@Ascension64: "Wait for someone, I suppose" was a big help!

Posted 16 July 2005 - 07:28 PM
@Ascension64: "Wait for someone, I suppose" was a big help!
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 18 July 2005 - 01:12 AM
TDD trashing the classes will make other mods not compatible either. The only reported problem I have seen here about DSotSC is that it adds items to a store that doesn't exists anymore. I haven't been able to start a new install yet to try it all out myself.Fine by me.PS: SirBillyBob I know that you are the creator of DSotSC and if you have any problems with the fix I put on here so DSotSC can install on BGT-WeiDU let me know and I will remove the file.
So basically, the DSotSC isn't compatible because TDD trashes the classes and DSotSC adds to a store that doesn't exist anymore. Correct?
Posted 18 July 2005 - 09:27 AM
...hopefully. I changed these two lines of code in the tp2. Not sure how I screwed it in the first place. If I recall, it was a very long day of modding...Trash any classes
REPLACE_TEXTUALLY ~202 LONG_BOW 202 MAGE_ALL~ ~202 MAGE_ALL 202 LONG_BOW~
Posted 18 July 2005 - 10:06 AM
REPLACE_TEXTUALLY ~202 LONG_BOW 202 MAGE_ALL~ ~202 MAGE_ALL 202 LONG_BOW~
Edited by horred the plague, 18 July 2005 - 09:17 PM.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 18 July 2005 - 09:18 PM
REPLACE_TEXTUALLY ~202 LONG_BOW 202 MAGE_ALL~ ~202 MAGE_ALL 202 LONG_BOW~
...and what will be the result of THAT?![]()
Posted 19 July 2005 - 03:55 AM
P.S: Glad you made it NeJ2-compatible. The new BP (and TDD, and SoS) will hopefully be as well. Currently, none of them are--despite what your ReadMe file says.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 19 July 2005 - 09:06 AM
P.S: Glad you made it NeJ2-compatible. The new BP (and TDD, and SoS) will hopefully be as well. Currently, none of them are--despite what your ReadMe file says.
I hope you are looking at SoS-WeiDUv1.2 of mine in your BP workaround - I've cleaned it much...and don't remember any BGT-specific compat issues left there.... May be when you are adding everything in one bowl.....The you should know better what's wrong there....
IF ~~ THEN BEGIN 121 // from: 120.0 SAY ~Since the Time of Troubles? It's definately time for a new look.~ /* #81037 */ IF ~Gender(Protagonist,MALE) !InParty("jaheira")~ THEN GOTO 122 IF ~Gender(Protagonist,MALE) InParty("jaheira")~ THEN GOTO 124 IF ~!Gender(Protagonist,MALE) !InParty("jaheira")~ THEN GOTO 125 IF ~!Gender(Protagonist,MALE) InParty("jaheira")~ THEN GOTO 127 END
Edited by horred the plague, 19 July 2005 - 09:36 AM.
Posted 19 July 2005 - 11:41 AM
Could you give me an idea of what you changed in your SoS-Weiduv2, so I don't have to comb through every file? Or is it documented (my download is not complete yet)?
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 19 July 2005 - 02:36 PM
BTW Horred, that program I sent you can compare and show differences in files. Such as comparing two .tp2 or even .D and .baf files. Handy that.
Posted 19 July 2005 - 11:58 PM
Could you give me an idea of what you changed in your SoS-Weiduv2, so I don't have to comb through every file? Or is it documented (my download is not complete yet)?
****************** Changes from v 101 ------------------ 1) Unused files removed. Download archive size reduced from 95.9M to 69M. 2) All AREs revised with DLTCEP, their file structure rearranged and fixed. Many missed infotriggers and automap pointers text patching added, Beregost taverns ambients removed to reflect Soubar environments. 3) Missed ambient sounds added (OGG3 directory); some missed scripts and BAMs reincluded. 4) Solved all possible area compatibility issues. AR4300 -> AR4370 with all corresponding resources, script/dialogues links, TIS and WED fixed (there was a real MESS with it!) 5) All ITMs revised; numerous bugs fixed: 0 weapon proficiences, invalid or absent icons/BAMs, wrong stats, incomplete descriptions; total upgarde of usability settings. Now all items match their descriptions. In a combination with BDash-WeiDU text fix all descriptions will be 99%-complete. 6) STOres revised and many incorrect rumors dialogues links fixed, strings patches added. 7) All dialogues revised: empty blocks removed, several invalid external references fixed. The whole bunch of dialogues is getting compiled by one COMPILE command now as it should be to produce valid crossreferences. 8) Scripts revised: several missed patches for journal entries added. 9) Patching of all BG2 original resources converted to "WeiDU-only" that makes it 100% compatible with any other mod around. 10) Journal system revised and rearranged for a single .TRA using (both scripts and dialogues) to unify the journal strings for correct entries' adding/removing. 11) Several BG1-side strings fixed because of many SoS creatures use them in their soundsets. Patch is taken from BGT-WeiDU. 12) Great main screen logo for SoS taken from Yovaneth's fixpack as well as some fixes checked and implemented (except "G3 Identify All" one). For more info visit: http://www.final-exodus.net/~dai/yovaneth/baldursgate_index.html 13) Installation script (TP2 and BATs) optimized, some errors fixed (f.e. it biffed everything, including AR0072.tis that should remain in \override\). 14) Unused WAVs removed from ALORA, KIVAN and ELDOTH soundsets. The creatures that use them are not joinable NPCs, so they won't use any sound beside 01,03,07,11,17-19,38,39. 15) Missed FLAMN and several other (for creatures soundsets) WAVs added.
Edited by King Diamond, 20 July 2005 - 12:03 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 21 July 2005 - 05:25 AM
Posted 21 July 2005 - 08:13 AM
a question for installing:
you said ts_v6.02 will not work so i started with it and continued with sos , tdd , nej1.3i+patch weidu? seems to install.
now i will play and see how far i can go or
do you think it will not work / so i can safe my time.
greets glx
Posted 21 July 2005 - 09:55 AM