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Frustrated noob seeks advice.


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#21 Rainingblood

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Posted 10 June 2005 - 05:52 AM

I have been reading over as many threads from the forum and this is what i found from one of the links

<Primogenitor> Once youve changed the constant, you need to save the script.
<Primogenitor> Then, without closing or saving the module. YOu need to recompile it.
<Primogenitor> You need to use the PRC compiler to do it, because of circular includes.

I am going to try compililng my module with the prc compiler. I compiled the module using the toolset by building the module script only. I am wondering if it compiled correctly.

I read that people had problems similar to mine and was resolved by compiling the module correctly

I am hoping this will solve my problem too

:)

#22 Rainingblood

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Posted 12 June 2005 - 11:05 PM

I got leto to work eventually

yahoooooooooo!!!!


thanks guys

#23 -OUTLANDER-

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Posted 24 August 2005 - 06:43 PM

Ok maybe I am just blind but I can not find it for the life of me. I want to disable the forced convoCC. If the PC decides to cancel the conversation I would like the server guide to send them in as a normal PC with no PRC MOD. I have looked and just can not find the code to comment out. Anyone found this already and done it?? :blush:

#24 Xordac

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Posted 25 August 2005 - 05:17 PM

The easiest way to do this is to edit the conversation file buildchar. Add a line where you want them to be able select to "By-pass Character Re-creation" add a small script to that line that will give the PC 1xp.

What I would like to see is someone to edit it so you can save skill points for next levels the way it is now it forces you to use them all.

Edited by Xordac, 25 August 2005 - 05:19 PM.


#25 -OUTLANDER-

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Posted 28 August 2005 - 10:41 AM

Thanks! :coolthumb: Now all I need to do is figure out why barter gets canceled every five seconds or so.

#26 Xordac

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Posted 29 August 2005 - 02:36 PM

Here is another annoyance, my CNR recipes keep growing, I think it is the Field Medic book, every time I use it it shows more pages of the same things. I just don't know how to fix that

#27 Xordac

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Posted 04 September 2005 - 06:39 PM

The crypts in Benzor River Valley have a broken transition this area is called Benzor River Valley - Weznor Crypt and there is a door that should lead to Weznorcryptseastexit but the transition is broken and I don't see any other Weznor Crypts.

#28 -Balgor-

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Posted 04 September 2005 - 10:27 PM

Well, I think that your problems with the module could be patch 1.66 related. This module uses PRC 2.2, which is totally outdated with 1.66 and makes very funny things with it. At the moment you can use PRC 2.3 alpha 9, which, being an alpha, is more or less safe for 2.2 content and uses 1.66. The big problem here is that this module doesnīt use CEP 1.52 (the 1.66 compatible one, but this is a minor thing), and, the killer one, the changes in 2.3a9 are not compatible with it, as far as I know.

The new PRC version is using the convo CC integrated with it, and uses a series of switches for activating or deactivating it, as basic persistence support and other things. For the time being, if you want to play this module, you have to keep with nwn 1.65, prc 2.2d and cep 1.51, or thereīll be bugs and funny things everywhere. I donīt have a clue if there will be a new version of this when the PRC 2.3 goes final, I have serious doubts about it, without a clean version (without PRC) itīs very difficult to rearrange all the scripts affected by the changes, and possibly itīll need a lot of new scripting. Iīve tried to make some changes, but me not being the author makes me impossible to know how exactly this beast works (there are changes everywhere from the original scripts for most of the systems it uses). Unless Horred makes a new version (and pray he can make one for this, I donīt know if he kept documenting all the changes, with the new PRC thereīre a lot that wonīt work), this module wonīt be able to cope with the new things NwN offer to us :-(

Sad for me, Iīve had very good roleplaying with this one, but I prefer to use the new PRC and CEP, so I leave it until a new version is out or the means for this to update. If anyone of you have info about updating this, please, tell me.

Balgor

#29 Xordac

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Posted 06 September 2005 - 01:02 AM

Uhmm well when I installed the module I followed the instructions to patch it with the prc and the cep updates. The errors are scripting errors I know enough scripting to know that. I downloaded the latest regular Nordock and saw that there are a lot of areas that arent in the plagued version. The crypst I mentioned should link to an area called The Bone Passage. Another scrypting error is with the brosna binding stone and possibly the other binding stones too. When they check to see if you have a stone they do a party check so if anyone in your party has a bindstone it thinks you have one. I think that replacing "CheckPartyForItem" with "HasItem" will fix this problem. This are are bugs that are easily fixed they just need to be found and mentioned.

Edited by Xordac, 06 September 2005 - 01:10 AM.


#30 --Belph--

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Posted 14 September 2005 - 01:30 AM

I got leto to work eventually

yahoooooooooo!!!!


thanks guys

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Please, say what did u do after assuming to recompile all stuff. 'Couse i did everything as u wrote. I changed inc_letoscript to suite my installation dir, i checked database for existing connection( all tables seems 2 be on it's place ), i even recompile oll scripts using PRC compiler... but the problem still exists... When i'm trying 2 enter world ( from gateway ) by 1st lvl character nothing happens, i push "send me in" and ... silence. With 2'nd lvl char it does well, but where is no loot from monsters!

by the way, while recompiling i've encountered with several mistakes connected with wrong function definition and using the wrong type after it.
____________________________________________
My NWNX.ini:
; NWNX2 configuration file
; These are the default values for NWNX2. Values specified on the command
; line take precedence.

[NWNX]
ServerPort = 5121
ModuleName = Nordock-CEP-PRC-Plagued
WatchdogProcess = yes
UpdateIntervalProcess = 5
WatchdogGamespy = no
UpdateIntervalGamespy = 20
GamespyRetries = 5
OldGamespyProtocol = no
RestartDelay = 5

...

; Use these five settings for MySQL connections
source = mysql
server = localhost
user = nwnuser
pwd = nwnuser
db = nwn
_____________________________________________

inc_letoscript:
#include "inc_debug"
//constants defining directories
//must be changed to each install
const string NWN_DIR = "D:/Games/NeverwinterNights/";
const string MOD_DIR = "modules/Nordock-CEP-PRC-Plagued";
const string DB_NAME = "NWN";
const string DB_GATEWAY_VAR = "NWNXLeto";
const string WP_LIMBO = "";

//Script Types
_____________________________________________

U probably had the same probles as i am.

#31 --Belph--

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Posted 14 September 2005 - 01:35 AM

and it seems server cannot retrieve character location after rebooting the module despite where is correct lines and coordinates in database.

#32 Belph

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Posted 20 September 2005 - 11:28 AM

I've solve most of problems, but how to change xp gaining system? i want to increase xp gaining rate.