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SoS-WeiDU v102


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#1 King Diamond

King Diamond

    Give Me Your Soul...Please

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Posted 24 June 2005 - 12:49 AM

Here it is, folks!

Now the SoS mod is even smaller and much more bugfree.

It's 100% compatible with coming BGT-WeiDU.

So, as soon as Wizard will do the re-uploading it will be available for everybody.

Enjoy! :D

******************
Changes from v 101
------------------

1) Unused files removed. Download archive size reduced from 95.9M to 69M.

2) All AREs revised with DLTCEP, their file structure rearranged and fixed. Many missed infotriggers
  and automap pointers text patching added, Beregost taverns ambients removed to reflect
  Soubar environments.

3) Missed ambient sounds added (OGG3 directory); some missed scripts and BAMs reincluded.

4) Solved all possible area compatibility issues. AR4300 -> AR4370 with all corresponding resources,
  script/dialogues links, TIS and WED fixed (there was a real MESS with it!)

5) All ITMs revised; numerous bugs fixed: 0 weapon proficiences, invalid or absent icons/BAMs,
  wrong stats, incomplete descriptions; total upgarde of usability settings. Now all items match
  their descriptions.
  In a combination with BDash-WeiDU text fix all descriptions will be 99%-complete.

6) STOres revised and many incorrect rumors dialogues links fixed, strings patches added.

7) All dialogues revised: empty blocks removed, several invalid external references fixed.
  The whole bunch of dialogues is getting compiled by one COMPILE command now as it should be to produce
  valid crossreferences.

8) Scripts revised: several missed patches for journal entries added.

9) Patching of all BG2 original resources converted to "WeiDU-only" that makes it 100% compatible
  with any other mod around.

10) Journal system revised and rearranged for a single .TRA using (both scripts and dialogues) to unify
    the journal strings for correct entries' adding/removing.

11) Several BG1-side strings fixed because of many SoS creatures use them in their soundsets. Patch is taken
    from BGT-WeiDU.

12) Great main screen logo for SoS taken from Yovaneth's fixpack as well as some fixes checked and
    implemented (except "G3 Identify All" one).
    For more info visit: http://www.final-exo...gate_index.html

13) Installation script (TP2 and BATs) optimized, some errors fixed (f.e. it biffed everything,
    including AR0072.tis that should remain in \override\).

14) Unused WAVs removed from ALORA, KIVAN and ELDOTH soundsets. The creatures that use them
    are not joinable NPCs, so they won't use any sound beside 01,03,07,11,17-19,38,39.

15) Missed FLAMN and several other (for creatures soundsets) WAVs added.



**********************
Developer's Features
----------------------

1) Mod's Area codes: AR4201-4299, AR4301-AR4370 (not all numbers are used in between though).

2) Animation slot:  0xE420  MGO3  IC_GOBLINELITE_AXE    - replaced by Remorhaz animation.

  New slots :      0xE200  MBET  IC_BEETLE_COPPER
                    0xEC20  MWI3  IC_WIGHT3

3) New kit :        FENCE (for thieves)



**********************
Known Issues
----------------------

1) This mod is NOT compatible with G3Tweaks 'Identify Everything' option.


It's possible that some nasty (but much minor) bugs are still there. The only way to eliminate them - to play it through that hasn't been done yet.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#2 Idobek

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Posted 24 June 2005 - 01:34 AM

Great main screen logo for SoS taken from Yovaneth's fixpack as well as some fixes checked and implemented (except "G3 Identify All" one).

This mod is NOT compatible with G3Tweaks 'Identify Everything' option.

Is there any particular reason for this? Because if G3Tweaks is installed afterwards it will work and I'd rather not break anything in SOS. Are there particular files that I shouldn't identify or should I simply not allow install if SOS is installed?

Edited by Idobek, 24 June 2005 - 01:34 AM.


#3 King Diamond

King Diamond

    Give Me Your Soul...Please

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Posted 24 June 2005 - 01:53 AM

Great main screen logo for SoS taken from Yovaneth's fixpack as well as some fixes checked and implemented (except "G3 Identify All" one).

This mod is NOT compatible with G3Tweaks 'Identify Everything' option.

Is there any particular reason for this? Because if G3Tweaks is installed afterwards it will work and I'd rather not break anything in SOS. Are there particular files that I shouldn't identify or should I simply not allow install if SOS is installed?

