Jump to content


Photo

Version 1.66 Update


  • Please log in to reply
13 replies to this topic

#1 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 15 June 2005 - 09:50 AM

The new version of NWN is out, and I did a little bit of homework. There are a few 2DA's that are changed, and this mod (and/or one or more of its parts) also change these. So, it will require a little bit of 2DA editting to get this mod compatible with 1.66, and a new hak pak. Since I have no other modding done on this to date, if I release this it will probably be in the form of a new hak/tak player set, that admin's and players alike can download. All in all, the lightest package I can offer. While this may make things slightly rougher on newcomers, I think most of my downloads these days are "return customers". ;)

Anyone care to offer some input on this?

P.S: In case any of you are self-motivated....

2DA's that version 1.66 edits:

ambientmusic.2da
cls_skill_blkgrd.2da
feat.2da
iprp_feats.2da
portraits.2da
swearfilter.2da

Feat, iprp_feat, and portraits.2DA (from CEP, most of you should have this in your override folder) are the ones that affect this mod. PRC does major major additions to the feat's, so you know why this is a concern. ;)

Edited by horred the plague, 15 June 2005 - 09:55 AM.


#2 -Guest-

-Guest-
  • Guest

Posted 21 June 2005 - 09:35 AM

Size matters not, but I am not on dialup and they are just screwed anyway. I sure hope that was a typeo and that if was meant to be when :)

#3 mr2131

mr2131
  • Member
  • 297 posts

Posted 27 June 2005 - 06:05 PM

Ok, I know this is going to sound a bit weak, but can I download this wonder onto my computer and play it, and if so where can I download it. Good seeing your posts again, New home? New for me anyway. I was just alerted that this place exists. FW seems to have gone the way of the Edsel.

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#4 --Leutian Kane--

--Leutian Kane--
  • Guest

Posted 28 June 2005 - 07:02 PM

Ok, I know this is going to sound a bit weak, but can I download this wonder onto my computer and play it, and if so where can I download it. Good seeing your posts again, New home? New for me anyway. I was just alerted that this place exists. FW seems to have gone the way of the Edsel.

Mark

View Post

hmm is that who i think it is??????? hehe if so then Horred is truly blessed... :D

#5 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 28 June 2005 - 08:59 PM

Ok, I know this is going to sound a bit weak, but can I download this wonder onto my computer and play it, and if so where can I download it. Good seeing your posts again, New home? New for me anyway. I was just alerted that this place exists. FW seems to have gone the way of the Edsel.

Mark

View Post


I'd suggest, for simplicity sake--find a server on gamespy already running it (or from the forum links, see the sticky topic), and just play. You'll only need the cep, prc, and the nordock-cep-prc hak/tlk player set, and you're good to go. It's really a multiplayer, server persistent world--not the good story single player type of mod. And getting the mysql, etc working right has proven a pain for many.

Otherwise, if you want to go the other way--yes, it all works fine, most of what I have left to do is pure enhancement. Follow the directions carefully (just like for BP ;) ), check the forum topics, look up one of the install guides by users here, and so on, and so on. And if you get stumped, don't be afraid to ask. If I can't answer it, somebody around here likely can. ;)

The complete mod can be found here

The player hak/tlk can be found here

#6 mr2131

mr2131
  • Member
  • 297 posts

Posted 29 June 2005 - 09:32 PM

I'd suggest, for simplicity sake--find a server on gamespy already running it (or from the forum links, see the sticky topic), and just play. You'll only need the cep, prc, and the nordock-cep-prc hak/tlk player set, and you're good to go. It's really a multiplayer, server persistent world--not the good story single player type of mod. And getting the mysql, etc working right has proven a pain for many.

Otherwise, if you want to go the other way--yes, it all works fine, most of what I have left to do is pure enhancement. Follow the directions carefully (just like for BP ;) ), check the forum topics, look up one of the install guides by users here, and so on, and so on. And if you get stumped, don't be afraid to ask. If I can't answer it, somebody around here likely can. ;)

The complete mod can be found here

The player hak/tlk can be found here

View Post


I never got into the idea of playing on a server, like the Everquest model. I've got the three NWN games and CEP, have no clue what PRC would be besides the People's Republic of China. Don't know that I could handle this mod on my own and I don't know if I'd enjoy playing online. :( Around Christmastime I bailed on my last install of BP-BGT-NEJ et al . . . I just couldn't keep it working reliably. Everytime I tinkered with something, something else would go belly up. It's good to hear that your RL seems to be returning to some kind of normalcy. Mine may well after August, I've accepted a new teaching position in another state. As for gaming, for awhile, I was working on making an NPC mod for Keiria Silverstrings. I can do concepts, dialog, voiceovers, and a jumble of other things that are all pretty much useless when it comes to creating a mod. I started running a p and p campaign based in Zakhara, and I plowed back into NWN, vowing to complete as much of the game as possible.

