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#1 Adder

Adder
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Posted 30 May 2005 - 08:33 AM

I just tried to compile/install an early (right, very early <_< ) version of my NPC-Mod. After lots of minor dialog mistakes I get the following error-message:

[Mask/Darean.d] parsed
Processing 1 dialogues/scripts ...
Adding DAREAN to internal list of available DLGs
ERROR: Cannot resolve external symbolic label [ED1] for DLG [LAYNEI]
ERROR: Cannot postprocess DAREAN
ERROR: problem processing D files: Failure("cannot resolve label")

ERROR Installing [Mask], rolling back to previous state

This part of the dialog takes part between two NPCs, one of them in the party. Here are the dialog-lines:

BEGIN Darean

IF ~InParty("Layne") NumTimesTalkedTo(0)~
THEN BEGIN 1
SAY ~Now look who came back to daylight.~ 
IF ~~ THEN EXTERN ~LayneI~ ED1
END


IF ~~ THEN BEGIN 2
SAY ~Yes, I can see your new companions...~ 
IF ~~ THEN GOTO 3
END

Then the in-party NPC...

BEGIN LayneI

//Encounter Darean

IF ~~ THEN BEGIN ED1
SAY ~Save me your boasting, Darean. I'm not alone anymore, so leave.~
IF ~~ THEN EXTERN ~Darean~ 2
END


I'm sure this is a very stupid mistake but I stared at the files for about two hours now, and I have no clue :wacko:

I would be very thankful for any help.
"Face it, if crime didn't pay, there would be very few criminals"
-Laughton Lewis Burdock-

#2 jcompton

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Posted 30 May 2005 - 09:59 AM

Are those states being compiled in the same .d file, or in two different .d files being compiled on the same COMPILE line?

If not, that's your problem.

#3 Adder

Adder
  • Member
  • 57 posts

Posted 30 May 2005 - 10:19 AM

Successfully installed. Yeah :D

Many thanks :)
"Face it, if crime didn't pay, there would be very few criminals"
-Laughton Lewis Burdock-