Ok, I tested the two fight trainers in Candlekeep again, attacking Eric does work with Force Dialog Pause=1, so just out of curiousity: did BG1 have Force Dialog Pause always on, and BG2 had it turned off, but wrote the code so it was uneeded, and we have a few problems in BG1 because of that? Secondly if that's the case, anyone know of an instance in BG2 where having Force Dialog Pause=1 might cause things to mess up?
FDP=1 should not affect
BG2 in my experience. A long time ago I played completely through
SoA and
ToB without even knowing anything about modding. It also shouldn't affect other mods you slap on top, but there might be a problem with
BG1 mods (but that requires
BGT and
BGT requires FDP=1).
Found another bug
I decided to play evil and just mess around by importing all the basic ToB chars (lvl 16) into BG1 and slaughter people at the Friendly Arm Inn. Anyway I killed a few guards, and then suddenly Imoen gives me the you're-kicking-me-out-of-the-group speech, and then the I-knew-you'd-come-back-for-me speech out of nowhere. If anyone has any ideas about why this happens, I'd be interested to hear it.
Don't know why that might be, actually. What was your answer to the question 'What FPS have you set in the BGConfig?' A fast FPS might be the reason (and maybe again due to FDP=1?).
Also I tried the Gorion scene again in multiplayer with 4 characters created, same as before, Goroin and protagonist stand still, other two chars run up, says wrong thing (uses char's dialog w/e number that is) and then everyone runs offscreen to attack Gorion while one char stands there and the other runs away.
Well, I guess it would look weird, but if the outcome was pretty much the same, there shouldn't be a problem. Again, what FPS set? I never said
BGT-
WeiDU supported multiplayer anyway, even though it would be a good addition.
One more bug: that first guy who tries to assassinate you at the Friendly Arm Inn causes Flaming Fist enforcers and other hard badass BG1 guys to spawn if you attack him before he turns red.
Obviously. You are provoking an attack. That is punishable by the full force of the law, says the Friendly Arm Inn gate guards.
Positive I didn't fireball her noboby has one. Even if they did she would have been to far away for it to hit her. I had to do this twice to make sure I hadn't attacked her first. I did reload and went thru it again and she did not turn hostle. Then tried it again and something makes her turn hostle.
Hmm...possibly someone or something issues a Shout() command and she Heard() it. I'll check it out. That's right. Mutamin and Tamah both have SHOUT.BCS in override, so if Mutamin shouts, Tamah will become hostile. Fixed.