
Valen's Vampire Powers and Weaknesses
#1
Posted 01 June 2005 - 04:49 PM
Will Valen have AD&D powers and weaknesses? This would mean the party is not allowed to adventure during the daylight hours with Valen. However, Valen would be able to polymorph herself into many different forms vampires may normally polymorph into (ie mist, wolf, bat, rat, etc.).
-Galactygon
#2
Posted 01 June 2005 - 06:55 PM
I would like to see Valen's abilities and weaknesses more akin to the pen-and-paper AD&D interpretation of vampires. I have not decided exactly how to implement this, but it must be done in a way that does not unbalance or frustrate the flow of the game.Will Valen have AD&D powers and weaknesses? This would mean the party is not allowed to adventure during the daylight hours with Valen. However, Valen would be able to polymorph herself into many different forms vampires may normally polymorph into (ie mist, wolf, bat, rat, etc.).
At first blush, I do not think that giving Valen access to the polymorph forms (as an acquired ability upon leveling) would hurt playability, but not being able to travel during the day could be more of a nuisance than it is worth in terms of how it affects the fun of the game.
Ultimately, I'll have to see how it playtests out to determine the specifics.
In the meantime, I'll certainly entertain any suggestions?
Mod in Progress: Valen Expansion
#3
Posted 02 June 2005 - 12:45 AM
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
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#4
Posted 02 June 2005 - 03:23 AM

(Yes, these are in pnp by the way.)
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#5
Posted 02 June 2005 - 07:16 AM
I most likely will keep these weaknesses, possibly with some minor variations (i.e. loss of special abilities).Why not keep her 'original' weakness in the light, which causes her to be enfeebled (strength and dexterity)
Offhand, I don't see a way to implement a building-entrance restriction without hampering the game, but I will consider it during playthrough. I think this might be more interesting as a plot device than a general weakness that offsets her powers.How about not being able to enter a building unless being invited in by someone with the authority to do so? Or not being able to cross running water, except by being carried or over a bridge?
I'd guess not, as it'd make the game pretty frustrating.
(Yes, these are in pnp by the way.)
As far as crossing running water, it is referenced in the game by Bodhi before you set out to the isle of Brynlaw, so there is game precedent for it. However, I don't see a problem overlooking this from a technical standpoint as this restriction would keep Bodhi's vampires out of the Docks District completely.
Mod in Progress: Valen Expansion