Now the SoS mod is even smaller and much more bugfree.
It's 100% compatible with coming BGT-WeiDU.
So, as soon as Wizard will do the re-uploading it will be available for everybody.
Enjoy!
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Changes from v 101
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1) Unused files removed. Download archive size reduced from 95.9M to 69M.
2) All AREs revised with DLTCEP, their file structure rearranged and fixed. Many missed infotriggers
and automap pointers text patching added, Beregost taverns ambients removed to reflect
Soubar environments.
3) Missed ambient sounds added (OGG3 directory); some missed scripts and BAMs reincluded.
4) Solved all possible area compatibility issues. AR4300 -> AR4370 with all corresponding resources,
script/dialogues links, TIS and WED fixed (there was a real MESS with it!)
5) All ITMs revised; numerous bugs fixed: 0 weapon proficiences, invalid or absent icons/BAMs,
wrong stats, incomplete descriptions; total upgarde of usability settings. Now all items match
their descriptions.
In a combination with BDash-WeiDU text fix all descriptions will be 99%-complete.
6) STOres revised and many incorrect rumors dialogues links fixed, strings patches added.
7) All dialogues revised: empty blocks removed, several invalid external references fixed.
The whole bunch of dialogues is getting compiled by one COMPILE command now as it should be to produce
valid crossreferences.
Scripts revised: several missed patches for journal entries added.
9) Patching of all BG2 original resources converted to "WeiDU-only" that makes it 100% compatible
with any other mod around.
10) Journal system revised and rearranged for a single .TRA using (both scripts and dialogues) to unify
the journal strings for correct entries' adding/removing.
11) Several BG1-side strings fixed because of many SoS creatures use them in their soundsets. Patch is taken
from BGT-WeiDU.
12) Great main screen logo for SoS taken from Yovaneth's fixpack as well as some fixes checked and
implemented (except "G3 Identify All" one).
For more info visit: http://www.final-exo...gate_index.html
13) Installation script (TP2 and BATs) optimized, some errors fixed (f.e. it biffed everything,
including AR0072.tis that should remain in \override\).
14) Unused WAVs removed from ALORA, KIVAN and ELDOTH soundsets. The creatures that use them
are not joinable NPCs, so they won't use any sound beside 01,03,07,11,17-19,38,39.
15) Missed FLAMN and several other (for creatures soundsets) WAVs added.
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Developer's Features
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1) Mod's Area codes: AR4201-4299, AR4301-AR4370 (not all numbers are used in between though).
2) Animation slot: 0xE420 MGO3 IC_GOBLINELITE_AXE - replaced by Remorhaz animation.
New slots : 0xE200 MBET IC_BEETLE_COPPER
0xEC20 MWI3 IC_WIGHT3
3) New kit : FENCE (for thieves)
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Known Issues
----------------------
1) This mod is NOT compatible with G3Tweaks 'Identify Everything' option.
It's possible that some nasty (but much minor) bugs are still there. The only way to eliminate them - to play it through that hasn't been done yet.