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Bug Report - BGT-WeiDU v0.99


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#81 -Guest-

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Posted 14 July 2005 - 07:19 PM

Ok, it seems that to get those Flaming Fist Guards to spawn, you have to attack the guards. When I attacked Tarnash, he stayed blue and kept chasing me until he talked to me, then turned red.

#82 -Guest-

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Posted 14 July 2005 - 09:30 PM

I think this is probably off topic (could have something to do with BGT?). Anyway I can no longer get into ToB, it says "Insert the Expansion disc" when I click on it, however the disk is in there and SoA works fine. Any ideas anyone?

#83 King Diamond

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Posted 15 July 2005 - 12:00 AM

did BG1 have Force Dialog Pause always on, and BG2 had it turned off, but wrote the code so it was uneeded, and we have a few problems in BG1 because of that?


I can only tell that this is a WeiDU small bug. It decompiles BG1 dialogues with a small but - as you can see - very annoying "feature".... :)

P.S. Ok then. Although it can only affect bg1 DLGs decompilation I'm going to report that bug to Wes.

Edited by King Diamond, 15 July 2005 - 12:02 AM.

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#84 Golden Thief

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Posted 15 July 2005 - 03:46 AM

Another oddity,
This shouldn't happen. I had about 20 ankheg heads and went to Fenton in BG to sell them. He bought all of them one by one. When I was done I noticed an ankheg head on the floor behind him. I picked it up and sold it to him. It reappeared on the floor, I again picked it up and sold it to him, I could repeat this over and over.

The head appears behind him. If you stand behind him the head appears under him and you then cannot pick it up.

He is in AR7619

#85 Ascension64

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Posted 15 July 2005 - 04:21 AM

I think this is probably off topic (could have something to do with BGT?).  Anyway I can no longer get into ToB, it says "Insert the Expansion disc" when I click on it, however the disk is in there and SoA works fine.  Any ideas anyone?

View Post

None yet. Certainly doesn't happen with me. Then again, I always play/test with the ToB disc inserted.

Another oddity,
This shouldn't happen. I had about 20 ankheg heads and went to Fenton in BG to sell them. He bought all of them one by one. When I was done I noticed an ankheg head on the floor behind him. I picked it up and sold it to him. It reappeared on the floor, I again picked it up and sold it to him, I could repeat this over and over.

The head appears behind him. If you stand behind him the head appears under him and you then cannot pick it up.

He is in AR7619

His inventory is obviously full and he is dropping them. This is interesting because he should be taking all of them away at the same time (which means you get jyped, but oh well). Fixed so his inventory doesn't fill up...

Edited by Ascension64, 15 July 2005 - 04:28 AM.

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#86 Idobek

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Posted 15 July 2005 - 05:43 AM

did BG1 have Force Dialog Pause always on, and BG2 had it turned off, but wrote the code so it was uneeded, and we have a few problems in BG1 because of that?


I can only tell that this is a WeiDU small bug. It decompiles BG1 dialogues with a small but - as you can see - very annoying "feature".... :)

P.S. Ok then. Although it can only affect bg1 DLGs decompilation I'm going to report that bug to Wes.

View Post

I guess that you are decompiling and recompiling BG1 dialogues during install, otherwise this wouldn't be a problem. I suggest you grab the "Force All Dialogues to Pause" code out of one of the G3 Tweakpacks and run that on all BG1 dialogues before decompiling them. It'll add the pause field for you.

#87 Golden Thief

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Posted 15 July 2005 - 11:48 AM

I just wanted to make sure. I am back tacking on this one. I have only BGT-Weidu and new map installed.
I am I correct in that Durlag's Tower will not become visitable or visiable untill Ulgoth's Beard. If so can Gandolar Luckyfoots dialogue be changed so that he does not ask you if your off to Durlag's Tower. All options do say your not interest in the Tower. It is just odd your asked about a place you can not visit untill later or you can not give a reponse that would say yes or where is it.

#88 -Rick Van Prim-

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Posted 15 July 2005 - 03:21 PM

I think this is probably off topic (could have something to do with BGT?).  Anyway I can no longer get into ToB, it says "Insert the Expansion disc" when I click on it, however the disk is in there and SoA works fine.  Any ideas anyone?

