A new approach to roleplaying in BG2/ToB
#1
Posted 12 July 2002 - 06:51 PM
The choices you make will all be registered behind the scenes with a variable counter... this will determine what happens next. In addition to them affecting the future battles and future choices, they will also determine which ending you get. There are three possible different ending scenarios to the quest. This will be determined by the counter, your final alignment, certain choices outright and if you completed the quest at all.
Since this mod is geared more towards roleplaying, there will be a minimum of new items. The list is small- 1 new paladin sword, two new rings, 1 new wand, 2 new spell scrolls, 1 new armor and a new buckler. You wont find much treasure in the main dungeon either... since it was presumably cleared out by the PC on your earlier visit. The only big treasure will be when you find the treasure room. Don't even ask me to put in more items, there are plenty of other mods out there that will do that for you.
Chimping is also kept to a tight minimum. Dont expect to find stakes in a vampire lair, non-magical weapons near Magic Golems, or your NPC's making suggestions like "hey, I bet this lever over here will open the door". I didnt like that about BG2, so you wont find it here. You have to figure out things for yourself.
There are no right or wrong choices... they will all lead you somewhere. Where you end up is entirely up to how you want to roleplay your character. I do not believe in Neutral... so there are Good and Evil choices. You can attain neutral by simply choosing some of each... and living with the results of those choices. If you stray too far from your alignment, there will be concequences.
Cuv
#2
Posted 17 April 2003 - 05:51 PM
#3
Posted 18 April 2003 - 03:05 AM
We are also introducing our own difficulty system, so you can experience as much, or as little combat as you like, without changing experience and damage settings.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#4
Posted 20 April 2003 - 08:33 AM
-One of the best things about RtW, thats for sure. I'm really waiting for this one. Would this 'new' difficulty setting be available in the whole game, or only in RtW?
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#5
Posted 20 April 2003 - 11:38 AM
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#6
Posted 28 April 2003 - 11:52 PM
Does this means that one's alignment will be static? or will it change according to one's actions, like in PS:Torment?If you stray too far from your alignment, there will be concequences.
-Academician Prokhor Zakharov,
"For I Have Tasted The Fruit"
Anything is a weapon. you just have to swing it right...
(Though some things are more efficient at it than others)
#7
Posted 29 April 2003 - 03:02 AM
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#8
Posted 24 May 2003 - 04:16 PM
Concerning the improved AI and the added difficulty system, are they limited to the mod, or will they effect the rest of the game once the mod is installed?We intend to keep within the rules laid down by AD&D. If your opponent can do it, you can too. This obviously doesn't include racial powers. The person responsible for our AI is Xyx, the cheese Nazi. We won't be allowed to cheat.
We are also introducing our own difficulty system, so you can experience as much, or as little combat as you like, without changing experience and damage settings.
#9
Posted 25 May 2003 - 04:06 AM
The difficulty system is based on variables that will be set at the beginning of the quest via conversation. It would be very difficult and time consuming to apply it to the rest of the game. ie: "RTWMyDifficulty","GLOBAL",1 would be the lowest setting and the fewest monsters possible would show up... these will also be easy monsters. "RTWMyDifficulty","GLOBAL",5 will be the highest setting and will bring in greater numbers of monsters that are higher level and some with exceptional AI. Each setting will see different monsters, and there are also new random monster encounters and numbers so that you could play it many times and never face the exact same enemies (except for the bosses or quest-specific creatures).
Cuv
#10
Posted 26 May 2003 - 02:29 PM
#11
Posted 25 October 2003 - 11:41 PM
I may be missing something here, but i thought that pally's have to stay LG and if they change they become fallen?We're employing a PST system where your actions decide who you are, rather than your alignment determining your actions.
#12
Posted 29 October 2003 - 12:30 AM
If you play a paladin and start doing non-lawful good things, we will change your alignment, and you will fall.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#13
Posted 29 October 2003 - 02:18 AM
#14
Posted 10 October 2004 - 04:10 AM
#15
Posted 10 October 2004 - 06:32 PM
Read the whole post carefully next time, or if that was meant as a suggestion for change, it needs rewording....I do not believe in Neutral... so there are Good and Evil choices. You can attain neutral by simply choosing some of each... and living with the results of those choices. If you stray too far from your alignment, there will be concequences.
#16
Posted 11 October 2004 - 02:32 AM
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#17
Posted 11 October 2004 - 02:52 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#18 -Guest-
Posted 05 December 2004 - 09:09 PM
What I'm trying to say is, while it's certainly very chimpish to place stakes right next to a vampire just screaming PICK ME UP AND STAKE THAT SUCKER, it's downright annoying to realize you need to stake a vampire to continue the quest, yet no stakes exist anywhere in Windspear and no store sells them.
#19
Posted 06 December 2004 - 12:07 AM
While I certainly appreciate the fact that chimping will not be in RTW, just HOW are we supposed to kill a vampire if there are no stakes nearby, how are we supposed to know to bring non-magical weapons to face a magic golem? The fact is, if you don't guarentee that SOMEWHERE in Windspear there will be the stakes to take out the vampires (it's fine if they're hidden, but not if they're not there at all; I personally never stockpile stakes so I wouldn't be likely to have any spare ones on me), or if you don't guarentee that SOMEWHERE in windspear you could pick up some non-magical weapons to fight magic golems with (although admittedly that one's not so important because you can buy them), you'll end up frustrating the player, without providing that much better a gaming experience.
What I'm trying to say is, while it's certainly very chimpish to place stakes right next to a vampire just screaming PICK ME UP AND STAKE THAT SUCKER, it's downright annoying to realize you need to stake a vampire to continue the quest, yet no stakes exist anywhere in Windspear and no store sells them.
We won't be expecting any foresight on the players part.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#20
Posted 06 December 2004 - 01:27 PM
Protagonist: You talk to much...
Irenicus: (It came with the soul...)