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Mods and more (DSotSC 1.60 or 1.00 ?)


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#1 juve

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Posted 17 July 2005 - 01:23 AM

Hi Folks,

i've been browsing through the several mod-sites and forums and i finally WANNA PLAY.
There are so many guides and installation types, that i'm still confused.

So here's what i wanna play now:
BG1 + TotSC + BG2 + ToB + DSotSC

My BG-Games are the GERMAN versions.

1. To do that i install at least:
BG1 + TotSC + 5512 patch
BG2 + ToB + 26498 patch

2. after that i install:
- BGT Weidu 99b2
- DSotSC 1.60
- 1pp v2
- Ease of Use v32
- Baldurdash Weidu 1.4
- Worldmap 3b (always at last)

? could i use DS Weidu 1.0 + 1.1 patch (from chosenof...) instead of DSotSC 1.60
? what about Refinements 2.01 could i use it with "2."


3. if "2." works fine i want to install some more for the BG2-part:
- NeJ2 v3.1b
- Ascension 1.4.21
- Redemption 1.2

? Can install these 3 while still playing the BG1-part, or should i install them before starting any game ?


4. If that works fine i'd still want MORE (more more more ahhhh... :Tasty:):
- CtB v150 (before DS 1.0 / DSotSC 1.60 ?)
- BG1NPC-BGT-v2 (before playing any game)
- UB 1.4 (compatible ?)

5. MORE MORE:
I never played BG2, and TotSC only half way through. I don't think i'll play BG1,2,... again soon after this time. I want to play now and i see that there are many many incompatibilies. So now here's my final question:

What is a high quality, high compatible, uptodate Mod-combination where i get some (!) new quests,some roleplaying/story fixes, some new features (Spells/HLA?) and maybe some more?
I don't really need ALL, i want to PLAY NOW!


If my questions are too general then please look only at my Problem "2." and/or "3."

THX in advance!

#2 Sir BillyBob

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Posted 17 July 2005 - 05:09 AM

I would highly recommend that you play the original games without any mods the first time through. Otherwise, you have no idea what was added.

Second, not all of these mods are final, we are still fixing bugs. Weidu-BGT is one of them that is still being tested.

Third, read the file names. This is DSotSC for BGT-BP, the other one is just DSotSC and if you read their forum at CoM, you know that their version (1.0) doesn't work with BGT-BP. That is why we have our own version.

By the way, BP and BGT are only available in English. Therefore, no matter what language you start with, English is what you well end up with. Unless you are willing to translate for us!

So, after playing the games once or twice without the other mods, come back here to start downloading the mods. By then, we may have them all fixed!

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 juve

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Posted 17 July 2005 - 09:31 AM

But i want to play BG1 with BG2 Engine and i already played BG1 several times (without AddOn). It doesn't matter if i know what has been changed. If a modder i.e. thinks "with this mod the roleplaying makes more sense" then i dont need to know how it "didnt make sense" before. I just like to play the "better" modded Version of the game and enjoy it. Same goes for "fun"... i don't wanna know what made "less fun" before.

I know BG1 well and would like to play it with an new Mod and some more features... and that would be BG2-Engine , DSotSC, and i.e. Ease of Use.

I now have 2 choices:
a) BGT+Mods
b) BG1tutu+Mods
which one would you choose in my case ?


Installation for a):

- BG1 + BG2 + addons + patches
- BGT (nonWeidu ?)
- DSotSC 1.60
- Baldurdash Weidu
- Ease of Use

Installation for b):
- BG1 + BG2 + addons + patches
- BG1Tutu
- DSotSC (tutuversion ?)
- Baldurdash Weidu
- Ease of Use

#4 Sir BillyBob

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Posted 18 July 2005 - 03:48 AM

I don't think you can use the Baldurdash Weidu with the original BGT, only with the new BGT-Weidu. Anyone else know?

DSotSC does not have a Tutu version. However, go read the CoM forum. You should find information about whether their version will work with Tutu or not.

For BGT -
BG1 + TotSC + BG2 + ToB + patches
BGT
DSotSC 1.60
Ease of Use

You can also try some other BGT mods like Grey Clan, Secret of BoneHill, Northern Tales of the Sword Coast, and the BG1NPC Banter pack.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#5 XghostX

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Posted 24 July 2005 - 03:30 AM

I'll jump in on this thread, as it seems to be about what I wanna know...

I've currently installed bg1+totsc, soa+tob, bgt weidu and 1pp-v2.

this works nicely (seems to do at least, only testplayed a while in candlekeep).

I'm considering adding dsotsc+nsotsc, sos-weidu (and the bgt fix for it), the grey clan, the bigg tweaks, secret of bonehill,

weimers easy-of-use, weimers item-upgrade,

bg1npc (bgtv2), bg1npcmusic-v3 (from gibberling 3)

unfinished business and keto (from pocketplane)




And what i'm wondering about is if there is any of these mods that are known not to work together, and if I should install them in any special order.

also, if you have any tips for other nice mods (or a tip not to install one or two of the ones I listed) please let me know.
been away from bg and the mods for quite some time now but it feels great to be back and see that the scene ain't dead yet :coolthumb:

#6 Sir BillyBob

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Posted 24 July 2005 - 05:15 AM

BoneHill installs an older worldmap. So after you install it, you need to download Yacomo's worldmap mod and that. DSotSC and NTotSC use his map, they do not install their own. So the Worldmap mod can be installed anytime after BoneHill.

Keep in mind that BoneHill, DSotSC, NTotSC, BG1NPC, GreyClan and several smaller BGT mods have not been tested with BGT-Weidu. Look at some of the other threads in the BGT forum about those issues.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#7 XghostX

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Posted 24 July 2005 - 05:27 AM

BoneHill installs an older worldmap.  So after you install it, you need to download Yacomo's worldmap mod and that.  DSotSC and NTotSC use his map, they do not install their own.  So the Worldmap mod can be installed anytime after BoneHill.

