
Candlekeep
#1
Posted 11 June 2005 - 03:06 AM
My journal states that the servant is somewhere around, and that I need to retrace my steps. No matter how much I tried, I cannot find the servant that holds the pass.
The area is the old temple in Baldur's Gate 2, where there are loads of undead (and now all dead), but still no servant.
Can anyone help please?
#2
Posted 11 June 2005 - 05:59 AM

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#4
Posted 11 June 2005 - 02:01 PM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#5
Posted 11 June 2005 - 03:19 PM
I used 'purge invisibility', 'true seeing', and even cast a deva. I have still not managed to find the servant. The journal entry is shown as 'Candlekeep 12' - the area where I found all the undead thieves. That is - I cast the spells exactly where the golem is, but no luck. Any other tips pls?you have to use a spell to detect invisibility (true seeing should be ok) and cast it in the area where the last golem is, after the journal update.
Also, if there is an enemy, how is it that I am able to rest?
#6
Posted 11 June 2005 - 03:22 PM
Also, is it possible that I have already defeated this servant, since Viconia and Brent have their 'Turn Undead' on all the time. If so, what do I do next?I used 'purge invisibility', 'true seeing', and even cast a deva. I have still not managed to find the servant. The journal entry is shown as 'Candlekeep 12' - the area where I found all the undead thieves. That is - I cast the spells exactly where the golem is, but no luck. Any other tips pls?you have to use a spell to detect invisibility (true seeing should be ok) and cast it in the area where the last golem is, after the journal update.
Also, if there is an enemy, how is it that I am able to rest?
#7
Posted 11 June 2005 - 04:47 PM
the golem area script is simple:
if -> this variable is 1 and someone cast, for example, true sight ( SpellCast([ANYONE],WIZARD/CLERIC_TRUE_SIGHT)
then -> CreateCreatureObject......
however if noone appears, use this cheat: CreateCreature("bbb241")
sorry for the inconvenience

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#8
Posted 11 June 2005 - 11:43 PM
Thanks for your help. I tried to Clua Console it, but still nothing happened. Guess I might just have to start over again - got no save game prior to thatwell... this is really strange. a variable is set to 1 with the journal update.
the golem area script is simple:
if -> this variable is 1 and someone cast, for example, true sight ( SpellCast([ANYONE],WIZARD/CLERIC_TRUE_SIGHT)
then -> CreateCreatureObject......
however if noone appears, use this cheat: CreateCreature("bbb241")
sorry for the inconvenience

#9
Posted 12 June 2005 - 04:35 AM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#10
Posted 12 June 2005 - 01:44 PM
that guy has the last pass. if you want to finish the mod use: MoveToArea("md6950").
Sorry about this, but don't I need to use Clua Console.
To be more precise, these are the steps I have taken (and did not work).
Pressed CTRL and Space Bar.
Typed in: CLuaConsole:MoveToArea("md6950")
Nothing happened. I have hardly used this Clua Console thingy, so it is highly likely I am doing something wrong. Your feedback would be greatly appreciated.
#11
Posted 12 June 2005 - 01:51 PM
that guy has the last pass. if you want to finish the mod use: MoveToArea("md6950").
Sorry about this, but don't I need to use Clua Console.
To be more precise, these are the steps I have taken (and did not work).
Pressed CTRL and Space Bar.
Typed in: CLuaConsole:MoveToArea("md6950")
Nothing happened. I have hardly used this Clua Console thingy, so it is highly likely I am doing something wrong. Your feedback would be greatly appreciated.
Okay. Forget my previous post. I managed to get in the creature finally. (Had the wrong caps)

#12
-Guest-
Posted 27 January 2006 - 12:08 PM
I hate that npc. thank you to made me kill him.