Jump to content


Photo

RTT gameplay question


  • Please log in to reply
11 replies to this topic

#1 PolarBear

PolarBear
  • Member
  • 254 posts

Posted 11 April 2005 - 02:02 PM

It's very nice to see a new TC around, I love the idea of your work, and will certainly check it out after I finish my current game :). Well, continueing (typo?) the game is very ambitious idea, sorry I can't stand it, I have to ask ;)

Here are the questions I'm left with after reading your FAQ:

How did my char end up with only half a million XP? Is (s)he that old or what? (this shift is a bit much, since at the end of ToB, (s)he was an 8M_XP-bare_fist_dragonslayer-demigod :D).

However I agree, the age can eat up (some of) your power, but this brings on another question: about how many years have passed since the end of ToB? (age affects races differently, so elves should not have a problem with aging a century, but this would mean a human's death of course :crying:)

And finally is this TC rather story- or combatoriented?

Edit: typos ;)

Edited by PolarBear, 11 April 2005 - 02:04 PM.


#2 al17

al17
  • Modder
  • 298 posts

Posted 12 April 2005 - 02:04 AM

How did my char end up with only half a million XP? Is (s)he that old or what? (this shift is a bit much, since at the end of ToB, (s)he was an 8M_XP-bare_fist_dragonslayer-demigod ).


The mod starts one year after tob. Your character has only 500k xp because of inactivity, infact he/she spent the latest year doing nothing (too many battles since bg1, you need a break :) ) .

However you need few time to level up and to regain your old experience. so, after the first part of the mod, you should reach the experience of the end of soa (about ten days-two weeks of bg2 time).

And finally is this TC rather story- or combatoriented?


That's hard to say... I mean, there are combats, of course, but also a good amount of text (the hypothetic .tra file is about 700 kb).

I think it's something personal. I released the italian version of this tc ten months ago and the mails I received were quite discordant.

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#3 -Gir Draxon-

-Gir Draxon-
  • Guest

Posted 17 June 2005 - 01:00 PM

Holy Hell is this game difficult! I tried starting it as a single player game, only to get slaughtered no matter where I go because I can't find more than one non-evil NPC. The lack of items/potions doesn't help either.

I'll have to start this as a multiplayer game so that I can at least have a chance...

BTW, is there somewhere I can get those ankheg skins made into armour?

#4 al17

al17
  • Modder
  • 298 posts

Posted 18 June 2005 - 05:05 AM

Holy Hell is this game difficult! I tried starting it as a single player game, only to get slaughtered no matter where I go because I can't find more than one non-evil NPC. The lack of items/potions doesn't help either.


the game isn't easy (btw in the next version the starting exp will be 1 million), you are right.

you can find one non-evil npc in the temple of waukeen, one if you rescue the friend of Vyatri (the innkeeper) and one in the tavern of ribald quest

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#5 TheWizard

TheWizard
  • Member
  • 354 posts

Posted 18 June 2005 - 07:24 PM

you can find one non-evil npc in the temple of waukeen, one if you rescue the friend of Vyatri (the innkeeper) and one in the tavern of ribald quest

View Post


Actually, two non-evil NPC's in the Temple of Waukeen, no? One can be recruited immediately, the other can be recruited shortly after. Just be careful who you select. :)

And yes, the game is wicked hard! Even with five members in my party, I still get ripped to shreds by most monsters. Monsters you thought weren't difficult in SoA will tear your heart out in RTT. To win such difficult battles, you have to beef up your party with defensive spells. The problem is, these battles occur so frequently that it is nearly impossible to win successive battles because your spell casters run out of defensive spells. You could rest after every battle to replenish the spells, but this is not very pragmatic. :P

I have found myself using the CTRL-Y cheat many times, simply to reduce some of the battles to a more manageable size.

