1. If u'll steal something and noone noticed taht(no guards etc.) and then u cast Armor(never tried anything else really
) u got busted.
Well, tell me if you can actually reproduce the problem. Otherwise, I will have to discard it.
2. There is a mage in tavern in Candlekeep. Its quite possible to kill him for 2700 xp(mmmm, yummy!). In BG1 it was ok, in BGT all tavern become red. I want my free XP! 
If you want free
XP then I suggest you Ctrl+Y all the hostile dudes, because I can't really change this for your 'betters'.
Reality is thought that they responded to a Shout command from the mage. They probably shouldn't so this is a bug.
I guess you meant that
BG1 has the bug, right? Based on the guest's post...
AR3498 is the Xvart village. Horred had added an area script for this place to have more Xvarts based on your level. The ARE file points to the BCS but you didn't include the BCS in BGT-Weidu. Was that planned or is it missing?
IMHO, Xvart village enhancement was not an appropriate thing to add in
BGT due to the fact that the intention of such a change is generally to make the game harder for no apparent reason except it was cool to hack 'n' slash more Xvarts. So, if
DSotSC would like to include it, I say go for it.
The other area is AR3499 (AR3500), North of the gnoll stronhold. I have to modify the ARE file to point to an area script. There isn't one in regular BGT but there is in DSotSC to add all the wood elves. Therefore, I can leave the area as is (meaning that I change the file) or you could change the file so it gets biffed and stays biffed. I just need a Area Script modification pointing to AR3499.BCS. Your call.
I don't quite understand the bit I highlighted in bold, but sure, I will assign a
BGT non-existant script reference to AR3499.BCS from AR3499.ARE, just for you.
I removed the STO file that isn't in the game anymore. Several temples get modified by DSotSC. Could one of you check on Bardez's plans for selling to the temples? I thought BGT allowed you to sell items, but it was Horred that stripped it away. DSotSC allows for sell all items in all temples. I would rather not do a full COPY of the STO file, thereby overwriting your file. Can we all make a decision on whether temples should or should not buy from the players? I think the original game allows for it as well as DSotSC. That is why I am not sure when it was changed to now buy items anymore.
If original
BG1+
TotSC allowed it, I prefer to allow buying from players. Anyone else? If it does come to
DSotSC modifying stores to allow sell, add the value of 2 to the offset at 0x10h...
COPY_EXISTING ~<some store>~ ~override~
READ_BYTE 0x10 "buy_flags"
WRITE_BYTE 0x10 ( "%buy_flags%" + 0x02 )
...should do the trick.
UPDATE: @SBB: Just checked
BG1 temples and they don't allow sell, so I prefer to leave it that way. The code should do fine if you want to modify them though.
Edited by Ascension64, 25 July 2005 - 04:52 AM.