Creating new modes?
#1
Posted 02 June 2005 - 09:06 PM
I would seem that quite a bit could be automated using templates and such?
#2
Posted 03 June 2005 - 02:40 AM
As for templates, I always say that there's no need to reinvent the wheel, if someone's already done it. Note that this probably only applies to coding and such. Still, I would say that you still need to know what you're doing, even if you're using a coding template. Knowing how it works may prove vital.
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#3
Posted 03 June 2005 - 03:29 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
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#4
Posted 03 June 2005 - 04:14 AM
I think you'll find that whatever the type of mod you decide to create, its form and function will drive the way you work. We've all discovered this the painful way....
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
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#5
Posted 03 June 2005 - 04:24 AM
Yikari, monk NPC
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