Vedran's Lost Items
#21
Posted 14 November 2006 - 12:53 PM
- The transitioned former modder once known as MTS.
#22
Posted 26 November 2006 - 11:30 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#23
Posted 30 November 2006 - 02:21 AM
- The transitioned former modder once known as MTS.
#24
Posted 28 August 2007 - 05:56 AM
#25
Posted 28 August 2007 - 08:09 PM
The bonus will stay as long as your character was imported into BG2. You won't get the bonus if you create a new character to start in BG2.Probably a stupid question, but can I use the Monk component in my BG2 game? I only ask because the Requirements section says the mod needs BGT or Tutu. I'd like to use this component in my Tutu game, but would then like my Monk to continue to get the bonuses once I've transferred him over to BG2.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#26
Posted 29 August 2007 - 04:37 AM
#27
Posted 29 August 2007 - 04:45 AM
It was just *almost* originally the way that Vedran/Aramis had it, except in my revision the bonus is given via area script rather than a tome that you find and read. It would be just as easy to do a one case fits all bonus by applying the change via BALDUR.BCS. So, no particular reason for 'restricting' the bonus. I never considered it in the first place.Oh, okay. Just out of interest, why is it that you can't use this component in a new BG2 game? I mean, why restrict people to only having the bonuses in BGT/Tutu?
If you'd like it changed, give Miloch a bell. The project is his now.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#28
Posted 29 August 2007 - 05:13 AM
Thanks for your help.
Edited by Bursk, 29 August 2007 - 05:14 AM.
#29
Posted 11 October 2007 - 11:06 PM
I don't see a reason why that particular component couldn't be BG2-compatible. Isn't much to it. The main reason for this mod though was to add items missing from BG1 like wakizashis, bags of holding etc. Would be kind of pointless to have the bulk of the mod BG2-compatible since those items are there already.Oh, okay. Just out of interest, why is it that you can't use this component in a new BG2 game? I mean, why restrict people to only having the bonuses in BGT/Tutu?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#30
Posted 06 July 2008 - 10:34 AM
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I Hate Elminster!
(proud member of the We Hate Elminster club)
#31
Posted 06 July 2008 - 11:03 AM
It's one of several different mirrors depending on where you're located. See the links under Lost Items on this page.Um...Which is that "Wizard" ascension was referring to? I wanted to download her (his?) versions of the mods as advised.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#32
Posted 06 July 2008 - 12:57 PM
It's one of several different mirrors depending on where you're located. See the links under Lost Items on this page.Um...Which is that "Wizard" ascension was referring to? I wanted to download her (his?) versions of the mods as advised.
Thank you!
-
I Hate Elminster!
(proud member of the We Hate Elminster club)
#33
Posted 20 August 2008 - 02:02 PM
A moderator could probably move this thread to Miscellaneous Released Mods too (it went beyond just "discussion" oh, ages ago...).
Edit: Oh, and drop the (for TuTu) from the title, since both the mod and patch are also for BGT (in fact the patch can even be used with unmodded BG2).
Edited by Miloch, 20 August 2008 - 02:04 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#34
Posted 20 August 2008 - 02:28 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#35
Posted 21 August 2008 - 05:35 AM
I suppose I should mention in this thread I've coughed up a patch for this mod that fixes some of the more glaring issues (most notably with bugged containers). You can also install it independently of Lost Items to use its main feature, which is uniquely coloured containers (bags of holding, scroll cases, etc.).
both the mod and patch are also for BGT (in fact the patch can even be used with unmodded BG2).
Nice one mate! They appear cool..
I will try it in my next game (that will be when Ajantis for BG2 with BGT continuity and new spawn systems are ready, lol :-)
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#36 -Guest-
Posted 28 February 2009 - 03:28 PM
#37
Posted 28 February 2009 - 07:35 PM
Probably best to check with Miloch directly or at his forum: http://forums.gibber...s...st&p=131008.Regarding the "Ammo stacks are increased to 50" part of Lost Items, can anyone tell me if Miloch's Unique Containers mod reverts the stack size back to 40? If it doesn't, then can I please have instructions on how to edit the Lost Items tp2 to make them 40 again?
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#38 -Guest-
Posted 02 March 2009 - 09:34 AM
#39 --Miloch--
Posted 22 April 2009 - 02:53 AM
Unique Containers does nothing with stack size (just changes icons, names and fixes sundry game/mod bugs related to containers). The only potential conflicts I know of with Lost Items' stack component would be the similar components in MixMod and BG2 Tweaks. And those aren't so much conflicts as mod consistency issues - you should probably just pick one stack mod component and stick with it.Regarding the "Ammo stacks are increased to 50" part of Lost Items, can anyone tell me if Miloch's Unique Containers mod reverts the stack size back to 40?
#40 -Guest-
Posted 05 May 2009 - 08:15 AM
Miloch, what do you think of Adul's Unarmed Adjustments monk tweak:
http://www.shsforums...showtopic=39949
It appears to be compatible with the Lost Items monk tweak, so do you think using the two together is balanced?