Nightrain~, on Aug 2 2005, 03:49 PM, said:
From what I understand, Tortured Souls is part of Big Picture. I only installed BGT-WeiDU. I'm not trying to install any part of BP.TS = Tortured Souls (a mod)
Posted 02 August 2005 - 05:33 PM
Posted 02 August 2005 - 05:40 PM
Posted 02 August 2005 - 05:59 PM
-Kastagir-, on Aug 2 2005, 02:35 PM, said:
The only mods I installed are as follows:
WeiDU Ease of Use (only the item stacking components; I tried to avoid any unnecessary components)
WeiDU Item Upgrade (both for SoA and ToB)
Caspenar sounds for Item Upgrade mod
WeiDU Underrepresented Items
Monk HLA component of G3 Oversight mod (skipped all other components)
I didn't use any other mods. I can live without the item upgrade mod if it looks to be the sole contributor to this problem, but I thought that all WeiDU mods were designed to work together specifically to avoid dialog.tlk problems.
Posted 03 August 2005 - 03:10 AM
-Kastagir-, on Aug 3 2005, 06:24 AM, said:
I am already aware of incorrect journal entries appearing in rest spawn dialogues. They have been corrected. The Dynaheir text is likely the same cause. The issue was that some rest spawn dialogues still had their original BGT dialog.tlk references hard-coded into the ARE and were not updated correctly.I'm having a strange problem that is making me think that I installed mods in the incorrect order, despite them being solely WeiDU mods.
On occasion, when I am 'waylaid by enemies and must defend myself' while moving between map areas, instead of 'waylaid by enemies...' being displayed in the text window, I always see some random journal entry. For example, I was attacked by a group of gnolls and the text window filled up with the journal entry from the Prologue where Reevor (sp?) wanted me to kill the rats in the warehouse. On another occasion, I was attacked while resting and the text window filled up with text about the gnome whose house in Beregost had been taken over by huge spiders, a quest I had long since completed.
And just last night I was clearing the bandit camp (BG1) and I saw in my text window: "Dynaheir: Celestial Fury +5".
Now, obviously, this has to do with the dialogue-altering mods that I've installed, most notably in this case the Item Upgrade mod (http://weidu.org/item.html). I installed only the WeiDU mods from that site (Ease of Use, Item Upgrade, etc.) and I installed them after running the BGT install. My question is; should I have installed them on top of BG2 *prior* to the BGT-WeiDU installation? Or am I going to be stuck with this (admittedly minor) problem regardless?
Thanks.
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You are correct, of course. Fixed and thanks.Ok I made it work deleting the BG1 music copying process from the batch file BGT-Complete. I also found a small bug in TP2 file (I think):
EXTEND_TOP ~MONTARON.BAF~ ~BGT/Compat/TDD/Replace/xMONTARON.BAF~
EXTEND_BOTTOM ~SHARTEEL.BCS~ ~BGT/Compat/TDD/Replace/xSHARTEEL.BAF~
EXTEND_TOP ~XZAR.BAF~ ~BGT/Compat/TDD/Replace/xXZAR.BAF~
The extend actions should be referred to BCS, not to BAF files, if I'm not wrong.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 03 August 2005 - 03:17 AM
Posted 03 August 2005 - 03:40 AM
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // Component Name ~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.4 WeiDU ~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.3 WeiDU ~SETUP-BGT-MAIN.TP2~ #0 #0 // Baldur's Gate Trilogy - Core ~SETUP-BGT-MAIN.TP2~ #0 #1 // OPTIONAL: Baldur's Gate Trilogy - XP Reduction for traps, locks, and spells ~SETUP-BGT-MAIN.TP2~ #0 #2 // OPTIONAL: Baldur's Gate Trilogy - Intelligent EscapeArea() ~SETUP-BGT-MAIN.TP2~ #0 #3 // OPTIONAL: Baldur's Gate Trilogy - Menu Screens ~SETUP-BGT-MAIN.TP2~ #0 #4 // OPTIONAL: Baldur's Gate Trilogy - Change Elminster wielding sword to Elminster wielding staff in start screen ~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking ~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash) ~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth" ~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover ~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out ~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation ~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher) ~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash) ~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash) ~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix ~SETUP-EASE.TP2~ #0 #20 // Female Edwina ~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components). ~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group. ~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre) ~SETUP-REFINEMENTS.TP2~ #0 #0 // Revised High Level Abilities ~SETUP-REFINEMENTS.TP2~ #0 #2 // Shapeshifting fix ~SETUP-REFINEMENTS.TP2~ #0 #3 // Universal lesser mage robes ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons ~SETUP BP-BGT WORLDMAP.TP2~ #0 #1 // Setup default worldmap location visibility (recommended) ~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions ~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
Edited by Hety, 03 August 2005 - 03:41 AM.
