Hi,
I have a couple of questions if you could answer or point me in the right direction.
I am creating a new NPC and want healing potions and poison to have the opposite effect (i.e. healing potions cause damage and poison to heal) is it possible? How do you do it?
Also how would you create a poison breath as an inherent ability?
Is it possible to have a NPC who?s near presence causes damage to certain other NPC?
healing poitions & breath weapons
Started by Chooch, May 30 2005 08:11 PM
1 reply to this topic
#1
Posted 30 May 2005 - 08:11 PM
#2 -Moonfruit-
Posted 02 June 2005 - 08:39 AM
The "reversed" healing potions is already being done in a mod (Neh'taniel), so I know for a fact it can be done. Poison would be a bit trickier though, since it does damage over time. But I would imagine with a bit of tweaking and some free time it's quite possible though.I am creating a new NPC and want healing potions and poison to have the opposite effect (i.e. healing potions cause damage and poison to heal) is it possible? How do you do it?
I would imagine this being done as a ranged weapon with a much shorter range. You'd more than likely have to design some of your animations to make it look realistic, but that's about the hardest partAlso how would you create a poison breath as an inherent ability?
A permanent, non-dispellable invisible Fire Shield that only damages certain creature types spring to mind. In short...it's possible.Is it possible to have a NPC who?s near presence causes damage to certain other NPC?