Stats requirements in the romances
#21
Posted 21 July 2005 - 01:38 AM
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#22 -Ashara-
Posted 21 July 2005 - 06:04 AM
#23
Posted 21 July 2005 - 06:09 AM
While I am not a huge fan of stat requirements for initiation of a romance, I do feel that stat checks can have an important role in how an NPC romance mod is experienced - particularly when it comes to adding a little something in the way of potential replay value. Internal stat checks within NPC dialogues and banters (specifically INT, WIS and CHA checks) can give pleasing extra insight into a character - a nice surprise for players who find that their high intelligence Mage has different things to say to the NPC than their high wisdom cleric, leading to some new revelations about the NPC's nature, past or abilities. Provided this is not overdone, it can be a rewarding internal extra-flavour "Easter Egg" for players.
Wait a minute, Sir K, I think we are getting a little bit confused here. I'm not refering to additional content according to the PC's Int, Wis and Cha. I am refering to requirements for the romance to function. One such mod is Saerileth, which requires a 16 Cha for the romance. The modders found a solution to prevent the PC using charisma enhancing items, but it's far from perfect. Also some mods in porogress include either a charisma check or a strength check. The idea of a Str requirement for a romance it gives me nightmares, since the chances to lose Str points in battles are high.
#24
Posted 21 July 2005 - 06:35 AM
Co-creator: Faren | The Luxley Family | Nathaniel
#25
Posted 21 July 2005 - 06:41 AM
#26
Posted 21 July 2005 - 07:01 AM
But as Ashara said, the romance check occurs only once, so that scenario wouldn't happen. i.e. there's an initial romance check for 18 strength (or whatever) and then there are no further checks unless the modder chooses to have the romance end if strength is decreased.
In the Saerileth mod, the romance permanently checks your charisma. And if there is only an initial check, which the PC can easily trick with an item, why bother with a stat requirement in the first place ?
#27
Posted 21 July 2005 - 07:18 AM
So is there no way of checking whether a player is using a stat-increasing item other than something along the lines of Saerileth's method or waiting for GemRB?
Co-creator: Faren | The Luxley Family | Nathaniel
#28
Posted 21 July 2005 - 07:28 AM
Ah, I see what you're saying; I misunderstood, I think.
So is there no way of checking whether a player is using a stat-increasing item other than something along the lines of Saerileth's method or waiting for GemRB?
Exactly. If there is only an initial check, why bother ? If it is a permanent check, then the stats draining attacks will give nightmares to any players.
What's GemRB, BTW ?
Edited by Feanor, 21 July 2005 - 07:30 AM.
#29
#30 -Ashara-
Posted 21 July 2005 - 10:29 AM
Exactly. If there is only an initial check, why bother?
Because it is assumed that a check is made for 'core' PC stats. Yes, yes, of course one can put items on, cast spells and set match that way, but it is generally easy and convenient way to generally access the PC without becoming too involved with it. Besides, if the player is willing to go into all these troubles just to win heart of an NPC - why, that's flattering.
If it is a permanent check, then the stats draining attacks will give nightmares to any players.
Well, imo that is more easily handled by introducing a check on the stat at every individual talk - that way the NPC won't talk to the PC untill his stat satisfies her, but romance will not go down the drain if PC got temporarily drained.
Edited by Ashara, 21 July 2005 - 10:31 AM.
#31 -Guest-
Posted 22 July 2005 - 07:22 PM
I tend to agree with the above, but have a question about this...While I am not a huge fan of stat requirements for initiation of a romance, I do feel that stat checks can have an important role in how an NPC romance mod is experienced - particularly when it comes to adding a little something in the way of potential replay value.
