
Is this mod compatible with BP-BGT? I know it is a ToB mod, so would it work with BP spells, scripts, and other stuff? I also know the forum is just up and do not need an answer right away.
Posted 10 April 2005 - 05:35 PM
I Ride for the King!
a.k.a. Chev
Posted 10 April 2005 - 05:59 PM
Posted 10 April 2005 - 09:31 PM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 10 April 2005 - 10:12 PM
Posted 10 April 2005 - 10:38 PM
I Ride for the King!
a.k.a. Chev
Posted 10 April 2005 - 11:04 PM
As an extension to the compatibility question, how uninstall friendly is it? Do you just need to reinstall the whole game, or does it come with an uninstaller?
Is this a TC of ToB or the whole game??
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 10 April 2005 - 11:07 PM
Posted 10 April 2005 - 11:58 PM
so it's incompatible even with stuff like, say, Ease-of-Use?
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 21 April 2005 - 11:47 AM
Posted 21 April 2005 - 03:37 PM
what about the Refinements mod and it's HLAs Tables? would that be compatible?
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 21 April 2005 - 04:36 PM
- The transitioned former modder once known as MTS.
Posted 21 April 2005 - 05:44 PM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 21 April 2005 - 08:14 PM
- The transitioned former modder once known as MTS.
Posted 22 April 2005 - 04:47 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 23 April 2005 - 02:02 AM
As far as Refinements go, I'd like to know why it shouldn't work - and if there are problems, you can always report at our place and we will find a solution.
"No traps and locks" and "Rest anywhere" should work. They are using advanced tp2 as of late, and will also affect RTT.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 23 April 2005 - 02:13 AM
They use regexp to catch all areas, except those starting with XR2 (since XR2400 and 2600 are listed in chitin.key but aren't in the biffs)."No Traps and Locks" and "Rest Anywhere" work only with the original soa+tob areas or with any areas?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 23 April 2005 - 03:12 AM
They use regexp to catch all areas, except those starting with XR2 (since XR2400 and 2600 are listed in chitin.key but aren't in the biffs).
Regarding Refinements, here are my main doubts:
- New kits won't (mostly) work correctly with regards to item usability, unless I address this specifically - and probably I'll do them, one day or the latter. No incompatibilities within the Italian Modding Triumvirate
- Some kits using unusability tricks ( = using a redundant flag, like the Undead Hunter, to add special unusabilites).
- New items - again, Littiz will work for the good of the Triumvirate to make items compatible with the Sword Angel
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 02 May 2005 - 11:22 AM
Edited by the bigg, 02 May 2005 - 11:55 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 03 May 2005 - 09:37 AM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
Posted 04 May 2005 - 03:01 PM
Edited by the bigg, 09 May 2005 - 02:13 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.