard encounter in the first stages.
What gets to the point of previous posts.. it all breaks down how you want to play the game.
Cheap players will always find the way around, be it luring enemies, closing doors, selling and stealing the same 2 handed sword over and over, sleeping everytime they cast a spell, or anything else you name.. but it seems modders have in mind these kind of players when they design an encounter.. cause
1 - some enemies buffer "insert x name/number of spells" in one impossible combo, unless they had some way to know you were coming in that exact moment, I dont think they should have anything beyond the normal protections. Do modders do that cause cheesy players also buffer "insert x name/numbers of spell here", before the encounter ?? so now everybody needs to be cheesy or have a headache ? wow this is so great for an EPIC RPG..
2 - my group is facing defeat, I try to retreat and theres a message you cant leave the area cause of this or that, it happened to me 2 or 3 times in all my games, well it doesnt bother me really, I just mention it to show that modders have in mind the cheesy player again, people who enter an area to face guys like that lich in the gates and keep enter and exiting the place so that the enemy run out os spells. I think it would be good to have a script wich gives the enemy (or goup of enemies) all his spells and full
HP back and in some cases even raise dead if players leave the area without finishing the encounter. I dont like to retreat from a battle, later come back and the enemy is just in a bad shape as when I've left.
3 - you enter/walk into a place, and then its fricking harder than it was before, there are much more enemies, or the enemies are much tougher, or both options. You know whats that ? It's same thing as number 1 up there, they just changed the hyper buff for the number/toughness of enemies. I mean some battles are easy they needed improvement, but some places have became too frickin hard, and they dont even check for lvl/
xp just trow the naughty horde all over you.
Well this could go on but theres no need, eveybody here played the game everybody know how it works. Everybody can choose how they want to play but... are we trying to devise a culture where cheesy players will start having headaches and normal players will just have to what then.. quit ?
I've yet to see, for my viewing pleasure, a recorded video of a starting group in BP irenicus dungeon, playing the difficulty bar at
D&D rules, that can get out of there, without sleeping, and withount playing cheap, with less than "insert high number of" reloads.
Unless anybody can host that video, I aint taking any argument that favors the not needed difficulty in this area for example, cause I dont think any player playing it right can do it (without an insane lot of luck on their side).
Edited by Himself, 22 August 2005 - 08:42 AM.