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#41 Lord Ernie

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Posted 30 August 2005 - 09:25 PM

Hmmm... not bad, not bad... Perhaps Korgan kind of overuses 'me axe'. I mean, he says it a lot, but IIRC not in every possible sentence. Still, it's quite good (I like "more o'yer blasted *feelings*, very 'Korganish').

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#42 Sir Kalthorine

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Posted 31 August 2005 - 02:36 PM

Hmmm... not bad, not bad... Perhaps Korgan kind of overuses 'me axe'. I mean, he says it a lot, but IIRC not in every possible sentence. Still, it's quite good (I like "more o'yer blasted *feelings*, very 'Korganish').

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Thanks for the useful feedback Lord E (as ever!), I'm glad you liked it. Looking back at the banter I think you may be right about the prevalence of Korgan's axe, so thanks for the pointers!

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#43 Sir Kalthorine

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Posted 31 August 2005 - 02:41 PM

And by way of catching up on lost time (Korgan's banter was for August, and it is virtually September and time to provide another!), it is Imoen's turn to share some of her interaction with Chrysta. The following sample banter will probably occur after a night's rest in the tavern, shortly after returning to Athkatla for the first time after escaping the Underdark, but before Imoen gets her soul back.

Posted Image

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#44 Kulyok

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Posted 31 August 2005 - 11:06 PM

Just passing by and thought I'd say some unpleasant things. ;)

First, I've noticed two typos: its instead of it's in the third line, and full stop missing at the end of the first line.

Also, there are somewhat too many emphasises, "*" - I think one per dialogue is more than enough. It's just me, of course, but I think that Bioware did not overindulge it, either.

And finally, the length of the dialogue. I think it is too long compared to the original Bioware dialogues, and thus, stands out, screaming to me, as a player: "it is a mod!" Also, it may invoke a 'trapped' feeling in the player - he's got to press "continue" a good dozen times.

Other than that, a very interesting concept! :D

#45 Lord Ernie

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Posted 01 September 2005 - 12:47 AM

Actually, I don't mind the lengthier banters, nor the fact that this points out that you're playing a mod. I think it's more important to capture the style of the characters themselves than the original writing style. Modded banters tend to be longer than the regular ones, anyway. Besides, the original also had some very length banters (the Jan banters specifically are famous for this, check out the Jan-Imoen banter in ToB).

Though, now you mention it, there's perhaps a bit too many *'s in there, especially the Korgan banter.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett


#46 Aion

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Posted 13 September 2005 - 02:51 AM

For some reason, they remind me of good friends or sisters...

#47 Seifer

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Posted 13 September 2005 - 04:07 AM

Longer banters should be avoided as a manner of good form. I've worked on mods that have been over verbose so its not that major as the precedent has been set.

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#48 Deathsangel

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Posted 14 September 2005 - 06:15 AM

indeed a bit too many *'s here and there.

As a funny sidenote (it has been awhile since I've been here). The PC appears to be named Kalthorine (duh :rolleyes:) in the Korgan - Chrysta banter. Won't he look up weird in Watcher's Keep ;)

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


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(1st march 2009) SHS women over me:
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Noctalys: you are adorable :P

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#49 -Guest-

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Posted 14 September 2005 - 02:56 PM

As a funny sidenote (it has been awhile since I've been here). The PC appears to be named Kalthorine (duh :rolleyes:) in the Korgan - Chrysta banter. Won't he look up weird in Watcher's Keep ;)

Oy! I left the bleedin' note there in the first place... I'm just going back there to pick it up! :D

#50 Sir Kalthorine

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Posted 14 September 2005 - 11:38 PM

As a funny sidenote (it has been awhile since I've been here). The PC appears to be named Kalthorine (duh :rolleyes:) in the Korgan - Chrysta banter. Won't he look up weird in Watcher's Keep ;)

Oy! I left the bleedin' note there in the first place... I'm just going back there to pick it up! :D

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Um... er... that was me by the way. :doh:

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#51 -Guest-

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Posted 28 November 2005 - 01:51 PM

It is rare that I bow to popular opinion, but the consensus of opinion in response to my "Acceptable levels of spoilerage" poll seems to be that the majority of people like to have the occasional tidbit of spoilerage to keep them interested.

