New version
#21
Posted 10 February 2006 - 10:00 PM
Seems like a very intersting mod btw.
#22
Posted 11 February 2006 - 10:22 AM
So how is going the update, please al ?
Seems like a very intersting mod btw.
bigrob sent me a proofread set few days ago, but six sets still need to be checked.
I tried to look for someone to help him, but I found no-one.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#23
Posted 13 February 2006 - 11:37 AM
I dunno how you can find someone, maybe ask on the general forum of this board ? Its always more passage than here i might..
#24
Posted 16 February 2006 - 01:18 AM
#25
Posted 16 February 2006 - 03:27 AM
at the end I decided to stop to look for them, since it seems everyone I found to help me disappeared after few weeks.
the funniest excuses I remember:
- 'sorry, my hamster died yesterday and I'll observe a period of mourning, so I can help you no longer'
- 'sorry, but I have to leave for Argentina. See you the next year'
I do not want to kill hamsters or to force people to go into exile, so I gave up.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#26
Posted 16 February 2006 - 10:38 AM
Btw you cant give any eta for the release of the patch then ?
#27
Posted 19 February 2006 - 03:10 AM
I prefer not to venture any eta this time, but I promise I'll release the new version as soon as possible.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#28 -Guest-
Posted 22 April 2006 - 03:01 AM
Probably, this will attract the attention of some translators
Ciao
#29
Posted 29 April 2006 - 03:15 PM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#30
Posted 29 June 2006 - 09:43 AM
The main changes are (from the readme):
Starting xp: 2.500.000
Removed Elves and Drow quest
Journal updates will be deleted one day after the end of the quest
Imoen starting xp: 2.500.000
Other NPC starting xp: 1.000.000
Removed Aerie, Jaheira, Viconia and Anomen
Added 70 NPC interjections
Added 60 NPC banters
Added 30 NPC interacts
NPCs can rejoin the party if you got rid of them (only in chapter 2)
Less enemies (about 20%)
Say goodbye to absurd resistances
Many enemies are 'smarter' (improved AI and/or items, etc...)
A better way to play music (and to disable it)
Interjections fixed
Minor bugs fixed
the TODO list of the next version (1.5):
Kit's reduction and improvement
New magic items with their own icons
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#31
Posted 29 June 2006 - 10:39 AM
ronin
#32
Posted 29 June 2006 - 01:18 PM
#34 -Guest-
Posted 30 June 2006 - 06:31 AM
Cool, cool, cool!
Thanks a lot, al17!
#35
Posted 31 August 2006 - 02:53 AM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#36 -Guest-
Posted 14 October 2006 - 01:50 PM
Do you plan to make a new release of RTT before the end of the year?
Thanks
#37
Posted 16 October 2006 - 02:47 AM
RTT will surely see at least further 3-4 versions, but I can't say when.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#38
Posted 15 December 2006 - 04:42 PM
Do you plan to make a new release of RTT before the end of the year?
I keep my promise.
Return To Trademeet version 1.5 is here! (12/15/2006)
Changes, additions and bug version 1.5
Added 46 items to replace the old ones of SoA and ToB
Added new icons for all the new items (about 120)
Samuel is the only 'common' merchant in Trademeet now
When you buy the items from Kristian, they'll have their own price
Setup counts two components now (and there's a new way to remove the soundtrack)
Added an alternative setup if the the original one doesn't work for you
Added an odd merchant in Trademeet to let you to quickly and easily increase your reputation
Less kits in the view of the next version
"Divine axe" fixed (no regeneration)
The conversation about the kidnapper of Alenina with the mayor will noe continue
The conversation with the hermit will now continue if Alenina is in the party
Gilian can now join the party again when Drizzt says goodbye
Derek, Gilian and Venisia won't follow you if you don't join the arena (and fixed connected bug)
Bolfain won't say you broke your promise as he disperses the ashes of his brother
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#39 -Guest-
Posted 21 December 2006 - 09:12 AM
#40
Posted 03 January 2007 - 08:12 AM
Do you plan to make a new release of RTT before the end of the year (2006)?
I keep my promise.
Return To Trademeet version 1.5 is here! (12/15/2006)
Changes, additions and bugs version 1.5 (no spoiler)
46 items to replace the old ones of SoA and ToB
New icons for all the new items (about 120)
Samuel is the only ?common? merchant in Trademeet and Kristian?s goods have their own price now
A few annoying NPC bugs fixed
the TODO list of the next version (1.6): Done! 05-31-07
Changes, additions and bugs version 1.6 (no spoiler)
A renewal for kits: new ones, new abilities, new bonuses and restrictions
Removed many priest and wizard spells replaced by new versions
Derek and Gilian can coexist in the same party now
Alenina, Ararin, Bolfain, Derek and Gilian have new classes or kits
Fixed an annoying bug that made the game crash when you were trying to equip certain weapons
Samuel's buy and sell prices are fixed
Alenina's quest won't stop if you kill the one who you promised not to kill
A new way to disable and restore the sound track
Fixed a couple of lesser bugs
Download: http://www.shsforums...t=0#entry277537
Edited by al17, 31 May 2007 - 02:32 AM.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!