IF~~THEN BEGIN intterupt
SAY~(you are intterupted.)~
IF ~InParty("Jan")
See("Jan")
!StateCheck("Jan",STATE_SLEEPING)~ THEN EXTERN ~JAN25J~janintter1
IF ~InParty("Keldorn")
See("Keldorn")
!StateCheck("Keldorn",STATE_SLEEPING)~ THEN EXTERN ~KELDO25J~kelintter1
IF ~InParty("Anomen")
See("Anomen")
!StateCheck("Anomen",STATE_SLEEPING)~ THEN EXTERN ~ANOME25J~anomeintter1
IF ~RandomNum (2,2)
InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)~ THEN EXTERN ~EDWIN25J~edwinintter1
IF ~RandomNum (2,2)
InParty("Edwin")
See("Edwin")
!StateCheck("Edwin",STATE_SLEEPING)~ THEN EXTERN ~EDWIN25J~edwinintter2
IF~RandomNum (3,1)
InParty("Viconia")
See("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)~ THEN EXTERN ~VICON25J~vicintter3
IF ~RandomNum (3,2)
InParty("Viconia")
See("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)~ THEN EXTERN ~VICON25J~vicintter1
IF ~RandomNum (3,3)
InParty("Viconia")
See("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)~ THEN EXTERN ~VICON25J~vicintter2
IF ~InParty("Mazzy")
See("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)~ THEN EXTERN ~MAZZY25J~mazintter1
IF ~InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)~ THEN EXTERN ~NALIA25J~naliaintter1
IF ~RandomNum (2,1)
InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)~ THEN EXTERN ~HAERD25J~haedintter1
IF ~RandomNum (2,2)
InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)~ THEN EXTERN ~HAERD25J~haedintter2
IF ~RandomNum (4,1)
InParty("Minsc")
See("Minsc")
Global("Mintterrupt","GLOBAL",1)
!StateCheck("Minsc",STATE_SLEEPING)~ THEN EXTERN ~MINSC25J~minscintter1
IF ~RandomNum (4,2)
InParty("Minsc")
See("Minsc")
!StateCheck("Minsc",STATE_SLEEPING)~ THEN EXTERN ~MINSC25J~minscintter2
IF ~RandomNum (4,3)
InParty("Minsc")
See("Minsc")
Global("Mintterrupt","GLOBAL",1)
!StateCheck("Minsc",STATE_SLEEPING)~ THEN EXTERN ~MINSC25J~minscintter3
IF ~RandomNum (4,4)
InParty("Minsc")
See("Minsc")
Global("Mintterrupt","GLOBAL",1)
!StateCheck("Minsc",STATE_SLEEPING)~ THEN EXTERN ~MINSC25J~minscintter4
IF ~RandomNum (4,1)
InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)~ THEN EXTERN ~JAHEI25J~jahintter1
IF ~RandomNum (4,2)
InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)~ THEN EXTERN ~JAHEI25J~jahintter2
IF ~RandomNum (4,3)
InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)~ THEN EXTERN ~JAHEI25J~jahintter1
IF ~RandomNum (4,4)
InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)~ THEN EXTERN ~JAHEI25J~jahintter2
END
I have tested it , with several of the NPC's in my party that have the opportunity to interact but so far I have only had Jaheira do the interaction, I have run the dialog enough times that satisticaly if another NCP interaction could have fired it would have. When I originaly wrote the dialog I had each one of the interactions as a random ie: RandomNum (20,1) but I would sometimes get "No valid reply" on my text screen when the dialog fired. IE: The RandomNum chosen by the game was let's say (20,2) which would have been Keldorn but he wasn't in the party. Will I have to write the dialog for every comination of party make up that the Party could be with those NCP's (Please say I don't cause there are a "Hale" of a lot of combinations of party make up with 10 NPC's involed.)