Keep in mind that BoneHill, DSotSC, NTotSC, BG1NPC, GreyClan and several smaller BGT mods have not been tested with BGT-Weidu.  Look at some of the other threads in the BGT forum about those issues.

View Post




true... I read about yacomo's worldmap, just forgot it here I guess.

but as long as my last one is the worldmap, the order of the other mods shouldn't really matter I take it? (except for dsotsc prior to ntotsc of course).

#8 Sir BillyBob

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Posted 26 July 2005 - 09:13 AM

It shouldn't matter but DSotSC and NTotSC will not install correctly on BGT-Weidu. I am just now finishing up the new versions of these two. There are several areas that will crash during load if you install either mod's current version. Also, I have several TDD items in stores and in containers throughout the game. All of these have to be removed since I can't guarantee that you have TDD installed.

In some ways, I liked the older BP-BGT game. At least I knew what you had to have installed for my code to work. Progress...

BoneHill will not work right now, though it seems that everyone is able to get it to install. There are probably areas that have the same problem as DSotSC.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#9 XghostX

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Posted 26 July 2005 - 09:27 PM

It shouldn't matter but DSotSC and NTotSC will not install correctly on BGT-Weidu.  I am just now finishing up the new versions of these two.  There are several areas that will crash during load if you install either mod's current version.  Also, I have several TDD items in stores and in containers throughout the game.  All of these have to be removed since I can't guarantee that you have TDD installed.

In some ways, I liked the older BP-BGT game.  At least I knew what you had to have installed for my code to work.  Progress...

BoneHill will not work right now, though it seems that everyone is able to get it to install.  There are probably areas that have the same problem as DSotSC.

View Post



Yeah, I can see what you mean with the BP-BGT being easier to work with... But basically your suggestion is for me to reinstall with that (BP-BGT) instead of the weidu?

The reason I went for the weidu version is just because it's a bit easier and I wasn't sure if the latest BGT-patches (since you're supposed to download patch 1.13) was included in the BP-BGT install.

#10 Sir BillyBob

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Posted 27 July 2005 - 10:52 AM

Ah, er, what is patch 1.13? BGT-Weidu is a whole separate mod. You can't use anyone else's patches on it. BP-BGT has a seperate set of patches as well. If you are talking about patches for Bardez's version, don't. They won't work on either BGT-BP or on BGT-Weidu.

I have BoneHill, DSotSC and NTotSC finished. I am currently uploading them to TheWizard now. By tomorrow (18-24 hours from now I guess) you should see them out there.

DSotSC is now 1.7
NTotSC is now 1.3
BoneHill is now 1.95

These are the BGT-Weidu versions but they will also work on BGT-BP.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#11 XghostX

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Posted 27 July 2005 - 12:10 PM

Ah, er, what is patch 1.13?  BGT-Weidu is a whole separate mod.  You can't use anyone else's patches on it.  BP-BGT has a seperate set of patches as well.  If you are talking about patches for Bardez's version, don't.  They won't work on either BGT-BP or on BGT-Weidu.

I have BoneHill, DSotSC and NTotSC finished.  I am currently uploading them to TheWizard now.  By tomorrow (18-24 hours from now I guess) you should see them out there.

DSotSC is now 1.7
NTotSC is now 1.3
BoneHill is now 1.95

These are the BGT-Weidu versions but they will also work on BGT-BP.

View Post



Ah, I messed my writings up a bit there... What I meant was that the BP+BGT uses BGT-patch 1.13 (while 1.15 is the latest). And that (and some saved time for not downloading everything for BP) was what made my mind up.


But since you're already done with the BGT-weidu versions, I'll just grab them as soon as they pop up.
And if you don't hear it enough (which you probably don't :) ):

Your work is greatly appreciated. :Bow:

#12 raoul82

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Posted 27 July 2005 - 01:03 PM

Will you also do BG1NPCproject for BGT-weidu?

#13 Sir BillyBob

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Posted 27 July 2005 - 02:26 PM

Yes, I plan on it. I guess I need to do version 9 now.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#14 Sir BillyBob

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Posted 27 July 2005 - 02:28 PM

Ah, I messed my writings up a bit there... What I meant was that the BP+BGT uses BGT-patch 1.13 (while 1.15 is the latest). And that (and some saved time for not downloading everything for BP) was what made my mind up.

The only problem with that version is that none of the BGT mods (DSotSC, NTotSC, BoneHill, BG1NPC) worked with it. GreyClan may have been the only mod that would. Everything else was designed for BGT-BP.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#15 XghostX

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Posted 27 July 2005 - 05:23 PM

Yes, I plan on it.  I guess I need to do version 9 now.

View Post


does that mean that none of the current BG1NPCproject downloads work with the weidu version?

oh, i keep getting confused here :)

#16 Sir BillyBob

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Posted 27 July 2005 - 09:27 PM

In theory, no. BG1NPC was originally built for Tutu. Hlid made the first version of it for BGT-BP. I updated it to version 8, again for BGT-BP.

It is mostly dialogs and a few small quests. It should work fine with BGT-Weidu. There is nothing in it I can think of that would have a problem with BGT-Weidu. As long as none of the dialog filenames have changed.

BGT-Weidu is just the BGT mod without BP parts added in. Mostly creatures, scripts, and some spells and items. Since I ported BG1NPC from Tutu (which doesn't have any of these BP items either) it should work with BGT-Weidu, but as above, a dialog filename change (IMOENJ instead of IMOEN2J) would be a problem.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website