Unarmed Strike Specifics
#1
Posted 28 May 2005 - 05:24 PM
#2
Posted 01 June 2005 - 05:20 AM
I would like to integrate her vampiric powers into her unarmed fist, but I have not tested this yet. Another option may be to have her claws be a "summoned weapon" like ghoul touch. Game balance and stability will be the deciding factors.Will Valen's default unarmed strike have the vampiric properties like a D&D vamp's slam attack, or will a special claw need to be selected?
I would like to integrate them somehow but much of the monk's abilities are hardcoded and not easy to modify. Further testing will be required.Also, how will her unarmed strike powers be connected to the abilites gained by a Monk if we chose that class?
Mod in Progress: Valen Expansion
#3
Posted 01 June 2005 - 12:45 PM
#4
Posted 01 June 2005 - 03:55 PM
I don't know- I guess that would depend on your preference.If a summoned weapon is used, will it be made useful enough to be preferable to weapons available at the time when Valen is first enountered?
Mod in Progress: Valen Expansion
#5
Posted 24 October 2009 - 12:06 PM
Just wondering if you'll accept any user submissions' files. I have several I've been working on that you might find useful for this mod. You are more than welcome to it, and I'm naturally not asking for pay, or even credit. I just like building on the infinity engine where I can.
If you're interested, just hit me up and I'll send you all the pertinent things I can dig up. I had worked on some of these ideas awhile ago, and I thought you might like them. Some of them are customized 'spells' or innate abilities and a few of them work off of some tweaked bams or effs, but most of them are just 'rewirings' of initially packed/pre-existent IE files from SoA and ToB.
Cheers
#6
Posted 22 November 2009 - 07:19 AM
I would be happy to take a look at what you have.This is my first post, so, I hope I'm on topic here.
Just wondering if you'll accept any user submissions' files. I have several I've been working on that you might find useful for this mod. You are more than welcome to it, and I'm naturally not asking for pay, or even credit. I just like building on the infinity engine where I can.
If you're interested, just hit me up and I'll send you all the pertinent things I can dig up. I had worked on some of these ideas awhile ago, and I thought you might like them. Some of them are customized 'spells' or innate abilities and a few of them work off of some tweaked bams or effs, but most of them are just 'rewirings' of initially packed/pre-existent IE files from SoA and ToB.
Cheers
Mod in Progress: Valen Expansion
#7
Posted 22 November 2009 - 07:30 AM
I looked at your profile and I don't see any contact information, and I can't IM you.This is my first post, so, I hope I'm on topic here.
Just wondering if you'll accept any user submissions' files. I have several I've been working on that you might find useful for this mod. You are more than welcome to it, and I'm naturally not asking for pay, or even credit. I just like building on the infinity engine where I can.
If you're interested, just hit me up and I'll send you all the pertinent things I can dig up. I had worked on some of these ideas awhile ago, and I thought you might like them. Some of them are customized 'spells' or innate abilities and a few of them work off of some tweaked bams or effs, but most of them are just 'rewirings' of initially packed/pre-existent IE files from SoA and ToB.
Cheers
Mod in Progress: Valen Expansion