TG, can you explain why an echanted armor must give you a slashing/piercing/blunt/missile resistance besides the better AC ?
Heh, now this goes back to a discussion we had long ago, where we discussed the (possible) meaning of
AC. You might as well remember, we even touched this subject in that old discussion about improved Dragons...
Anyway, IMHO, the whole
AC system was somehow flawed in
D&D. The fact that it means "overall defense" (including agility, armor) and thus it never had an effect on damage resistance always bothered me. While dexterity, speed, combat technics play a great role in
AC, with that I agree - but to let your armor determine only weather you are hit or not is plain silly. A warrior marching in a Full Plate will be a much easier target than running around in Leather Armor - yet the current
AC system tells the opposite. An armors prime purpose is to DEFLECT blows and negate the damage from them, not to help the wearer avoid blows.
Also, there are numerous examples in
pnp and in
BG2 too where the game works pretty much the way I interpret it: for example take a look at Dragons. They have a pretty good
AC, but on the other hand they have considerable damage resistances at the same time. How is that possible, you may ask? Well, the asnwer is: while their "armor" and combat techniques (movement stances, etc.) play a great role in weather or not an opponent can hit them, their thick hide also soaks up part of the damage inflicted on them.
And the same goes for real armors, wearable by players and other characters.
Edited by T.G.Maestro, 31 May 2005 - 12:55 AM.