First of all the work you guys have done here is phenominal, ive recently discovered the baldurs gate modding community and have been playing
SoA-
ToB-BP-
TDD-SoS-TS-
NeJ And
CtB but have ran into many bugs using the original non-
weidu files and i would like to re install with the new
weidu versions, I have been reading thru the forums for a few hours to see if 1. Horreds new versions can be intalled with the patchs on his yahoo group site without
BGT and 2. If so can
NeJ and
Ctb be added as well? Perhaps i missed it somewhere but there are so many versions it gets a bit confusing. Any help would be Appreciated
On an off topic Im a Modder myself and am creating a project from a different engine so my comprehension of these instructions is pretty thourough.
The Road To AllysiumMaybe this will help, this is what i wish to install with
SoA/
ToBYou are absolutely correct, because that is what the readme says. For everyone, here is a sample:
Extract TDD_weiduv1.zip to BGII directory
Extract TDDweidu1to2patch-fixed.zip to BGII directory (overwrite existing)
Install TDD
Extract SoS-WeiDUv102.rar to BGII directory
Install SoS (this actually doesn't work at the moment because of a parse error; see somewhere else in this forum)
Install TSv60 or above
Install NeJ v2.1b or above
Install BGT-WeiDU 0.99 BETA or above
Install BPv170 (this isn't released, but you don't have to have it)
Also, you can leave out ANY component (except for the TDD patch on TDD if you are using TDD) and still get a correct installation.
1.Can i leave out
BGT-
WeiDU 0.99 BETA?
2.Without BPv170 will each of these mods be stand alone or fully accessible in game?
These programs i would install on top of the files above,
CTB And
NeJ3. Which version of
NeJ is compatible? 1 or 2
4. Is
CTB compatible? if so will the map with
CTB screw up area Accessibility?
5. And final What do/dont you guys reccomend for mod additions?
Again, Any help would be Appreciated
-Mad
Edited by Madigan, 06 July 2005 - 12:40 PM.