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Kit creation questions


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#1 Origami Samurai

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Posted 17 July 2005 - 04:40 AM

With the generic paladin kit having access to priest spells, is this hard coded/decided by the kits unique identifier?  If not, whats the best manner of giving a paladin kit access to basic druid spells rather then clerical ones?  I'm keen to avoid CLAB editing for this if possible.

Is it best to apply a negative value for magic resistances via Weidu byte editing or by .eff files?  I'm in for weidu editing over .eff files but thoughts are valued.

#2 Idobek

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Posted 17 July 2005 - 06:31 AM

I'm keen to avoid CLAB editing for this if possible.

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Essentially a kit is a clab, you're almost certainly going to need to edit one. It's only a text file anyway.

With the generic paladin kit having access to priest spells, is this hard coded/decided by the kits unique identifier?  If not, whats the best manner of giving a paladin kit access to basic druid spells rather then clerical ones?

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It's not hardcoded but it also isn't adjustable for individual kits. The easiest way to do this is to copy the druid spells (giving them new filenames), and then adding them to the kit via clab.

Is it best to apply a negative value for magic resistances via Weidu byte editing or by .eff files?  I'm in for weidu editing over .eff files but thoughts are valued.

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This is done with spells applied via clab. The kit would be added via WeiDU.

#3 Origami Samurai

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Posted 17 July 2005 - 08:04 AM

As I suspected.

However, you've said that CLAB editing represents the easiest manner of copying over the spells. Is there another manner which is construed as 'best practice?'

Edited by Origami Samurai, 17 July 2005 - 08:05 AM.


#4 Idobek

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Posted 17 July 2005 - 10:17 AM

BG2 Kit Creation Series - by CamDawgThe methods described in that series can be taken as "best practice."

(These tutorials are also posted in the tutorials boards of this forum. I was to lazy to look up those links though.)

#5 Origami Samurai

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Posted 17 July 2005 - 10:43 AM

I've already read those so there's no problem there.

Didn't Cam release one regarding a 'SuperKit' value or somesuch, that enabled a kit to be changed ingame?

#6 Idobek

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Posted 17 July 2005 - 10:49 AM

There is AddKit() and AddSuperKit(), I don't know if there is a tutorial. They are scripting actions. For a Paladin you are going to want to use AddKit().

IF
   Global("AddMyKit","GLOBAL",0)
THEN
   RESPONSE #100
     SetGlobal("AddMyKit","GLOBAL",1)
     AddKit(MYKIT)
END