I have a rather unusual error.
When Gorion encountered Sarevok + Henchmen, Tamoko appeared as well. If I give her enough time, she walks up to me and warns me about Duke Eltan's physician. After the conversation she leaves Gorion and Sarevok to stand by and watch me get beaten up by a couple of ogres.
If I click through Gorion and Sarevok's dialog before Tamoko gets to me, she fires off a spell at me, and then stands around while Gorion and Sarevok fight around her - Gorion dies and the plot continues as normal.
I have BG1 + TotSC + BG2: SOA + BG2: TOB + offical patch + BGT-Weidu 0.99 beta (the first 0.99 that was released)
Is this a problem with my installation?
I might try Baldurdash-Weidu and see if that makes any difference.
Have you set Force Dialog Pause=1 in baldur.ini?
BG1 rumour dialogues added journal entries, it was damned annoying.
Well, they were there in
BG1 so they stay in the core installation. A component may later be added to remove them. They will stay as quest, however, because many townsfolk rumours are also the same and they have been put as quest.
4) The script for stuff shattering. Current script doesn't cover shields and make possible to break weapons even without actual successfull hits.
Earlier I proposed another way to handle that (attachment).
2Asc
Why don't you like a local var based method?
Because that will increase incompatibility with other mods changing
BG2 weapons like that. Therefore, I do not like the weapons part, and I don't think HitBy([ANYONE],CRUSHING) is crushing. It is any hit at all, so that part I believe will not work as intended either.
I'll take a look at the bugs when I re-install BETA 2. Reason being I did the SoS-
TDD install for the other guy. Are you using BETA 2 KD? You will notice I forgot to remove the NPCAlive checks in D files in BETA.
Update: Alright, having a look.
5) A patch for ELDOTH.BCS doesn't work for me. It stays in original form...
This is one is a bugger. I can't say what is wrong, but it worked for me when I ran a test install, but I am aware that this doesn't work a lot of the time.
7) DYNAHE.DLG has wrong reference to DYNAHEP dialog,
Noted, but shouldn't affect gameplay. The referenced state is set with False() trigger. Same with Garrick.
12) Garric.DLG. Response #12 refers to invalid dialogue.
Not even used. But I did somewhat corrupt the file but commenting out JAHEIR.DLG copying for patching.
3) BALDUR.GAM
There should not be IMOEN211. This will cause a doublespawning later.
I need to show me When? Where? How? I know you mentioned this with 0.94 but I believed I removed all the instances where Imoen got moved to AR1512. Which could be bad come to think of it, because that rids of continuity.
Edited by Ascension64, 02 July 2005 - 07:42 AM.