View Post



IF
	PartyHasItem("CBLTCNT1") // Letter of Introduction
	PartyHasItem("CBLTCNT2") // Broken-Sealed Letter
	!PartyHasItemIdentified("CBLTCNT2") // Broken-Sealed Letter
	Global("CbPlayerCanGoToSoubar","GLOBAL",0)
	Global("CbMayorAndRolfCutscene","AR1100",0)
THEN
	RESPONSE #100
  SetGlobal("CbMayorAndRolfCutscene","AR1100",1)
  CreateCreatureOffScreen("CBUHCUT1",0) // No such index
END
The patch simply removes !PartyHasItemIdentified("CBLTCNT2") that nullify an entire quest base - to have *unindentified* letter. With the patch party can have identified letter as well and that won't prevent the quest requirements to be complete. So we have a dilemma there: to stay close to the original mod plot or to make Tweaks Pack working with it. As far as this is a SOS mod I guess it's more reasonable to follow the 1st option.

CBLTCNT2 shouldn't be automatically identified by Tweaks Pack. That's the only requirement.

Edited by King Diamond, 24 June 2005 - 01:54 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#4 Idobek

Idobek

    Pocket Plane Gibberling

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Posted 24 June 2005 - 02:26 AM

I'll add a check to G3Tweaks to ensure that CBLTCNT2 is not automatically identified. That'll ensure I don't break the SOS quest. I'll also add a note to the readme to say the due to the nature of some SOS quests it may not be a good idea to install Identify All Items. Naturally I'll also state that Indenify All Items won't break any SOS quests, but if the player finds any unidentified items they are likely to be quest critical and this may spoil game immersion.

#5 King Diamond

King Diamond

    Give Me Your Soul...Please

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Posted 25 June 2005 - 01:34 AM

So, I think it's available now at

http://iegmc.tiefighter.org/sos-weidu/

and other mirrors.

Thanx to Wizard!

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#6 TheWizard

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  • Member
  • 354 posts

Posted 25 June 2005 - 02:44 PM

Indeed it is available. :) Also at:

http://iegmc.mirror....om.sg/sos-weidu
ftp://mirror.intermedia.com.sg/pub/iegmc/sos-weidu
http://iegmc.tiefighter.org/sos-weidu
http://america.iegmc.net/sos-weidu

Edited by TheWizard, 04 December 2005 - 09:36 PM.

Original Characters and Creatures - http://www.iegmc.org/dnd


#7 Eon Blue Apocalypse

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Posted 29 June 2005 - 03:31 AM

Hey KD, I think it's really cool you're doing this. :thumb:

#8 King Diamond

King Diamond

    Give Me Your Soul...Please

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Posted 06 July 2005 - 12:35 AM

Small update for BGT-WeiDU compatibility.

1) It's necessary to open .tp2 file and add after
 ////////////////
 //  DIALOGS   //
////////////////

COPY ~SOS\D~ ~SOSDLG~
COPY ~SOS\D2~ ~SOSDLG~
COMPILE ~SOSDLG~
this:
ACTION_IF FILE_EXISTS ~data/BG1ARE.BIF~    
THEN BEGIN
  COMPILE ~SOS\BGT\Replace.d~
END

2) Then plz create a subfolder BGT in the main mod folder SOS. So it'll be something like that:
d:\Games\BG2\SOS\BGT\

3) Put into that BGT subfolder the attached file.

Then - reinstall SoS mod (or install it for the 1st time).

Edited by King Diamond, 06 July 2005 - 12:36 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#9 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 19 July 2005 - 07:40 AM

Described above fix enveloped into a separate WeiDU mod (see the signature). It requires both BGT-WeiDU and SoS-WeiDU v 102 installed.

Edited by King Diamond, 19 July 2005 - 07:43 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#10 Yovaneth

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    The newly-appointed Master Builder of Baldur's Gate

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Posted 19 July 2005 - 12:45 PM

I'll add a check to G3Tweaks to ensure that CBLTCNT2 is not automatically identified. That'll ensure I don't break the SOS quest. I'll also add a note to the readme to say the due to the nature of some SOS quests it may not be a good idea to install Identify All Items. Naturally I'll also state that Indenify All Items won't break any SOS quests, but if the player finds any unidentified items they are likely to be quest critical and this may spoil game immersion.

View Post

IIRC that was the only critical item. Even though I didn't do the Charlotte quests, I didn't run across any other identified item problems.

-Y-