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#7 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 30 June 2005 - 11:06 AM

I'd suggest, for simplicity sake--find a server on gamespy already running it (or from the forum links, see the sticky topic), and just play. You'll only need the cep, prc, and the nordock-cep-prc hak/tlk player set, and you're good to go. It's really a multiplayer, server persistent world--not the good story single player type of mod. And getting the mysql, etc working right has proven a pain for many.

Otherwise, if you want to go the other way--yes, it all works fine, most of what I have left to do is pure enhancement. Follow the directions carefully (just like for BP ;) ), check the forum topics, look up one of the install guides by users here, and so on, and so on. And if you get stumped, don't be afraid to ask. If I can't answer it, somebody around here likely can. ;)

The complete mod can be found here

The player hak/tlk can be found here

View Post


I never got into the idea of playing on a server, like the Everquest model. I've got the three NWN games and CEP, have no clue what PRC would be besides the People's Republic of China. Don't know that I could handle this mod on my own and I don't know if I'd enjoy playing online. :( Around Christmastime I bailed on my last install of BP-BGT-NEJ et al . . . I just couldn't keep it working reliably. Everytime I tinkered with something, something else would go belly up. It's good to hear that your RL seems to be returning to some kind of normalcy. Mine may well after August, I've accepted a new teaching position in another state. As for gaming, for awhile, I was working on making an NPC mod for Keiria Silverstrings. I can do concepts, dialog, voiceovers, and a jumble of other things that are all pretty much useless when it comes to creating a mod. I started running a p and p campaign based in Zakhara, and I plowed back into NWN, vowing to complete as much of the game as possible.

Mark

View Post



PRC is actually a cool thing--Player's Resource Consortium. It adds about 50-60 new races, 100 or so new prestige classes, 100's of new spells, 1000's of new feats, and much more. Basically, you just gotta put their hak's in the hak folder and you're set.

The hard part about this is setting up a MySQL server. It's necessary because this world is based around persistent data--you can shut down your server, shut off your PC, whatever--it remembers how many HP you had last, where you were at in the world, if you were dead, and so on--without using a Save Game. Other things that you'd want reset (encounters, treasure, faction reputations, stores, etc) are reset (they wouldn't be in a save game).

Now, if you're just looking for a good story to play through, I'd suggest some of those top-rated modules. Adam Miller's Shadowlord/Dreamcatcher saga, and Savant's Aeiland Trilogy, come to mind as some of the best mod's I've played--original BW definitely included in that assessment (those two blow them away!).
Well-thought out, in-depth engrossing plots, very well-developed henchmen, full of character and individuality (and plenty of relevant banter) and challenging battles and dilemma's to sort through.

#8 mr2131

mr2131
  • Member
  • 297 posts

Posted 30 June 2005 - 02:28 PM

PRC is actually a cool thing--Player's Resource Consortium. It adds about 50-60 new races, 100 or so new prestige classes, 100's of new spells, 1000's of new feats, and much more. Basically, you just gotta put their hak's in the hak folder and you're set.

The hard part about this is setting up a MySQL server. It's necessary because this world is based around persistent data--you can shut down your server, shut off your PC, whatever--it remembers how many HP you had last, where you were at in the world, if you were dead, and so on--without using a Save Game. Other things that you'd want reset (encounters, treasure, faction reputations, stores, etc) are reset (they wouldn't be in a save game).

Now, if you're just looking for a good story to play through, I'd suggest some of those top-rated modules. Adam Miller's Shadowlord/Dreamcatcher saga, and Savant's Aeiland Trilogy, come to mind as some of the best mod's I've played--original BW definitely included in that assessment (those two blow them away!).
Well-thought out, in-depth engrossing plots, very well-developed henchmen, full of character and individuality (and plenty of relevant banter) and challenging battles and dilemma's to sort through.

View Post


I checked out the PRC site, it does sound pretty cool. Do they have a readme that explains exactly what has to be downloaded and installed in order to make it work. The .rar file for PRC 2.2c was only 2.7 mb. Somehow I can't see that being capable of adding everything they talk about.

The Aeiland Trilogy sounds like a decent story set. Has anybody done the Maztica Mods for NWN? Or the Zakhara mods?

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#9 blastradius14

blastradius14
  • Member
  • 6 posts

Posted 05 July 2005 - 04:50 PM

Mark doesn't have any problem playing on a LAN :lol: In case no-one has guessed by this, I am his son.

Anyone have an idea on how I might start building a Zakhara mod? As far as templates go, and what-not. I can think of perhaps building a "Constantinople" City, and perhaps a "Mecca" type city. However, to achieve the proper appearance I might require some form of hak file. Any ideas on this?

#10 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 05 July 2005 - 08:25 PM

Mark doesn't have any problem playing on a LAN :lol: In case no-one has guessed by this, I am his son.