Original Characters and Creatures - http://www.iegmc.org/dnd


#6 -Guest-

-Guest-
  • Guest

Posted 19 June 2005 - 02:54 AM

And yes, the game is wicked hard!  Even with five members in my party, I still get ripped to shreds by most monsters.  Monsters you thought weren't difficult in SoA will tear your heart out in RTT.  To win such difficult battles, you have to beef up your party with defensive spells.  The problem is, these battles occur so frequently that it is nearly impossible to win successive battles because your spell casters run out of defensive spells.  You could rest after every battle to replenish the spells, but this is not very pragmatic. :P

I have found myself using the CTRL-Y cheat many times, simply to reduce some of the battles to a more manageable size.

View Post

Yeah... well I dealt with it by creating more of my own characters (wanted to try out a bunch of the kits...) I might play it again as a single player game if I choose an evil path...

I do rest a lot, but most battles are managable. Except Flesh Eating Zombies, they are immune to almost all damage. Fortunately, in addition to creating a few characters, I imported a few items too. Nothing too fancy, just a few things like a ring of protection +1, etc. Fortunately I also happened to take the Mace of Disruption +1 for my priest... made all the difference in the world fighting those damn zombies.

#7 Eon Blue Apocalypse

Eon Blue Apocalypse
  • Member
  • 78 posts

Posted 19 June 2005 - 04:06 AM

It seems to me that if this game is so hard, then there's no need to decrease the starting XP so much. :)

#8 TheWizard

TheWizard
  • Member
  • 354 posts

Posted 19 June 2005 - 09:42 PM

Fortunately I also happened to take the Mace of Disruption +1 for my priest... made all the difference in the world fighting those damn zombies.

View Post


Ummmm, if you have a priest in your party, then you could utilize the Turn Undead ability. Up until playing RTT, I almost forgot about turning undead, that is how rarely I used it. :P Mace of Disruption is unnecessary when your priest (or paladin, if you have one) has Turn Undead level 9 or above. Just try it, you'll like it, I guarantee. :D

Edited by TheWizard, 19 June 2005 - 09:42 PM.

Original Characters and Creatures - http://www.iegmc.org/dnd


#9 TheWizard

TheWizard
  • Member
  • 354 posts

Posted 19 June 2005 - 09:43 PM

It seems to me that if this game is so hard, then there's no need to decrease the starting XP so much.  :)

View Post


Ermmm, who said anything about decreasing the starting XP?

Original Characters and Creatures - http://www.iegmc.org/dnd


#10 al17

al17
  • Modder
  • 298 posts

Posted 20 June 2005 - 03:22 AM

Ummmm, if you have a priest in your party, then you could utilize the Turn Undead ability. Up until playing RTT, I almost forgot about turning undead, that is how rarely I used it.  Mace of Disruption is unnecessary when your priest (or paladin, if you have one) has Turn Undead level 9 or above. Just try it, you'll like it, I guarantee


yep... that first areas of that quest are very easy if you have a priest. a lot of xp without draw a sword. :)

however if you find the mod hard, I suggest you to start the "dwarves and duergars" quest (go to speak to the dwarf ambassador, trademeet inn), that is the easiest quest and your party should gain 1 level at least.

Ermmm, who said anything about decreasing the starting XP?


noone! :) the next version I'm working on will make the mod easier, it will change two or three quest, it will add some banter, interjections, etc.

it think I will finish it before august, plus a month for translation and proofreading.

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#11 Eon Blue Apocalypse

Eon Blue Apocalypse
  • Member
  • 78 posts

Posted 20 June 2005 - 05:16 AM

It seems to me that if this game is so hard, then there's no need to decrease the starting XP so much.  :)

View Post


Ermmm, who said anything about decreasing the starting XP?

View Post


If I understand the situation correctly, as it stands, the starting xp is way down from what you end with in TOB, no?

#12 TheWizard

TheWizard
  • Member
  • 354 posts

Posted 20 June 2005 - 06:57 PM

If I understand the situation correctly, as it stands, the starting xp is way down from what you end with in TOB, no?

View Post


Ah yes, compared to the end of TOB, RTT starts with a paltry 500,000 XP. al17 mentioned increasing the starting XP to 1,000,000 though. We shall see! ^_^

Original Characters and Creatures - http://www.iegmc.org/dnd