With that in mind, I have decided to relax my anti-spoiler policy and release ONE in-game screenie/spoiler per month during development - just don't expect any plot spoilers in advance!

This is a composite shot showing one of Chrysta's early banters with Minsc (as with the above screenshot, the portrait used in this is not the one to be included with the final mod):


I have to admit I'm very impressed with the characterisation and wit of this snapshot. :coolthumb:

#52 Sir Kalthorine

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Posted 01 December 2005 - 07:36 AM

I have to admit I'm very impressed with the characterisation and wit of this snapshot. :coolthumb:

Thank you, kind stranger! :cheers:

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#53 Minarvia

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Posted 01 December 2005 - 06:31 PM

These are GREAT, Sir K! :cheers: I especially love the banters with Minsc and Edwin. Well done! I'm glad so much progress has been made. I know she'll definately be worth the wait.
BTW, I must be a dummy as well because unless she was a bard I don't know where she would get her lore from, either. :huh:

#54 Sir Kalthorine

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Posted 11 January 2006 - 08:30 AM

These are GREAT, Sir K! :cheers: I especially love the banters with Minsc and Edwin. Well done! I'm glad so much progress has been made. I know she'll definately be worth the wait.

I promise to do my best not to let you down then... there is nothing like high ecpectations to keep the (positive) pressure on! :D


BTW, I must be a dummy as well because unless she was a bard I don't know where she would get her lore from, either. :huh:

And neither should you... but rest assured that all will become clear when you play the mod. I am not (nor ever have been) a fan of the "Deus ex Machina" unexplained goodie/power/plot device. Everything will have a rationale that can be discovered and explained logically and consistently within the game, but be warned that you may have to play things exactly right to get all of the answers first time around! ;)

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#55 -Seraya-

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Posted 08 June 2006 - 02:44 AM

Oh my Lord! :Bow:
The Minsc dialogues got me so cracked up :woot: :lol:
I like it more than the original dialogues.. Very good work sir Kathorine!

#56 Sir Kalthorine

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Posted 06 June 2007 - 07:20 AM

Well, it has been a while since any definite evidence of progress has been posted, so berelinde suggested it might be time for another non-too-spoilery teaser banter. Sounds like a good idea to me :)

So here is an early-game exchange between Aerie and Chrysta:

Posted Image

P.S. Sorry about the automatic resizing thingy - can't find a way to turn it off!

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#57 Solar's Harper

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Posted 16 July 2007 - 05:48 AM

Looks great Sir K, just a bit out of character for an 'early Aerie' in my opinion, perhaps too confident to speak her mind, and maybe a little too hostile towards Chrysta during the opening. Regardless this project shows promise, can't wait for that final release date. :cheers:
Good work!

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#58 Deathsangel

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Posted 16 July 2007 - 06:08 AM

Okay, don't get angry... but euh... aren't they a bit ... like too long? ... Pls, don't kill me :unsure:

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#59 Sir Kalthorine

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Posted 16 July 2007 - 06:32 AM

Okay, don't get angry... but euh... aren't they a bit ... like too long? ... Pls, don't kill me :unsure:

Not angry at all, I don't do angry :)

And yes, they are rather long when compared with standard Bioware banters - but that is one of the things people will be warned about with respect to Chrysta. She will be much more "front-and-centre" than many NPCs so far released... not because I think it is needed, or that previously released NPCs are somehow "deficient" in that regard (I do not think that at all, in fact far from it - the 'best' NPCs are those that integrate themselves seamlessly in as Bioware-NPC a way as possible). I just intend making Chrysta a different kind of NPC experience, with numerous sidequests, new (or old ;)) areas, longer banters than normal, etc. So she won't be a regular Bioware-style NPC, as much as I am a personal fan of those - after all this time, I want to give people a new kind of NPC experience (complete with warnings as to what is different about her). This is also part of the reason why she is taking so long. :)

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka