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effect of race


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#1 Chooch

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Posted 11 May 2005 - 08:33 PM

I am considering a mode with a Dryad NPC character. I noticed in Shadow Keeper that dryads have the race set to Basilisk. Any idea what the effect of this is?

Also how are Dryads supposed to be propagated (ie do they need males or just an acorn <_< .

Thanks

#2 AnnabelleRose

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Posted 12 May 2005 - 12:13 PM

By AD&D rules/Eccology Dryads mate with Satyrs. They can mate with other races which can reult in half-dryads/half-satyrs (as in an old dragon magazine I have). If no one else answers, next time I am at my other house I'll dig out my 2nd ed monster manual and look it up for you just to be certain.

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#3 Shed

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Posted 12 May 2005 - 12:24 PM

Moved to AD&D, since your question was on a point of lore :).

As for your other question, I really don't think it is actually the case - what dryads are you looking at, and in which game? Anyway, it makes practically no difference in the normal course of the game (unless attacking a racial enemy).

#4 Meira

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Posted 12 May 2005 - 12:48 PM

Note that the only non-PC race you can make to show up in the BG2 character sheet is a tiefling. If you choose proceed in making the mod, that is. :) You can probably use an elf, though.
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#5 Stone Wolf

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Posted 12 May 2005 - 04:17 PM

Or half-elf, as in half elf and half dryad.

#6 oralpain

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Posted 12 May 2005 - 04:45 PM

Any idea what the effect of this is?


It controls how varous spells/abilities/effects will affect the creature. I think the basilisk setting for the dryad is probably a bug. Theoretically you could chose basilisk as a speices enemy and get the bonus against the BG2 dryads. In BG1 the race was set to unknown (0).

It should not be too hard to add what is needed to make the Dryad race visible.

I am interested in how you are going to get around the fact that dryads can only travel 360 yards from their oaks, if this is going to be a recruitable NPC.

#7 Chooch

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Posted 12 May 2005 - 07:17 PM

Its for a NPC character for Baldur's Gate II.

To make her a recruitable NPC I was considering having her to be only half dryad. That was the question about how dryads propagate normally.

The father/creator :devil: is intended to be a Wizard/alchemist that specializes in flora and their uses in poisons and medicines. She is the result of some experiments with some very unusual and extremely toxic plants.

#8 Andyr

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Posted 13 May 2005 - 04:30 AM

It should not be too hard to add what is needed to make the Dryad race visible.


It's not possible to make it appear on the character record screen, as Meira said.
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#9 oralpain

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Posted 13 May 2005 - 05:08 AM

Why not?

The makers of the game obviously made the standard races visible and I could have sworn thier were a few total conversions out there that had nonstandard races.

#10 Andyr

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Posted 13 May 2005 - 08:02 AM

It just can't be done. You can select a non-standard race but unless it is one of the PC ones or Tiefling then the part of the record screen will appear blank.

As for TCs with non-standard races, I can't think of any that have overcome this issue... ToIW was doing subraces as kits, and GoI was replacing Halforcs to add their minotaurs.
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#11 oralpain

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Posted 13 May 2005 - 03:09 PM

How does the game link the races name string to the numbers in the RACE.IDS?

Edited by oralpain, 13 May 2005 - 03:09 PM.


#12 Andyr

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Posted 14 May 2005 - 02:54 AM

It doesn't.

50
1   HUMAN
2   ELF
3   HALF_ELF
4   DWARF
5   HALFLING
6   GNOME
7   HALFORC
101 ANKHEG
102 BASILISK
103 BEAR
104 CARRIONCRAWLER

etc...
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#13 igi

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Posted 14 May 2005 - 03:18 AM

How does the game link the races name string to the numbers in the RACE.IDS?

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It's hard-coded in the .exe. The first x race types have a string which is displayed in on the record sheet (x is the number of playable races... 7 IIRC). The other races don't.

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#14 oralpain

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Posted 14 May 2005 - 04:59 AM

How does the game link the races name string to the numbers in the RACE.IDS?

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It's hard-coded in the .exe. The first x race types have a string which is displayed in on the record sheet (x is the number of playable races... 7 IIRC). The other races don't.

View Post


Thanks.

I was suspecting that it this was the case, but hoping that the game just took the race IDS number and gave it a string value in the dialog file. Oh well.

#15 Shadowhawke

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Posted 27 May 2005 - 04:48 AM

Of all of the avatars, you should probably use Elf, as someone else has suggested.

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