View Post



Well reinstalling BG2 seemed to fix that, I'm guessing I broke something when I was messing around with CLUAConsole

#89 Golden Thief

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Posted 15 July 2005 - 06:01 PM

BGT-Weidu only installed
Did someone else have this problem and what can I do at this moment to move on.
I have been transported to outside Candlekeep and even tho I have the required book given to me by Duke Elton, I am not being recognized as having it. My only option is "No I don't have a book" :whistling:

#90 Ascension64

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Posted 16 July 2005 - 12:14 AM

BGT-Weidu only installed
Did someone else have this problem and what can I do at this moment to move on.
I have been transported to outside Candlekeep and even tho I have the required book given to me by Duke Elton, I am not being recognized as having it. My only option is "No I don't have a book" :whistling:

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Yes, known bug, a fix is posted earlier in this thread. You need to CLUAConsole:SetGlobal("Chapter","GLOBAL",7)

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#91 -Rick Van Prim-

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Posted 16 July 2005 - 09:49 PM

Hey along the lines of my Force Dialog Pause=1 thing and how BG1 dialogs are decompiled and recompiled, (I think KD was working on something or fixed it) but if some sort of fix so you don't need that line of code could be included in BGT that would really open up multiplayer. So far my friend and I have reached Chapter 4 (but we are exploring everything, don't want to miss any awesome loot), and the only drawback is we both have to have Pausing Dialog turned on. Most of the time this is alright, but a slight drawback is, only one person can shop at a time, because as soon as a shopkeeper says "Hey, here's what I have" the other person is forced to see that and it closes their window. Otherwise though, things are running great, BGT rocks!

:rtfm: :bi: :WTF: (sorry I just like those ones)

#92 Ascension64

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Posted 17 July 2005 - 06:04 AM

Hey along the lines of my Force Dialog Pause=1 thing and how BG1 dialogs are decompiled and recompiled, (I think KD was working on something or fixed it) but if some sort of fix so you don't need that line of code could be included in BGT that would really open up multiplayer.  So far my friend and I have reached Chapter 4 (but we are exploring everything, don't want to miss any awesome loot), and the only drawback is we both have to have Pausing Dialog turned on.  Most of the time this is alright, but a slight drawback is, only one person can shop at a time, because as soon as a shopkeeper says "Hey, here's what I have" the other person is forced to see that and it closes their window.  Otherwise though, things are running great, BGT rocks!

:rtfm:  :bi:  :WTF: (sorry I just like those ones)

BETA 3 may help the situation, but I am not sure whether your problem will be fixed because the current solution is to code all BGT dialogue as pausing, which I believe will help with the BG2 portion of the game most.

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#93 -Rick Van Prim-

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Posted 17 July 2005 - 02:18 PM

Well I think all the BG1 dialogs were forced pause anyway just because in BG1 multiplayer, anytime ANYONE talked to ANYONE everyone was paused to view the dialog.....damn you Noober! But on the flipside whenever one player open a vendor, the other players were forced to as well. I have two suggestion for a solution though.

Suggestion 1: Whenever a player has a vendor open (or all the time, depending on what seems better), any other player can jump straight to that vendor or any vendor's items window by holding some button and clicking on them (or right clicking). This way there is no dialog so everyone can use the shops whenever.

Suggestion 2: Whenever someone is using a vendor, disable whatever the vendors say, so we someone uses another vendor there is no dialog, however when they talk to anyone else, it will still kick the person out of the buy/sell window (which could be important if your idiot friend just picked a fight with some NPC who is going to kick his ass).

I don't know how easy either of these are to implement, but I think they'd fix the vendor issue with forced pause, and everything else can just remain a minor annoyance, unless there is some way to mark all the generic commoner/nobleman speech as non-forced pause.

#94 -Rick Van Prim-

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Posted 17 July 2005 - 02:25 PM

Just remembered another bug. Occasionally when we get waylayed by monsters (I have no idea how to spell waylayed), a monster will only spawn on one persons computer. For example at one point we were fighting kobolds, and I started to attack a Ghoul, when I went to point to him on my friend's com, the ghoul wasn't there, the object had never been created/rendered (based on how this was working I dunno which) on his com. I was able to attack the ghoul and take damage from it, as were his chars, but on my screen I saw his chars walk right through the ghoul. I don't have any idea why this happened (happened two or three times total) or how to fix it. Any ideas anyone?

#95 Ascension64

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Posted 17 July 2005 - 06:34 PM

Well I think all the BG1 dialogs were forced pause anyway just because in BG1 multiplayer, anytime ANYONE talked to ANYONE everyone was paused to view the dialog.....damn you Noober! But on the flipside whenever one player open a vendor, the other players were forced to as well. I have two suggestion for a solution though.

Suggestion 1: Whenever a player has a vendor open (or all the time, depending on what seems better), any other player can jump straight to that vendor or any vendor's items window by holding some button and clicking on them (or right clicking). This way there is no dialog so everyone can use the shops whenever.

Suggestion 2: Whenever someone is using a vendor, disable whatever the vendors say, so we someone uses another vendor there is no dialog, however when they talk to anyone else, it will still kick the person out of the buy/sell window (which could be important if your idiot friend just picked a fight with some NPC who is going to kick his ass).

I don't know how easy either of these are to implement, but I think they'd fix the vendor issue with forced pause, and everything else can just remain a minor annoyance, unless there is some way to mark all the generic commoner/nobleman speech as non-forced pause.

What happens with shops in Shadows of Amn? An easy and quick way to handle the BG1 shops is to set the same dialog pause flag on all the shop-related dialogues in BG1, of which there are not many.

I don't believe there is any way to implement your first suggestion without changing the hard-coded executable.

Your second suggestion also seems impossible because there isn't a trigger that checks for a player InStore(), as such, and removing all the dialogue during a player interaction with a vendor is also difficult without removing the dialogue forever with the Clicked() trigger. However, it is possible to patch the dialog pause flags that I said above to mimic that of BG2, so what happens in BG2 shops normally?

I guess the final solution could be to manually set the dialog pause flag of all BG1 dialogue (of which there are around 1200) based on what happens in each. Would be tedious, but will do the trick.

Just remembered another bug.  Occasionally when we get waylayed by monsters (I have no idea how to spell waylayed), a monster will only spawn on one persons computer.  For example at one point we were fighting kobolds, and I started to attack a Ghoul, when I went to point to him on my friend's com, the ghoul wasn't there, the object had never been created/rendered (based on how this was working I dunno which) on his com.  I was able to attack the ghoul and take damage from it, as were his chars, but on my screen I saw his chars walk right through the ghoul.  I don't have any idea why this happened (happened two or three times total) or how to fix it.  Any ideas anyone?

That is very weird, although it could be something to do with Out of Sync, because of the different loading times of the encounter areas between the computers. Otherwise, I am not sure what is going wrong.

Edited by Ascension64, 17 July 2005 - 06:37 PM.

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#96 -Rick Van Prim-

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Posted 17 July 2005 - 11:11 PM

Well I spent another couple hours in multiplayer today, still working great, and just one more bug to report. (All this is still on Beta 2 because I'm too lazy to start this game over for the time being, and I couldn't find the beta 3 download, still was beta 2) When my friend got the polymorph into a wolf cloak, it bugged his char where he couldn't untransform (without resting) and after resting he still had paws which caused tremendous amounts of lag on my com somehow. Note: This probably happened because he shaped changed and we rested before he changed back. Any ideas? Also our fix was to kill him and ressurect him which worked perfectly.

#97 Ascension64

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Posted 17 July 2005 - 11:34 PM

Well I spent another couple hours in multiplayer today, still working great, and just one more bug to report. (All this is still on Beta 2 because I'm too lazy to start this game over for the time being, and I couldn't find the beta 3 download, still was beta 2)  When my friend got the polymorph into a wolf cloak, it bugged his char where he couldn't untransform (without resting) and after resting he still had paws which caused tremendous amounts of lag on my com somehow.  Note: This probably happened because he shaped changed and we rested before he changed back.  Any ideas?  Also our fix was to kill him and ressurect him which worked perfectly.

If you are that far into the game, I wouldn't advise using the new version, which won't appear until Mr. Retail (TheWizard) updates his servers. The only major problem you will come into is possibly the Chapter 7 transition (if you 'unfortunately' choose the 'wrong' dialogue option).

The wolf cloak works perfectly in single player for me. Must be some weird timing bug again. Has your friend used the cloak again since? i.e. Reproducible? At least you can fix it though.

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#98 -Rick Van Prim-

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Posted 18 July 2005 - 01:44 PM

Well we sold the cloak just because it did no one any good, but we could always buy it back and try again. Also (I doubt this is anything you can change) the journal seems to get messed up by BG2 Refinements HLAs. Whenever I talk to some nobody and get a misc quest, instead of hearing their sad story in my journal, I get to learn about how Doom Punch (may or may not be an ability, but I'm too lazy to look anything up) or some other high ability works or how I use it or whatever those journal entries say.

#99 Ascension64

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Posted 19 July 2005 - 04:39 AM

Well we sold the cloak just because it did no one any good, but we could always buy it back and try again.  Also (I doubt this is anything you can change) the journal seems to get messed up by BG2 Refinements HLAs.  Whenever I talk to some nobody and get a misc quest, instead of hearing their sad story in my journal, I get to learn about how Doom Punch (may or may not be an ability, but I'm too lazy to look anything up) or some other high ability works or how I use it or whatever those journal entries say.

:lol: Since when did I give you permission to use BG2 Refinements with BGT-WeiDU? Rhetoric question. I can't really support this unfortunately, but it sounds like BG2 Refinements might replace dialog.tlk or something like that. I am sure the bigg will say something similar. Sorry.

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#100 Ascension64

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Posted 22 July 2005 - 08:28 PM

No more bugs? Is the mod that perfect now? :unsure:

Edited by Ascension64, 22 July 2005 - 08:28 PM.

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