Those are good points, & ones that I agree with in general, but they're not really addressing the initiation of romances. A good comparison would be if you weren't even allowed to Return to Windspear unless you had STR 14+, INT 13+, CHA 15+, for example. I like the idea of extra, stat-dependent dialogues or even (minor) quests, but I just don't like the idea of closing off the entire experience based on stat requirements, especially exceptional stat requirements.Having played PS:T, Chosen of Cyric encounter and going to play RtW I can vouch that class, race, stat... options really adds to the replayability (even if some are as high as 20 or so).
Do you feel that the core experience should be closed off due to stat requirements, or just that the experience could be enhanced by using stat requirements?
Uhm, certainly a better one than
I'm familiar with Basic Netiquette, but did you know that in Advanced Netiquette the Senseis teach that starting One's posts with "Uh" or "Um" (or "Uhm") can also be considered condescending?Uhm, I actually would warn against emotiocons: they are very often and very easily misinterpreted as condescending.
(please keep in mind that only a Master of Netiquette can achieve what is called a Sense Of Humor)
- Imrahil
#32
Posted 22 July 2005 - 07:24 PM
- Imrahil
#33
Posted 22 July 2005 - 08:06 PM
The engine is imperfect (it's a true pity there's no way to detect successful theft, for instance) but are so many other options to give a character a chance to respond and react to the PC's nature that a stat requirement seems rather worthless and petty by comparison. (And, ultimately, little but an inconvenience to the player who can just load up SK and be romance-ready in a matter of moments.)
Pocket Plane mods and modlist etc.
#35
Posted 24 July 2005 - 11:44 PM
Kummalliset kalat liukuvat syvyydessä,
tuntemattomat kukat loistavat rannalla;
olen nähnyt punaista ja keltaista ja kaikki toiset värit -
mutta ihana meri on vaarallista nähdä,
se herättää tulevien seikkailujen janon:
mitä on tapahtunut sadussa, on tapahtuva minullekin.
- Edith Södergran
Amber - The BG2 NPC Mod Project Now released!
Amber's discussion forum at Gibberlings 3
#36
Posted 25 July 2005 - 08:05 AM
Actually I'm also using a charisma requirement for my mod in progress.Because it is assumed that a check is made for 'core' PC stats. Yes, yes, of course one can put items on, cast spells and set match that way, but it is generally easy and convenient way to generally access the PC without becoming too involved with it. Besides, if the player is willing to go into all these troubles just to win heart of an NPC - why, that's flattering.Exactly. If there is only an initial check, why bother?
The way I handled it is by looking which items increase the charisma of the player, and by checking if the player has those. If she does then a conversation starts in which the PC is asked to give them, which actually results in the PC temporary losing the items. Then I check the charisma, which now is the real charisma. The outcome then decides if the PC can romance my NPC or not.
If the PC doesn't have those items, then a charisma check is made that determines if the stat is high enough or not. And since I only check it once, the PC is free to use the items during the rest of the game without any problems.
Of course this method doesn't check spells. But if the player is so calculating/eager that a spell is cast just before the conversation, then their reward for all that trouble is that they can indeed romance my NPC with a too low charisma.
Greetings,
Fantasy
#37
Posted 25 July 2005 - 09:18 AM
Pocket Plane mods and modlist etc.
#38
Posted 25 July 2005 - 09:38 AM
And he keeps a closer eye on the (female) PC because he already feels somewhat attracted to her (this conversation wouldn't happen right away either). Combine that with him knowing it if someone is using magical items, and he would want to see for himself if the attraction only comes from the items, or if he still feels attracted to her after he has the items.
And no, I'm not just making this up this very instance. I've written about him for quite some time now, and this has always been part of him. But I agree that it might not make much sense if I would do the same thing for another character, but I don't intend to either.
Greetings,
Fantasy
#39 -Ashara-
Posted 25 July 2005 - 11:37 AM
Edited by Ashara, 25 July 2005 - 11:39 AM.
#40
Posted 25 July 2005 - 03:03 PM
Most of those pathetic beings we call humans don't mind that their potential partners fake their looks .
I think that low-wisdom characters would treat magically increased charisma as true one.