TDD Weidu problem?
#1
Posted 07 April 2005 - 05:34 PM
Thanks in advance! :-)
#2
Posted 08 April 2005 - 06:45 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#3
Posted 08 April 2005 - 07:20 AM
Don't install any "fix" for the old version of TDD on a Weidu version! It isn't going to work and the fix may already be in the Weidu version. Remember that BP and the Weidu version of TDD are both going to have some known fixes for an older mod. If you are going to see about a change to the Worldmap, check with Yacomo to see if he already has the fix in the Worldmap mod.
Sir BillyBob,
I didn't mean I had patched it, only that I wanted to know if that was one of the things that was fixed. But thanks for the warning! :-)
BTW - What worldmap mod? Or are you talking about the TDD weidu version?
#4
Posted 08 April 2005 - 07:28 AM
Sir BillyBob is referring to my work (see sig). This is the former BP-BGT map containing locations for a large couple of mods including TDD. v3 that will be released shortly will indeed contain one fix for TDD (IIRC reachability of Eshpurta). I cannot tell you however which fixes made it into this map during the last years since I took the map over only a couple of weeks ago.Sir BillyBob,
I didn't mean I had patched it, only that I wanted to know if that was one of the things that was fixed. But thanks for the warning! :-)
BTW - What worldmap mod? Or are you talking about the TDD weidu version?
If can verify that there is still something wrong with the map I will of course add a fix as soon as possible
MosPack 0.92 (mirror)
Yacomo's Cave
#5
Posted 08 April 2005 - 07:32 AM
Sir BillyBob is referring to my work (see sig). This is the former BP-BGT map containing locations for a large couple of mods including TDD. v3 that will be released shortly will indeed contain one fix for TDD (IIRC reachability of Eshpurta). I cannot tell you however which fixes made it into this map during the last years since I took the map over only a couple of weeks ago.Sir BillyBob,
I didn't mean I had patched it, only that I wanted to know if that was one of the things that was fixed. But thanks for the warning! :-)
BTW - What worldmap mod? Or are you talking about the TDD weidu version?
If can verify that there is still something wrong with the map I will of course add a fix as soon as possible
Ahhh! Thanks for letting me know so quickly on this. I'll be waiting eagerly for TDD v3 then
PS - Please disregard the PM I sent. I didn't expect such a quick reply.
#6
Posted 08 April 2005 - 07:34 AM
To avoid confusion: I am not referring to TDD v3 but to v3 of the worldmap mod B)Ahhh! Thanks for letting me know so quickly on this. I'll be waiting eagerly for TDD v3 then
PS - Please disregard the PM I sent. I didn't expect such a quick reply.
MosPack 0.92 (mirror)
Yacomo's Cave
#7
Posted 08 April 2005 - 02:44 PM
I assume Horred used an updated map like the one he made for BP (it's in a directory called 'SOS' and also handles additional area for SoS indeed) as it's much bigger (this would correspond to his work on adding links as in the BG map, just adjacents areas)..
#8
Posted 08 April 2005 - 04:54 PM
Therefore, a map fix for TDD 1.0.3.a would break all those new areas. Not to mention the names for the areas are probably different (different string references in the game).
If anyone knows what was fixed in that TDD patch, we can check Yacomo's mod to see if one of us had already fixed the same problem (I would assume someone noticed this bug by now).
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#9
Posted 09 April 2005 - 04:53 AM
If following maps were built from that one, the old fixes for TDD are already there, as far as I can tell. Using the old fix would indeed break all changes made beyond TDD.