The Longer Road
#1
Posted 24 May 2005 - 10:49 PM
not only the opportunity of having Irenicus in your group, but the cutscenes and the dialogs ate just SUBERB!!!
But I am in need of a hint.
The Deva quest is vital to Jon's redemption, right? I have found 2 of 3 itens, the gem and the water of Elysium. Where is the Chalice of Peace? Is it with someone? is it hidden? I would appreciate any light on this matter.
Thank you, ppl
#2
Posted 24 May 2005 - 10:51 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#4
Posted 25 May 2005 - 01:05 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#5
Posted 25 May 2005 - 09:21 AM
i figured out, that the script file of babia was overridden with a default script during the fight with the hunters. that was the reason why the imps were not appear.
are you familar with nearInfinity -> can you check if abia has the abia script applied? (load a saveGame decompress the baldur.sav, open area AR3003 and look for creature abaia.
assigned override script: abaiai.bcs
assigned class script: abaia.bcs
ihave to reset the class script. (but later u will perhaps have an other prob.)
please report
#6
Posted 25 May 2005 - 07:23 PM
I have a desire to add a hint to future releases of the mod so that the fight with HH is easier to trigger...
Edited by dorotea, 25 May 2005 - 07:23 PM.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#7
Posted 06 July 2005 - 05:09 PM
See my replies to other posts. As for the spoiler -- after you got the Gem off the cambion, the Beb should whine about 'love' and 'tenderness', and Jon reply that it is best in festering wounds and eadible fare. After that if you traverse the maze and enter the room with compass on the floor -- the headhunter comes.
I have a desire to add a hint to future releases of the mod so that the fight with HH is easier to trigger...
Ahem. I have a problem here. When I get the gem off the cambion Abaia is not present in that area so i seek him but he does not say anything when meets me again so i come back to AR3003 (first teleport the demon and follow his steps to the dammed compass on the floor room) and nothing happens... he does not say anything at all.
PS: I have the water of serenity too... (i found it sooner than the gem), and i have the edwin looping bug as well. The complete pack i guess
#8
Posted 07 July 2005 - 09:57 PM
CAn you send me your game zipped or RARed to ladydorotea@gmail.com so I can see if it can be fixed? v 1.5 was supposed to fix the looping bug and give you a hint about the last Item of Accord. I tested the patch and at least it seems to give you the Scribbled Note about the Compass Room. MAybe I need to meddle with Beb scripts some more. Sigh.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#9
Posted 08 July 2005 - 08:32 AM
So, in conclusion, BP changes the class script of controlled creatures with a one of his own; you should take care/note of this for your mod, perhaps assembling all the demon code in AbaiaI.bcs which is placed on the Override script.
Anyway, i was using LR 1.4.3 so i am going to download the latest version and see if the Edwin looping bug has been erradicated. Can i do a simple reinstall or should i have to uninstall first?
Thank you for the quick reply
#10
Posted 08 July 2005 - 08:20 PM
Still it is strange what BP does... Did you install BP on top of LR then? Adding a check for BP is doable, but I need to know which component causes the trouble.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#11
Posted 27 July 2005 - 07:36 AM
First of all, BP only takes control of "creature" class script if its controlled by the player and non really part of the group (ie: like summoned monsters) Just for clarification.
Edwin looping bug: Frankly, i don't know if it has been fixed or not since i uninstalled the JC speed banters component which i had running in my game. Since then, i have saw very few banters and no one Edwin related so i can't say nothing more about it... maybe it is gone, maybe not.
Ctrl-I doesn't works... as ever.
Now i'm stuck in Throne of Bhaal area after defeated the Fallen Solar, Bodhi and solved the puzzles of D. and freed Imoen from his S. status. Balthazar didn't join me.
I have checked the .bcs's and the dlg's a bit and it seems to be a missing dialogue next, but it doesn't triggers. In fact, nothing happens at all.
I'm pretty sure sometimes there are issues with Timers or something else.
My order of installation was the common one:
BP
LR
, not the opposite, because I always thought this was the right way, am i wrong?
Do you want my latest savegame?
#12
Posted 05 August 2005 - 08:48 PM
Installation order is correct - the latest mod should overwrite the previous.
I am really curious as to how your ToB area script is set - LR scripts are rather complicated, I recall it took us a month or more to debug all possible combinations of endings...
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#13 -Tudor-
Posted 09 September 2005 - 01:01 AM
I am having a bit of trouble with the Deva quest. I have gotten the item from the gambling cambion, but I read somewhere that another item can be found in the area where Yakman is and the last one by taking Abaia in the compass room and waiting for a cutscene.
I've yet to find the object in Yakman's room and I've tried to wait in the compass room, but nothing happened. There was a thing where in the tanarii room a succubus and a glabrezu appeared and while fighting Irenicus started talking to Abaia and then to me. I pointed out the fact that the deva and demon are similar to me and him. I read somewhere that a certain Yoguloth was supposed to appear.
Can you help me with this? Can I CLUAConsole any of the items? Do I need to star over?
Thank you in advance.
#14
Posted 18 September 2005 - 07:51 AM
I am really curious as to how your ToB area script is set - LR scripts are rather complicated, I recall it took us a month or more to debug all possible combinations of endings...
IF
OnCreation()
InParty("lrirenic")
Global("lrSpawnBlock","AR6200",0)
THEN
RESPONSE #100
SetGlobal("lrSpawnBlock","AR6200",1)
END
IF
OR(2)
Global("JonBanished","GLOBAL",1)
Dead("lrirenic") // Jon Irenicus
!G("AgreedToGiveSoul",0)
G("lrHasSoulStone",0)
Global("lrJonToFinal","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("lrJonToFinal","GLOBAL",1)
END
IF
Dead("lrirenic") // Jon Irenicus
!G("AcceptIlmater",0)
G("lrJonToFinal",1)
THEN
RESPONSE #100
SG("lrJonToFinal",0)
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sarevok")
G("PGSarevokDisciple",2)
Global("PlayerChoseEssence","GLOBAL",1)
GlobalGT("PPEvilChoices","GLOBAL",2)
!Global("SarevokOath","GLOBAL",1)
Global("SarevokBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SarevokBio","GLOBAL",1)
TextScreen("PGSAREV1")
SetGlobal("SarevokBio","GLOBAL",1)
SmallWait(1)
SetGlobal("SarevokBio","GLOBAL",1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sarevok")
G("PGSarevokDisciple",2)
Global("PlayerChoseEssence","GLOBAL",1)
GlobalGT("PPEvilChoices","GLOBAL",2)
Global("SarevokOath","GLOBAL",1)
Global("SarevokBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SarevokBio","GLOBAL",1)
TextScreen("PGSAREV2")
SetGlobal("SarevokBio","GLOBAL",1)
SmallWait(1)
SetGlobal("SarevokBio","GLOBAL",1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sarevok")
G("PGSarevokDisciple",2)
Global("PlayerChoseEssence","GLOBAL",1)
!GlobalGT("PPEvilChoices","GLOBAL",2)
!Global("SarevokOath","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("SarevokBio","GLOBAL",1)
TextScreen("PGSAREV3")
SetGlobal("SarevokBio","GLOBAL",1)
SmallWait(1)
SetGlobal("SarevokBio","GLOBAL",1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sarevok")
G("PGSarevokDisciple",2)
Global("PlayerChoseEssence","GLOBAL",1)
!GlobalGT("PPEvilChoices","GLOBAL",2)
Global("SarevokOath","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("SarevokBio","GLOBAL",1)
TextScreen("PGSAREV4")
SetGlobal("SarevokBio","GLOBAL",1)
SmallWait(1)
SetGlobal("SarevokBio","GLOBAL",1)
Continue()
END
IF
Global("SpawnBalthAlly","AR6200",0)
Global("BalthazarFights","GLOBAL",1)
Global("DetectableSpells","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SpawnBalthAlly","AR6200",1)
SetGlobal("DetectableSpells","GLOBAL",1)
CreateCreatureObject("balth2",Player1,0,0,0) // Baltasar
ActionOverride("balth2",Ally())
ActionOverride("balth2",Face()
ReallyForceSpell(Player1,0)
END
IF
Global("SpawnBalthAlly","AR6200",0)
Global("BalthazarFights","GLOBAL",1)
Global("DetectableSpells","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("SpawnBalthAlly","AR6200",1)
CreateCreatureObject("balth2",Player1,0,0,0) // Baltasar
ActionOverride("balth2",Ally())
ActionOverride("balth2",Face()
END
IF
Global("BalthazarFights","GLOBAL",0)
Global("DetectableSpells","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("DetectableSpells","GLOBAL",1)
ReallyForceSpell(Player1,0)
END
IF
Dead("finiren") // Jon Irenicus
OR(2)
Dead("finbodh") // Bodhi
Global("BodhiFights","GLOBAL",1)
Dead("finsolar") // Solar caído
!Exists([ENEMY])
Global("SetForceWalkwayTimer","AR6200",0)
Global("FinalFight","AR6200",3)
THEN
RESPONSE #100
SetGlobal("SetForceWalkwayTimer","AR6200",1)
SetGlobalTimer("ForceWalkway","AR6200",0)
END
IF
GlobalTimerExpired("ForceWalkway","AR6200")
Global("FinalFight","AR6200",3)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",5)
END
IF
Delay(3)
Dead("finiren") // Jon Irenicus
OR(2)
Dead("finbodh") // Bodhi
Global("BodhiFights","GLOBAL",1)
Dead("finsolar") // Solar caído
!Exists([ENEMY])
Global("BalthazarFights","GLOBAL",1)
!Dead("balth2") // Baltasar
!StateCheck("balth2",STATE_STUNNED)
!StateCheck("balth2",STATE_SLEEPING)
!StateCheck("balth2",STATE_SILENCED)
!StateCheck("balth2",STATE_CONFUSED)
OR(2)
Global("ImoenBackToHuman","GLOBAL",2)
Dead("Imoen2")
Global("FinalFight","AR6200",3)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",4)
ActionOverride("balth2",Dialogue(Player1))
END
IF
Delay(3)
Dead("finiren") // Jon Irenicus
OR(2)
Dead("finbodh") // Bodhi
Global("BodhiFights","GLOBAL",1)
Dead("finsolar") // Solar caído
!Exists([ENEMY])
OR(6)
Global("BalthazarFights","GLOBAL",0)
Dead("balth2") // Baltasar
StateCheck("balth2",STATE_STUNNED)
StateCheck("balth2",STATE_SLEEPING)
StateCheck("balth2",STATE_SILENCED)
StateCheck("balth2",STATE_CONFUSED)
OR(2)
Global("ImoenBackToHuman","GLOBAL",2)
Dead("Imoen2")
Global("FinalFight","AR6200",3)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",4)
ActionOverride(Player1,StartDialog("player1",Player1))
END
IF
OR(2)
Global("SarevokFights","GLOBAL",1)
Dead("sarevok") // Sarevok
OR(2)
Dead("balth2") // Baltasar
Global("BalthazarFights","GLOBAL",0)
Global("MelStillImmortal","AR6200",2)
Delay(6)
THEN
RESPONSE #100
SetGlobal("MelStillImmortal","AR6200",3)
ActionOverride(Player1,StartDialog("player1",Player1))
END
IF
Global("FinalFight","AR6200",5)
Global("SetUpPools","AR6200",0)
THEN
RESPONSE #100
SetGlobal("SetUpPools","AR6200",1)
AmbientActivate("AMB_Stream1",TRUE)
SoundActivate("Bridge3",TRUE)
OpenDoor("DOOR03")
AmbientActivate("AMB_Stream2",TRUE)
SoundActivate("Bridge1",TRUE)
OpenDoor("DOOR02")
SoundActivate("Bridge2",TRUE)
AmbientActivate("AMB_Stream3",TRUE)
OpenDoor("DOOR01")
END
IF
Global("FinalFight","AR6200",5)
GlobalTimerExpired("MelissanComes","AR6200")
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",6)
ClearAllActions()
StartCutSceneMode()
StartCutScene("finmel2")
END
IF
Global("FinalFight","AR6200",
Global("BalthazarFights","GLOBAL",0)
Global("IllaseraDead","AR6200",1)
Global("AbazigalDead","AR6200",1)
Global("YagaDead","AR6200",1)
Global("SendaiDead","AR6200",1)
Global("BalthDead","AR6200",1)
OR(2)
Global("SarevokDead","AR6200",1)
Global("SarevokFights","GLOBAL",0)
Global("allfive","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("allfive","GLOBAL",1)
END
IF
Global("FinalFight","AR6200",
Global("BalthazarFights","GLOBAL",1)
!DifficultyLT(NORMAL)
Global("IllaseraDead","AR6200",1)
Global("AbazigalDead","AR6200",1)
Global("YagaDead","AR6200",1)
Global("SendaiDead","AR6200",1)
OR(2)
Global("SarevokDead","AR6200",1)
Global("SarevokFights","GLOBAL",0)
Global("GromnirDead","AR6200",1)
Global("allfive","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("allfive","GLOBAL",1)
END
IF
Global("FinalFight","AR6200",
Global("BalthazarFights","GLOBAL",1)
DifficultyLT(NORMAL)
Global("IllaseraDead","AR6200",1)
Global("AbazigalDead","AR6200",1)
Global("YagaDead","AR6200",1)
Global("SendaiDead","AR6200",1)
OR(2)
Global("SarevokDead","AR6200",1)
Global("SarevokFights","GLOBAL",0)
Global("allfive","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("allfive","GLOBAL",1)
END
IF
Dead("finilla") // Ilasera
Global("IllaseraDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("IllaseraDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",2)
END
IF
!Dead("finilla") // Ilasera
Global("IllaseraDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("IllaseraDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-2)
END
IF
Dead("finabaz") // Abázigal
Global("AbazigalDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("AbazigalDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",1)
END
IF
!Dead("finabaz") // Abázigal
Global("AbazigalDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("AbazigalDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-1)
END
IF
Dead("finyaga") // Yaga-Shura
Global("YagaDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("YagaDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",1)
END
IF
!Dead("finyaga") // Yaga-Shura
Global("YagaDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("YagaDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-1)
END
IF
Dead("finsend") // Sendai
Global("SendaiDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("SendaiDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",2)
END
IF
!Dead("finsend") // Sendai
Global("SendaiDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("SendaiDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-2)
END
IF
Dead("finbalth") // Baltasar
Global("BalthazarFights","GLOBAL",0)
Global("BalthDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("BalthDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",2)
END
IF
!Dead("finbalth") // Baltasar
Global("BalthazarFights","GLOBAL",0)
Global("BalthDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("BalthDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-2)
END
IF
Dead("fingrom") // Grómnir Il-Khan
Global("BalthazarFights","GLOBAL",1)
DifficultyGT(EASY)
Global("GromnirDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("GromnirDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",1)
END
IF
!Dead("fingrom") // Grómnir Il-Khan
Global("BalthazarFights","GLOBAL",1)
DifficultyGT(EASY)
Global("GromnirDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("GromnirDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-1)
END
IF
Dead("finsarev") // Sarevok
Global("SarevokFights","GLOBAL",1)
Global("SarevokDead","AR6200",0)
THEN
RESPONSE #100
SetGlobal("SarevokDead","AR6200",1)
IncrementGlobal("FiveDead","AR6200",1)
END
IF
!Dead("finsarev") // Sarevok
Global("SarevokFights","GLOBAL",1)
Global("SarevokDead","AR6200",1)
THEN
RESPONSE #100
SetGlobal("SarevokDead","AR6200",0)
IncrementGlobal("FiveDead","AR6200",-1)
END
IF
Difficulty(EASIEST)
GlobalGT("FiveDead","AR6200",3)
Global("FinalFight","AR6200",7)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",
ClearAllActions()
StartCutSceneMode()
StartCutScene("melcomes")
END
IF
Difficulty(EASY)
GlobalGT("FiveDead","AR6200",2)
Global("FinalFight","AR6200",7)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",
ClearAllActions()
StartCutSceneMode()
StartCutScene("melcomes")
END
IF
Difficulty(NORMAL)
GlobalGT("FiveDead","AR6200",1)
Global("FinalFight","AR6200",7)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",
ClearAllActions()
StartCutSceneMode()
StartCutScene("melcomes")
END
IF
DifficultyGT(NORMAL)
GlobalGT("FiveDead","AR6200",0)
Global("FinalFight","AR6200",7)
THEN
RESPONSE #100
SetGlobal("FinalFight","AR6200",
ClearAllActions()
StartCutSceneMode()
StartCutScene("melcomes")
END
IF
Global("StartEndBios","AR6200",1)
THEN
RESPONSE #100
SetCursorState(TRUE)
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Aerie")
OR(2)
!Global("AerieRomanceActive","GLOBAL",2)
Global("PlayerChoseEssence","GLOBAL",1)
Global("AerieBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("AerieBio","GLOBAL",1)
TextScreen("AERIEND1")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Aerie")
Global("PlayerChoseEssence","GLOBAL",0)
Global("AerieRomanceActive","GLOBAL",2)
Global("AerieBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("AerieBio","GLOBAL",1)
TextScreen("AERIEND2")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Nalia")
Global("NaliaBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("NaliaBio","GLOBAL",1)
TextScreen("NALIAND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Dynaheir")
Global("DynaheirBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("DynaheirBio","GLOBAL",1)
TextScreen("DYNAD")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
OR(2)
InParty("Kachiko")
InParty("Yoshimo")
Global("YoshimoBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("YoshimoBio","GLOBAL",1)
TextScreen("YOSHIMOD")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Anomen")
OR(2)
!Global("AnomenRomanceActive","GLOBAL",2)
Global("PlayerChoseEssence","GLOBAL",1)
Global("AnomenBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("AnomenBio","GLOBAL",1)
TextScreen("ANOMEND1")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Anomen")
Global("PlayerChoseEssence","GLOBAL",0)
Global("AnomenRomanceActive","GLOBAL",2)
Global("AnomenBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("AnomenBio","GLOBAL",1)
TextScreen("ANOMEND2")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Viconia")
OR(2)
!Global("ViconiaRomanceActive","GLOBAL",2)
Global("PlayerChoseEssence","GLOBAL",1)
Global("ViconiaBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ViconiaBio","GLOBAL",1)
TextScreen("VICONND1")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Viconia")
Global("PlayerChoseEssence","GLOBAL",0)
Global("ViconiaRomanceActive","GLOBAL",2)
Global("ViconiaBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ViconiaBio","GLOBAL",1)
TextScreen("VICONND2")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sime")
OR(2)
!Global("SimeRomanceActive","GLOBAL",2)
Global("PlayerChoseEssence","GLOBAL",1)
Global("SimeBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SimeBio","GLOBAL",1)
TextScreen("SIMEFND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sime")
Gender(Player1,MALE)
Global("PlayerChoseEssence","GLOBAL",0)
Global("SimeRomanceActive","GLOBAL",2)
Global("SimeBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SimeBio","GLOBAL",1)
TextScreen("SIMEND2")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Valygar")
OR(2)
!Global("ValygarRomanceActive","GLOBAL",2)
Global("PlayerChoseEssence","GLOBAL",1)
Global("ValygarBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ValygarBio","GLOBAL",1)
TextScreen("VALYGFND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Valygar")
Global("PlayerChoseEssence","GLOBAL",0)
Global("ValygarRomanceActive","GLOBAL",2)
Global("ValygarBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ValygarBio","GLOBAL",1)
TextScreen("VALYGND2")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Haerdalis")
Global("HaerdalisBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("HaerdalisBio","GLOBAL",1)
TextScreen("HAERND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Cernd")
Global("CerndBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("CerndBio","GLOBAL",1)
TextScreen("CERNDND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Sarevok")
Global("SarevokBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SarevokBio","GLOBAL",1)
TextScreen("SAREVND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Minsc")
Global("MinscBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("MinscBio","GLOBAL",1)
TextScreen("MINSCND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Edwin")
Global("EdwinBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("EdwinBio","GLOBAL",1)
TextScreen("EDWINND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Imoen2")
Global("ImoenBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ImoenBio","GLOBAL",1)
TextScreen("IMOENND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Jaheira")
OR(2)
!Global("JaheiraRomanceActive","GLOBAL",2)
Global("PlayerChoseEssence","GLOBAL",1)
Global("JaheiraBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JaheiraBio","GLOBAL",1)
TextScreen("JAHEIND1")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Jaheira")
Global("PlayerChoseEssence","GLOBAL",0)
Global("JaheiraRomanceActive","GLOBAL",2)
Global("JaheiraBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JaheiraBio","GLOBAL",1)
TextScreen("JAHEIND2")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Mazzy")
Global("MazzyBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("MazzyBio","GLOBAL",1)
TextScreen("MAZZYND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Jan")
Global("JanBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JanBio","GLOBAL",1)
TextScreen("JANND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Korgan")
Global("KorganBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("KorganBio","GLOBAL",1)
TextScreen("KORGAND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
InParty("Keldorn")
Global("KeldornBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("KeldornBio","GLOBAL",1)
TextScreen("KELDORND")
SmallWait(1)
Continue()
END
IF
Global("StartEndBios","AR6200",1)
Global("JonEpilogue","GLOBAL",1)
Global("JonelBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JonelBio","GLOBAL",1)
TextScreen("jonepil1")
SetGlobal("JonelBio","GLOBAL",1)
SmallWait(1)
SetGlobal("JonelBio","GLOBAL",1)
Continue()
SetGlobal("JonelBio","GLOBAL",1)
END
IF
Global("StartEndBios","AR6200",1)
InParty("lrirenic")
Global("JonEpilogue","GLOBAL",2)
Global("JonelBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JonelBio","GLOBAL",1)
TextScreen("jonepil2")
SetGlobal("JonelBio","GLOBAL",1)
SmallWait(1)
SetGlobal("JonelBio","GLOBAL",1)
Continue()
SetGlobal("JonelBio","GLOBAL",1)
END
IF
Global("StartEndBios","AR6200",1)
Global("JonEpilogue","GLOBAL",3)
Global("JonelBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JonelBio","GLOBAL",1)
TextScreen("jonepil3")
SetGlobal("JonelBio","GLOBAL",1)
SmallWait(1)
SetGlobal("JonelBio","GLOBAL",1)
Continue()
SetGlobal("JonelBio","GLOBAL",1)
END
IF
Global("StartEndBios","AR6200",1)
OR(2)
InParty("lrirenic")
Global("lrJonToFinal","GLOBAL",1)
Global("JonEpilogue","GLOBAL",4)
Global("JonelBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("JonelBio","GLOBAL",1)
TextScreen("jonepil4")
SetGlobal("JonelBio","GLOBAL",1)
SmallWait(1)
SetGlobal("JonelBio","GLOBAL",1)
Continue()
SetGlobal("JonelBio","GLOBAL",1)
END
IF
Global("StartEndBios","AR6200",1)
THEN
RESPONSE #100
SetGlobal("StartEndBios","AR6200",2)
SetCursorState(FALSE)
EndCredits()
END
#15
Posted 22 September 2005 - 10:34 PM
#16
Posted 10 November 2005 - 10:17 AM
#17
Posted 10 November 2005 - 04:10 PM
I copy pasted your script into text editor and compared it with what my AR6200 baf looks like - with both Ascension and LR installed.
Here are the two files for comparison:
my file AR6200.baf
your file AR6200_.baf
You can see the difference right away. There is a big chunk of script missing:
------------------------------------------------------from here-------------------------------
IF
Dead("lrirenic") // Jon Irenicus
!G("AcceptIlmater",0)
G("lrJonToFinal",1)
THEN
RESPONSE #100
SG("lrJonToFinal",0)
END
-------------------------------------missing in your script-------------------------------------
then your script has Sarevok bio setup right away that is missing in mine!
IF
Global("StartEndBios","AR6200",1)
InParty("Sarevok")
G("PGSarevokDisciple",2)
Global("PlayerChoseEssence","GLOBAL",1)
GlobalGT("PPEvilChoices","GLOBAL",2)
!Global("SarevokOath","GLOBAL",1)
Global("SarevokBio","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("SarevokBio","GLOBAL",1)
TextScreen("PGSAREV1")
SetGlobal("SarevokBio","GLOBAL",1)
SmallWait(1)
SetGlobal("SarevokBio","GLOBAL",1)
Continue()
END
I have no idea what mod added this - but obviously it interferes with proper LR install and truncates the huge chunk of the needed script. By the way - you also have some Ascension stuff missing. Maybe it is BP , maybe something else.
Edited by dorotea, 10 November 2005 - 04:11 PM.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#18
Posted 07 January 2006 - 07:24 AM
#19 -Mish-
Posted 20 January 2006 - 12:48 AM
I'm having a small problem with the deva quest, since I found the vial of Water, i have found Abaia (after killing the tanar'ri leader) and now, even if I go back to the compass room, noting happens. abaia won't follow me as soon as i get into a teleporter. What should I do now? Any help would be appreciated.
I'm playing with Bg2-ToB (ita) with TDD, Solaufein, Ease of Use, Baldurdash Fix Pack, Ascension and obviously TLR, which was the last mod I installed.
Thank you all and see you soon on these boards.
Andrea
#20
Posted 20 January 2006 - 01:21 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters