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#1 Gilgamesh

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Posted 02 April 2005 - 06:06 AM

Here´s the list of bugs that are to be fixed:
(Current version 1.0a)

Very important:
-


Urgent:
-


Not urgent:
- Support for going to the Icewind Dale *after* finishing the main story (not really a bug)
- Voicing in the second cut-scene
- Pwent ain´t leavin' after his cameo



I´ll add more when they are reported and then delete the post which was posted. Problems are removed from the list when a patch that fixes them is released.



Patches can be found from:
ftp://mirror.intermedia.com.sg/pub/iegmc/rot


(More mirrors are to be found from the topic "Download mirrors")

Edited by Gilgamesh, 12 September 2005 - 02:16 PM.


#2 Gilgamesh

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Posted 10 April 2005 - 05:27 AM

About patches...

In future there will probably be many patches. In those cases install them in order first by number and then by letter. (1.0a -> 1.0b -> 2.0)

I will also release smaller important fixes which will be named Patch1, 2, 3 and so on. Install them after installing the current version of the mod. Those smaller fixes will always be part of the next bigger patch but I suggest you download them immediately when they appear because they are usually made to remove bugs that prevent you from progressing.
I will keep you informed of new smaller patches in this thread and about bigger patches by new threads.

#3 Gilgamesh

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Posted 05 June 2005 - 10:13 PM

Patch4.zip has been released. It fixes one nasty bug and contains Patch3.zip.

#4 Gilgamesh

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Posted 09 September 2005 - 05:51 AM

Here´s Patch5. Install order is therefore now:
RoT - Patch 1.0a - Patch4 - Patch5

Attached File  Patch5.zip   52.95K   387 downloads

Edited by Gilgamesh, 11 September 2005 - 03:05 AM.


#5 -Blue Cut-

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Posted 10 June 2006 - 08:30 AM

Here´s Patch5. Install order is therefore now:
RoT - Patch 1.0a - Patch4 - Patch5

Attached File  Patch5.zip   52.95K   387 downloads

I get an error when I start the mod, I've installed full BG2 - Soa without ToB and started a new game once.

Now when I try to start RoT I get "An Assertion failed in Chitin.cpp at line number 1621. Programmer sat: Error initializing key table, bad key file"

Any help??

Feel free to reply any help to "bluecut@gmail.com"

#6 Chevalier

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Posted 10 June 2006 - 02:05 PM

Reinstall RoT - WeiDu. Look here.

I Ride for the King!


a.k.a. Chev


#7 -Blue Cut-

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Posted 14 June 2006 - 08:54 AM

I installed the RoT-Weidu and everything is working fine until after the second cutscene (when I meet yoshimo) after that no save or sleep is possible, any help?

#8 -Blue_Cut-

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Posted 14 June 2006 - 09:20 AM

also the scene after 1 chapter dialogue where irenicus fight the mages and the cowls take imoen, the scene comes twice on top of each other, there's two Irenicus and double amount of mages..?

I've installed this a dozen times (actually five) so I don't think anythings wrong with the install

#9 King Diamond

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Posted 15 June 2006 - 12:02 AM

also the scene after 1 chapter dialogue where irenicus fight the mages and the cowls take imoen, the scene comes twice on top of each other, there's two Irenicus and double amount of mages..?

I've installed this a dozen times (actually five) so I don't think anythings wrong with the install


Try to do following (I can't test it so you'll be the 1st :)):
in NearInfinity editor (you should find out yourself what is it) open ENTJC3.BCS, remove last 2 lines of code
Wait(2)
		StartCutScene("Cut01")
and hit Compile and Save.

Then try your savegame again. It could help.

P.S. Do you have another RoT cutscene before that?

Edited by King Diamond, 15 June 2006 - 12:04 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#10 Tetchyy

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Posted 05 July 2006 - 04:21 PM


also the scene after 1 chapter dialogue where irenicus fight the mages and the cowls take imoen, the scene comes twice on top of each other, there's two Irenicus and double amount of mages..?

I've installed this a dozen times (actually five) so I don't think anythings wrong with the install


Try to do following (I can't test it so you'll be the 1st :)):
in NearInfinity editor (you should find out yourself what is it) open ENTJC3.BCS, remove last 2 lines of code
Wait(2)
		StartCutScene("Cut01")
and hit Compile and Save.

Then try your savegame again. It could help.

P.S. Do you have another RoT cutscene before that?

I am encountering the same problem as Blue_Cut.

First RoT cutscene at start of game runs fine. Second cutscene runs just as I transport to level 2 of IRe's dungeon before Yoshi speaks. Cutscene seems to run as scripted then returns to game screen where Yoshi starts talking imediately (playing with MEGA install Incl. TS-BP).

In past I simply deleted (in NI) the cutscene but left the command lines changing states and variables active. I'm going to experiment now with a couple of other ideas.....

Update 1: The BCS file / Cutscene at issue is EnterJ.bcs as this is the one that plays just before teleport... Interesting note is that after the cutscene ends AND the Yoshi conversation is completed a series of battle results are reported between Catti-Brie and the remaing drow. This continues untill the drow are dead.

Update 2: I haven't the skills (yet) to find the solution. Well... as stated earlier (but not very clearly) I do have a work-around. Using NI backup AR0603.BCS to a safe location then delete ONLY the following lines from the first IF/THEN block:

HideGUI()
StartCutSceneMode()
StartCutScene("EnterJ")

The result is that I transport directly to AR0603.ARE and engage Yoshi in conversation. Quick save is then possible.

Edited by Tetchyy, 05 July 2006 - 07:19 PM.


#11 fazi

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Posted 07 July 2006 - 11:14 AM

same problem witch cutscene, i have load game before leaving irenicus dungeon. this have fix the double of characters in w. promanade

Also Drittz talk female voice..... -_-'

#12 GeN1e

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Posted 10 July 2006 - 01:16 AM

About voices - Bruenor, Drizzt, Catti-Bri, Entreri and perhaps someone else when getting damage speak "ouch"(female voice, by the way). I opened they ".cre" files with DLTCEP and found that all of them have the same string references with "damage" slot which, as i believe, cause them to use one and the same sound. There are such problems with other voices, though only two characters share the same voice.

Retired from modding.


#13 -Guest-

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Posted 11 July 2006 - 03:00 AM

Im kind of totally lost here. I cant rest or save the game. :huh:

Where is the NearInfinity editor? where can I open the ENTJC3.BCS?

Anybody could help?

Thanks.

#14 -Guest-

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Posted 11 July 2006 - 04:17 AM

Nevermind, Ive figured out.

Thank you anyway

#15 -Guest-

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Posted 26 July 2006 - 02:52 AM

The same problem as above :huh: I can't save my game after first level of Irenicus dungeon. I can`t open ENTJC3.BCS or EnterJ.bcs because I don't have this files. And I also tried this :

Using NI backup AR0603.BCS to a safe location then delete ONLY the following lines from the first IF/THEN block:

HideGUI()
StartCutSceneMode()
StartCutScene("EnterJ")

The result is that I transport directly to AR0603.ARE and engage Yoshi in conversation. Quick save is then possible.


But when I open AR0603.BCS using NI it looks like this:

IF
Error - Could not find trigger 54
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 123
Error - Could not find actionString 286
Error - Could not find actionString 121
Error - Could not find actionString 120
Error - Could not find actionString 30
Error - Could not find actionString 36
END

IF
Error - Could not find trigger 16601
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16599
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16599
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16599
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16599
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16600
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 83
Error - Could not find actionString 26
Error - Could not find actionString 203
Error - Could not find actionString 272
Error - Could not find actionString 272
Error - Could not find actionString 272
Error - Could not find actionString 272
Error - Could not find actionString 272
Error - Could not find actionString 272
END

IF
Error - Could not find trigger 16465
Error - Could not find trigger 16465
Error - Could not find trigger 16465
Error - Could not find trigger 16465
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 196
Error - Could not find actionString 196
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 82
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 7
Error - Could not find actionString 7
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 7
Error - Could not find actionString 7
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16399
THEN
RESPONSE #100
Error - Could not find actionString 7
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16399
Error - Could not find trigger 16593
THEN
RESPONSE #100
Error - Could not find actionString 7
Error - Could not find actionString 7
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16399
Error - Could not find trigger 16593
THEN
RESPONSE #100
Error - Could not find actionString 7
Error - Could not find actionString 7
Error - Could not find actionString 30
END

IF
Error - Could not find trigger 16587
Error - Could not find trigger 16399
Error - Could not find trigger 16593
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

IF
Error - Could not find trigger 16587
Error - Could not find trigger 16399
Error - Could not find trigger 16593
THEN
RESPONSE #100
Error - Could not find actionString 30
Error - Could not find actionString 7
END

I am not good with this so could you tell me what I am doing wrong?

#16 maximus2001

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Posted 02 August 2006 - 09:17 AM

Well it just happened to me too. Can't save as soon as reach second level of Chateau Irenicus. Maybe a patch is on the way?

#17 maximus2001

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Posted 02 August 2006 - 10:41 AM

OK, downloaded NI and ran it. Found file Ar0603.BCS in BG2 folder, deleted lines, hit compile and save (it went to override). Just checked and it worked, could save after meeting Yoshi. I never ran NI before but figured it out, kind of...Also backed up file.(I hope I wasn't supposed to modify the backed up file then put that in override).

Will missing the cutscenes have any effect on plot?

Also, Drizzt is miffed I don't have Wulfgar in party and doesn't join. I left wulf in Kuldahar(when going through NEJ). Do I have to pick him up again for Drizzt to join?

I have BP/NEJ/SOS/TDD/TS installed to see how they work together. Besides the various plot inconsistencies... :D

#18 Miraz

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Posted 03 August 2006 - 03:43 AM

A game crippling bug I encountered ...

After the first cutscene which comes as I'm entering Level 2 of Irenicus' dungeon, a battle between one of the cutscene's characters and a drow seems to continue in the dialog box (I think it was the second one, the one who kills the drow with bows and arrows). That in itself isn't a problem ... but this apparently means I cannot save or rest. I get the message "You cannot save/rest at this time". This continues even if I exit Irenicus' dungeon and Waukeen's Promenade.

I uninstalled the mod and the problem was fixed. Just thought you might like to be aware of this.

#19 maximus2001

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Posted 03 August 2006 - 08:23 AM

Yes miraz, that is the same problem I had (no rest or save) that I fixed with NI. But when you uninstalled did you reinstall ROT? I suppose its caused by the cutscenes-the battle results still run, can't save, double Irenicus and co outside dungeon,etc. Mine also seems to be ok now after editing.

#20 Azazello

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Posted 02 September 2006 - 08:16 PM


also the scene after 1 chapter dialogue where irenicus fight the mages and the cowls take imoen, the scene comes twice on top of each other, there's two Irenicus and double amount of mages..?

I've installed this a dozen times (actually five) so I don't think anythings wrong with the install


Try to do following (I can't test it so you'll be the 1st :) ):
in NearInfinity editor (you should find out yourself what is it) open ENTJC3.BCS, remove last 2 lines of code
Wait(2)
		StartCutScene("Cut01")
and hit Compile and Save.

Then try your savegame again. It could help.

Just wanted to report that these lines were not in my final install version of ENTJC3.BCS, and as a consequence the cutscene got stuck.

Doing a little detective work I see that the original ENTJC3.BAF had these 2 lines, but the Fix version does not, thus the fix was not a fix for me.

Can't explain why the game gets stuck when some people have these lines, and for others (like me) it gets stuck when they don't. Just beware.

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