Posted 03 August 2005 - 11:06 AM
Posted 03 August 2005 - 11:09 AM
Posted 03 August 2005 - 11:30 AM
Posted 03 August 2005 - 12:37 PM
Posted 03 August 2005 - 03:50 PM
Posted 03 August 2005 - 03:51 PM
Posted 03 August 2005 - 09:08 PM
Hety, on Aug 3 2005, 10:30 PM, said:
Cloak of the Wolf - I believe one of the item mods is screwing this up. The wolf cloak works perfectly in BGT-WeiDU.Nereid is OK
checked
thx 4 reply.
Though i got other problems(more glitches really):
1. Cap Brage:
a. Came from east, the girl started dialog, i told her that i should kill cap, she became hostile. Dialog ended.
b. Brage came, started dialog, i solved the riddle, came back to temple with the guy. "good" ending.
c. went back to the area. the girl is there(hostile) and Brage is there too, just near the place where protagonist stood during the talk. I killed the girl, Brage became hostile, killed him too.
d. took his body and got my bounty.
2. Cloack of the Wolf.
(i assume that when i use it in wolf form i should shapechange back to human, right).
Anyway, the ony way to chage back is rest(i think time should pass, thats all). BUT my magical "wolf paw" weapon is still in my hand and cant be removed.
other funny thing is that i can *try* to cast spellsthey all fail, still shouldnt this ability be disabled in anymal form?
My Weidu.log for u to check components installed.// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // Component Name ~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.4 WeiDU ~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.3 WeiDU ~SETUP-BGT-MAIN.TP2~ #0 #0 // Baldur's Gate Trilogy - Core ~SETUP-BGT-MAIN.TP2~ #0 #1 // OPTIONAL: Baldur's Gate Trilogy - XP Reduction for traps, locks, and spells ~SETUP-BGT-MAIN.TP2~ #0 #2 // OPTIONAL: Baldur's Gate Trilogy - Intelligent EscapeArea() ~SETUP-BGT-MAIN.TP2~ #0 #3 // OPTIONAL: Baldur's Gate Trilogy - Menu Screens ~SETUP-BGT-MAIN.TP2~ #0 #4 // OPTIONAL: Baldur's Gate Trilogy - Change Elminster wielding sword to Elminster wielding staff in start screen ~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking ~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash) ~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth" ~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover ~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out ~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation ~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher) ~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash) ~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash) ~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix ~SETUP-EASE.TP2~ #0 #20 // Female Edwina ~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components). ~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group. ~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre) ~SETUP-REFINEMENTS.TP2~ #0 #0 // Revised High Level Abilities ~SETUP-REFINEMENTS.TP2~ #0 #2 // Shapeshifting fix ~SETUP-REFINEMENTS.TP2~ #0 #3 // Universal lesser mage robes ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons ~SETUP BP-BGT WORLDMAP.TP2~ #0 #1 // Setup default worldmap location visibility (recommended) ~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions ~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
Quote
Yup, agree with the others on this one.Another bug:
Between city of Beregost and Naskel is small map (encounter 2 ogrilions with letter from Roe and 1 Flaming Fist mercenary)...the letter from Roe don't exist and his place now take some weird rogue gem <is it normal>...also game crashes when entering some X/Y on this map (even when walking the road heading to Nashkel I get everytime crash)...I don't know if other maps had the same problem...Beregost, Friendly Arm, Candlekeep looks and works almost fine <I mean no crashes there>. Plz help...
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 03 August 2005 - 10:27 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 04 August 2005 - 01:54 AM
Posted 04 August 2005 - 04:02 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 04 August 2005 - 12:33 PM
Posted 04 August 2005 - 03:31 PM
Posted 04 August 2005 - 11:40 PM
masteraleph, on Aug 5 2005, 10:21 AM, said:
All I can say is that BGT-WeiDU does not touch CLCK04, so unless the Cloak of the Wolf is already bugged in BGII (which it isn't, because I checked), then some mod is spilling blood on it.@A64 and Hety-
Looking at the mods installed, I almost want to say that Cloak of the Wolf is a function of the Shapeshifting Fix from Refinements. Item Upgrade shouldn't have anything to do with it (doesn't touch anything having to do with wolves or paws), Ease doesn't have any components installed that would do anything either, and 1PP only touches graphics. Can anyone out there comment on that?
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Curious, hlid. Does making a infinitely-paged thread clog up anything forum-wise? Of course, separate topics will make it easier for people to find things provided there isn't continuous clutter about the same thing.*Points to the new forum where discussions of bugfixes can be individual instead of thread page 10+.*
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)