Anyone have an idea on how I might start building a Zakhara mod? As far as templates go, and what-not. I can think of perhaps building a "Constantinople" City, and perhaps a "Mecca" type city. However, to achieve the proper appearance I might require some form of hak file. Any ideas on this?

View Post


Udoh would be the guy to give best advice on setting this up for an LAN. If I bump into him, I'll have him give you some pointers on it. Unless somebody else steps up to the plate first.

What you'd want for this is a custom tileset hak. There is some work out there that makes the BW tilesets pale by comparison. The DOA rolling hillsides are my personal favorite--can't stand those ramps! My next project (not a Persitent World, but a story-based module) is waiting on the CTP (Community Tileset Pack) to be released, for this reason. While my adventure will likely be mostly linear, my world it's set in doesn't have to be! :P

As far as rebuilding Byzantium/Islamic-style architecture, I can't think of any specific ones. My best suggestion is to go to NWN Vault's Hakpak section, and check under either the Tilesets or Custom Tilesets category. Almost all have a prieview shot, so if you see what you like...

The best way would be to incorporate all of your tilesets, models, etc--that you find and want to use--into your own hak, rather than a bunch of small haks for the user to D'L. This, of course, will involve some work. Perhaps you'll get really lucky and find a all-in-1 patch that fits all your needs, but the odds are against it.

#11 blastradius14

blastradius14
  • Member
  • 6 posts

Posted 06 July 2005 - 08:27 PM

Doesn't the game have its own hakedit? Also, I have seen a hak/module utility manager somewhere. Perhaps it can easily merge several different Haks together. This would accomplish the one hak idea. Thanks Horred

#12 mr2131

mr2131
  • Member
  • 297 posts

Posted 06 July 2005 - 08:28 PM

Mark doesn't have any problem playing on a LAN :lol: In case no-one has guessed by this, I am his son.

Anyone have an idea on how I might start building a Zakhara mod? As far as templates go, and what-not. I can think of perhaps building a "Constantinople" City, and perhaps a "Mecca" type city. However, to achieve the proper appearance I might require some form of hak file. Any ideas on this?

View Post


Udoh would be the guy to give best advice on setting this up for an LAN. If I bump into him, I'll have him give you some pointers on it. Unless somebody else steps up to the plate first.

What you'd want for this is a custom tileset hak. There is some work out there that makes the BW tilesets pale by comparison. The DOA rolling hillsides are my personal favorite--can't stand those ramps! My next project (not a Persitent World, but a story-based module) is waiting on the CTP (Community Tileset Pack) to be released, for this reason. While my adventure will likely be mostly linear, my world it's set in doesn't have to be! :P

As far as rebuilding Byzantium/Islamic-style architecture, I can't think of any specific ones. My best suggestion is to go to NWN Vault's Hakpak section, and check under either the Tilesets or Custom Tilesets category. Almost all have a prieview shot, so if you see what you like...

The best way would be to incorporate all of your tilesets, models, etc--that you find and want to use--into your own hak, rather than a bunch of small haks for the user to D'L. This, of course, will involve some work. Perhaps you'll get really lucky and find a all-in-1 patch that fits all your needs, but the odds are against it.

View Post


The various p-n-p Al-Qadim modules provide a ton of content and there are several Desert tilesets and a Roman tileset that look very useful for building an Al-Qadim mod. The tricky bit is going to be setting up all of those damned little rule changes that go with the Al-Qadim setting and creating believable people to fill that world.

Should this have it's own topic?

Mark

Edited by mr2131, 06 July 2005 - 08:29 PM.

"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#13 -DemonLord-

-DemonLord-
  • Guest

Posted 15 December 2005 - 08:49 PM

Ok PRC Hak and CEP have ben updated for 1.66

Any idea what needs to be edited to the mod for it to run with the 1.66 patch?

I am setting up my server to run this mod 24/7 and will be working to try and get everything right with the mod for 1.66 but as I have never hosted this mod and it uses a few custom files of its own for the server I was just wondering.

You can also contact me at www.kodclan.us

#14 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 01 January 2006 - 09:02 AM

Ok PRC Hak and CEP have ben updated for 1.66

Any idea what needs to be edited to the mod for it to run with the 1.66 patch?

I am setting up my server to run this mod 24/7 and will be working to try and get everything right with the mod for 1.66 but as I have never hosted this mod and it uses a few custom files of its own for the server I was just wondering.

You can also contact me at www.kodclan.us



It should be just a few 2DA files, that need editting. I'm sorry I haven't gotten to it, my modding time is devoured by the Big Picture project. When I get that done, I'll take care of this (if somebody else does not do it first). If I do it now...well, I know myself too well. I'll end up changing 1001 things, and BP will be left in the dust again.

Who knows--maybe v167 will be out by then, and I can skip this step. :lol:

Edited by horred the plague, 01 January 2006 - 09:04 AM.