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CEP Traps


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#1 horred the plague

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Posted 10 April 2005 - 03:11 PM

I started out today with some good intentions. I was going to add a few floors to my Mulrok dungeon. Looking through the pallettes, I saw all these nice CEP traps a while back. I had already used a few, but for some strange reason they never fired. So, I decided I better look into it...

OMG---what a disaster I found! It seems that CEP crew got absolutely nothing right with this mod. The scripts were wrong, the triggers were missing, the placeable models were misnamed, and some traps were left out of the 2DA file! They score a 0% on this one! Booooo! :angry:

So, instead of adding a bunch of floors, I spent my day rewriting their whole traps mod. I found the original on the Vault, imported it, made some corrections to IT, redid the traps.2DA, redid the trap_fire script, and then redid my existing traps on the five floors I had already done. And there went my day... :crying:

Well, despite all this--I did manage to get one more floor added. :D If I can get over this disastrous debacle I had to spend hours correcting, I'll try and add a couple more as originally planned. But don't expect it--this really took the modding energy right out of me.

I suppose before I get too hopeful, I'd better go load the mod up and see if my work was in vain, or not. Hopefully I see a lot of cool, new, Indiana Jones-style traps in the dungeon! I'll keep you all posted. ;)

#2 muaddib

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Posted 10 April 2005 - 05:15 PM

Doh!!!

On the brighter side i havent found any new bugs :D

#3 HeAdLeSs

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Posted 13 April 2005 - 01:29 PM

Well, look who it is :whistling:

#4 muaddib

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Posted 13 April 2005 - 07:23 PM

Well, look who it is  :whistling:

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Oh crap you tracked me down :bash:

:D

#5 HeAdLeSs

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Posted 14 April 2005 - 01:16 PM

I'm sneaky like that :devil: