Vampire Kit
#1
Posted 04 June 2005 - 08:38 AM
Andyr has done something similar in his Elai shade NPC mod, except that it deals with shadows rather than vampires.
-Galactygon
#2
Posted 04 June 2005 - 09:07 AM
#3
Posted 04 June 2005 - 09:26 AM
Really, how did Wes manage that? (I have never looked at Valen at all.)Eh, that wouldn't make the most sense, considering that her race is Vampire.
What I mean is, in BG2 you cannot have "Vampire" display as a NPC's race, therefore I assume Valen's race is displayed as "Human." What Galactygon would like (and I'd tend to agree) is a new Vampire thief kit so she'd get have "Vampire" displayed somewhere in her character sheet.
#4
Posted 04 June 2005 - 09:39 AM
I'll certainly take a look at Elai. I had considered tying Valen's vampire powers to a customized NPC kit but that would preclude her being an assassin or some other existing kit that I may offer as an option.I think if you introduce a new kit, called a "Vampire" (so it looks like Valen has a seperate class), that would be nice. It should be a thief kit coupled with some AD&D vampiric abilities and necromancy spells as innates (ie Animate Dead, Charm Person, Skulltrap, Wraithform, Polymorph Self, etc.).
Andyr has done something similar in his Elai shade NPC mod, except that it deals with shadows rather than vampires.
I think the best bet is to tie the vampire abilites to an undroppable item as Wes Weimer has already done.
Valen's race is displayed as "Vampire" on the character sheet.Really, how did Wes manage that? (I have never looked at Valen at all.)Eh, that wouldn't make the most sense, considering that her race is Vampire.
What I mean is, in BG2 you cannot have "Vampire" display as a NPC's race, therefore I assume Valen's race is displayed as "Human." What Galactygon would like (and I'd tend to agree) is a new Vampire thief kit so she'd get have "Vampire" displayed somewhere in her character sheet.
Edited by Thorium Dragon, 06 June 2005 - 06:21 AM.
Mod in Progress: Valen Expansion
#5
Posted 04 June 2005 - 11:34 AM
Just ignore me then.Valen's race is displayed as "Vampire" on the character sheet.
#6
Posted 04 June 2005 - 12:36 PM
No problem. "Learn something new every day", right? :thumb:Just ignore me then.Valen's race is displayed as "Vampire" on the character sheet.
Mod in Progress: Valen Expansion
#7
Posted 04 June 2005 - 02:18 PM
#8
Posted 04 June 2005 - 02:39 PM
You are right, Togashi.Actually, her character sheet's race classification was blank, but I just said that she was a vampire 'cause she is a vampire. Yes, confusing be these sheets of characters.
I stand corrected, Idobek.
Her race variable (viewable in ShadowKeeper) is designated as "Vampire" and the game will respond to this flag, such as in an NPC script, but does not show up on the character screen.
Mod in Progress: Valen Expansion
#9
Posted 10 June 2005 - 11:45 AM
Edited by Thorium Dragon, 13 June 2005 - 05:04 PM.
#11
Posted 10 June 2005 - 03:17 PM
Free your mind
#13
Posted 13 June 2005 - 05:03 PM
True.Vampire is NOT a race, but a condition! Her character sheet should state her race, if anything, her class is fighter/thief.
Ideally, the game should treat vampirism as a state applied to a character in the same mechanism as a "fallen" paladin or ranger- the state is applied and the character's abilities change accordingly.
However, the original designers never imagined vampires as playable characters or NPCs, so it served thier purposes to flag it as a monster race.
Mod in Progress: Valen Expansion
#14
Posted 23 June 2005 - 09:16 PM
#15
Posted 24 June 2005 - 10:57 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#16
Posted 25 June 2005 - 12:11 AM
The other way to do things is to have Valen be a human and give her a Vampire kit. Then her vampirism would be a condition. Now we'd have to change all scripts that specifically affect the vampire to also affect the vampire kit. Most probably affect undead anyway, so it might not be too hard to do (mass patching of this kind is possible using WeiDU). If there are any vampire specific items and spells then there could be a problem--I'm not sure they can detect kits.
#17 -Guest-
Posted 25 June 2005 - 10:02 AM
#18
Posted 25 June 2005 - 10:10 AM
The fact that it's details like these which make a mod that much better?
I also doubt it'd take particularly long time.
#19 -Guest-
Posted 26 June 2005 - 09:07 AM
#20
Posted 26 June 2005 - 10:17 AM