Armor Revisions aims to add a more important role for armors in the game, making them affect much more than your AC. As a summary, wearing different types of armors would affect your resistance vs. various forms of damage (slashing, piercing, blunt, missile), would affect your DEX (effectively reducing the possible bonuses from a higher DEX score while wearing heavier armors), and lastly it would change the movement rate of the character (light armors wouldn't affect it at all, but encumbering plates would reduce it by a fixed percent). Here are the detailed changes, based on armor type and enchantment level:
1.: Damage Reduction (%) based on armor type and Enchantment Level
The values in order: +Enchantment level, Slashing/Piercing/Blunt/Missile resistances
Comments:
While these bonuses aren't that great at first sight, we should note that these are percentual bonuses instead of fixed values. This means that one would benefit the most from heavier armors when fighting opponents with considerably high combat damage. Also, I tried to balance the specific values for the various damage types according to the armors' attributes (a Chain Mail will have additional protection against piercing weapons for example).
Leather Armor
(+0)0/0/0/0 (+1)5/0/0/0 (+2)5/5/0/0 (+3)5/5/5/0 (+4)5/5/5/5 (+5)10/5/5/5 (+6)10/10/5/5
Studded Leather Armor
(+0)5/0/0/0 (+1)5/5/0/0 (+2)5/5/5/0 (+3)5/5/5/5 (+4)10/5/5/5 (+5)10/10/5/5 (+6)10/10/10/5
Hide Armor
(+0)5/5/5/0 (+1)5/5/5/5 (+2)5/5/10/5 (+3)10/5/10/5 (+4)10/10/10/5 (+5)10/10/10/10 (+6)10/10/15/10
Chain Mail
(+0)10/10/0/5 (+1)15/10/0/5 (+2)15/10/0/10 (+3)15/10/5/10 (+4)15/15/5/10 (+5)20/15/5/10 (+6)20/15/5/15
Splint/Banded Mail
(+0)15/10/0/5 (+1)15/10/0/10 (+2)15/10/5/10 (+3)20/10/5/10 (+4)20/10/10/10 (+5)25/10/10/10 (+6)25/15/10/10
Plate Mail Armor
(+0)20/10/5/15 (+1)20/15/5/15 (+2)25/15/5/15 (+3)25/15/5/20 (+4)25/20/5/20 (+5)30/20/5/20 (+6)30/20/5/25
Full Plate Armor
(+0)30/10/5/30 (+1)30/15/5/30 (+2)30/15/5/35 (+3)30/15/5/40 (+4)30/20/5/40 (+5)35/20/5/40 (+6)35/25/5/40
Elven Chain
(+0)10/10/5/5 (+1)15/10/5/5 (+2)15/10/5/10 (+3)15/10/10/10 (+4)15/15/10/10 (+5)20/15/10/10 (+6)20/15/10/15
2.: Dexterity penalties based on armor type and Enchantment Level:
Comments:
This is likely the most important part of this component when it comes to balancing. It follows a basic logical statement: a man in Full Plate won't be as agile and dextrous as in normal clothes. Also, these changes will have an even greater effect when one decides what armor to wear by a certain character. With this addition, characters with naturally high DEX scores will be able to benefit much more from light armors than before, since their natural DEX bonus will remain unchanged. On the other hand, it will make it less likely that an agile elven warrior will wear Full Plates, since he will lose most bonuses from his normal DEX that way.
Leather Armor
(+0)1 (+1)0 (+2)0 (+3)0 (+4)0 (+5)0 (+6)0
Studded Leather Armor
(+0)2 (+1)1 (+2)1 (+3)0 (+4)0 (+5)0 (+6)0
Hide Armor
(+0)2 (+1)1 (+2)1 (+3)0 (+4)0 (+5)0 (+6)0
Chain Mail
(+0)3 (+1)2 (+2)2 (+3)1 (+4)1 (+5)0 (+6)0
Splint/Banded Mail
(+0)4 (+1)3 (+2)3 (+3)2 (+4)2 (+5)1 (+6)1
Plate Mail Armor
(+0)5 (+1)4 (+2)4 (+2)3 (+4)3 (+5)2 (+6)2
Full Plate Armor
(+0)6 (+1)5 (+2)5 (+3)4 (+4)4 (+5)3 (+6)3
Elven Chain
(+0)1 (+1)0 (+2)0 (+3)0 (+4)0 (+5)0 (+6)0
3.: Movement Rate penalties (%) based on armor type and Enchantment Level
Comments:
This one works similar to the DEX modifiers - the heavier that armor is, the slower you'll move. This is logical again. And while the difference won't be great (especially with highly enchanted armors), it will make it sure that a Half-Orc in Full Plate Mail won't catch your thief wearing Leathers... and that can mean a lot in combat!
Leather Armor
(+0)0 (+1)0 (+2)0 (+3)0 (+4)0 (+5)0 (+6)0
Studded Leather Armor
(+0)5 (+1)0 (+2)0 (+3)0 (+4)0 (+5)0 (+6)0
Hide Armor
(+0)10 (+1)5 (+2)5 (+3)0 (+4)0 (+5)0 (+6)0
Chain Mail
(+0)15 (+1)10 (+2)10 (+3)5 (+4)5 (+5)0 (+6)0
Splint/Banded Mail
(+0)20 (+1)15 (+2)15 (+3)10 (+4)10 (+5)5 (+6)5
Plate Mail Armor
(+0)25 (+1)20 (+2)20 (+3)15 (+4)15 (+5)10 (+6)10
Full Plate Armor
(+0)30 (+1)25 (+2)25 (+3)20 (+4)20 (+5)15 (+6)15
Elven Chain
(+0)0 (+1)0 (+2)0 (+3)0 (+4)0 (+5)0 (+6)0
4.: Spell Failure (%) in armor based on armor type and enchantment level
Comments:
This part of the refinements adds a specific miscast penalty to arcane spellcasting. Naturally, this only applies to multi,- and dual-class mages and bards, divine spellcasting remains unchanged. Enchantment level plays an important role here as well, so a highly enchanted set of armor will be less likely to cause a spell failure than it's non-magical counterpart.
Leather Armor
(+0)15 (+1)10 (+2)10 (+3)5 (+4)5 (+5)0 (+6)0
Studded Leather Armor
(+0)20 (+1)15 (+2)15 (+3)10 (+4)10 (+5)5 (+6)5
Hide Armor
(+0)25 (+1)20 (+2)20 (+3)15 (+4)15 (+5)10 (+6)10
Chain Mail
(+0)35 (+1)30 (+2)30 (+3)25 (+4)25 (+5)20 (+6)20
Splint/Banded Mail
(+0)40 (+1)35 (+2)35 (+3)30 (+4)30 (+5)25 (+6)25
Plate Mail Armor
(+0)50 (+1)45 (+2)45 (+3)40 (+4)40 (+5)35 (+6)35
Full Plate Armor
(+0)50 (+1)45 (+2)45 (+3)40 (+4)40 (+5)35 (+6)35
Elven Chain
(+0)0 (+1)0 (+2)0 (+3)0 (+4)0 (+5)0 (+6)0
5.: Thieving Skill penalties (%) based on armor type and enchantment level
The order of skills is: Pick Pockets, Open Locks, Find/Disarm Traps, Move Silently, Hide in Shadows
Comments:
A modification like this was already done in the G3 Tweak Pack, and this part of Armor Revisions works somewhat similar - it makes possible for dual,- and multi-thieves and rangers to use their thieving skills in heavier armors too, but only at significant penalties.
Leather Armor: (+0)0/0/0/0/0 (+1)0/0/0/0/0 (+2)0/0/0/0/0 (+3)0/0/0/0/0 (+4)0/0/0/0/0 (+5)0/0/0/0/0 (+6)0/0/0/0/0
Studded Leather: (+0)15/10/10/10/5 (+1)15/10/10/5/5 (+2)15/5/10/5/5 (+3)15/5/10/5/0 (+4)15/5/5/5/0 (+5)15/5/5/0/0 (+6)10/5/5/0/0
Hide Armor: (+0)25/20/20/20/15 (+1)25/20/20/20/10 (+2)25/20/15/20/10 (+3)25/15/15/20/10 (+4)25/15/15/15/10 (+5)25/15/15/15/5 (+6)25/10/15/15/5
Chain Mail: (+0)35/20/20/40/30 (+1)35/15/20/40/30 (+2)35/15/15/40/30 (+3)35/15/15/35/30 (+4)35/15/15/35/25 (+5)30/15/15/35/25 (+6)30/15/15/30/25
Splint/Banded: (+0)50/20/20/55/40 (+1)50/20/20/50/40 (+2)50/15/20/50/40 (+3)50/15/15/50/40 (+4)45/15/15/50/40 (+5)45/15/15/50/35 (+6)45/15/15/45/35
Plate Mail Armor: (+0)75/45/45/80/70 (+1)70/45/45/80/70 (+2)70/40/45/80/70 (+3)70/40/40/80/70 (+4)70/40/40/80/65 (+5)70/40/40/75/65 (+6)70/40/40/75/60
Full Plate Armor: (+0)95/65/65/95/90 (+1)90/65/65/95/90 (+2)90/60/65/95/90 (+3)90/60/60/95/90 (+4)90/60/60/95/85 (+5)90/60/60/90/85 (+6)90/60/60/90/80
Elven Chain: (+0)10/5/5/0/0 (+1)5/5/5/0/0 (+2)5/0/5/0/0 (+3)5/0/0/0/0 (+4)0/0/0/0/0 (+5)0/0/0/0/0 (+6)0/0/0/0/0
Edited by T.G.Maestro, 06 June 2005 - 04:53 AM.