It actually protects against Effect: Confusion instead (files SPCL543A.SPL - SPCL543J.SPL).
Also PLANAR DRUID gets 25% Fire Resistance instead of promised 50% (file SPCL379.SPL)
Edited by pro5, 05 December 2006 - 05:31 PM.
Posted 05 December 2006 - 03:32 PM
Edited by pro5, 05 December 2006 - 05:31 PM.
Posted 10 January 2007 - 06:02 AM
Posted 10 January 2007 - 12:43 PM
There seem to be an error when using G3 fixpack v1 and Rot 2.0 together. And RoT is causing it. It makes the scene when Irenicus comes in to torture the main character in the beginning, thus making it impossible to start a new game. All characters are idle, doing nothing. In Gibberlings forum, they said there is something with AR0602.bcs. If someone got a custom fix to this, please tell.
It takes a village...
Posted 10 January 2007 - 01:40 PM
Edited by Urghhh, 10 January 2007 - 02:08 PM.
Posted 10 January 2007 - 03:42 PM
Im installing it as we speak, iŽll upload the files in a few minutes!
here goes:
WeiDU.txt 354bytes 327 downloads
AR0602.BCS 9.59K 360 downloads
Edited by erebusant, 10 January 2007 - 04:29 PM.
It takes a village...
Posted 11 January 2007 - 02:29 AM
Im installing it as we speak, iŽll upload the files in a few minutes!
here goes:
WeiDU.txt 354bytes 327 downloads
AR0602.BCS 9.59K 360 downloads
Also, have you tried starting a new game with just the Fixpack and RoT and the RoT update installed? Nevermind, I see it won't start anyway. A couple of questions for you.
1. Do you plan on installing BGT-WeiDU?
2. Is this the AR0602.bcs from your RoT over.bak directory?
Try the attached AR0602.bcs after you rename it of course.
Edited by Urghhh, 11 January 2007 - 02:37 AM.
Posted 11 January 2007 - 04:08 AM
Im installing it as we speak, iŽll upload the files in a few minutes!
here goes:
WeiDU.txt 354bytes 327 downloads
AR0602.BCS 9.59K 360 downloads
Also, have you tried starting a new game with just the Fixpack and RoT and the RoT update installed? Nevermind, I see it won't start anyway. A couple of questions for you.
1. Do you plan on installing BGT-WeiDU?
2. Is this the AR0602.bcs from your RoT over.bak directory?
Try the attached AR0602.bcs after you rename it of course.
Yes, i tried without fixpack. Worked fine then, and same with fixpack alone too. But together, no no >:
1.If i plan to install BGT-Weidu. Well, I donŽt own Baldurs Gate 1 at the moment. Would it solve the problem somehow ?
2. No, from the Backup/0 directory, found two of those ar0602.bcs, but they were the same size and both in ROT directory.
Oh, another thing. I own Baldurs Gate 2 cd and expansion, but the Bg2 cd broke when a friend borrowed it, so im installing Bg2 on a ripped / copied .iso cdŽs now, can that be the cause you think ?
IŽll try out your .bcs file now, thanks a thousands ;D
edit: It didnŽt work im afraid >;
COPY_EXISTING ~ar0602.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~HideGUI()~ ~ActionOverride(Player1,MakeUnselectable(2147483647)) HideGUI()~ REPLACE_TEXTUALLY ~ActionOverride(Player1,DestroyAllEquipment())~ ~ActionOverride(Player1,MakeUnselectable(0)) ActionOverride(Player1,DestroyAllEquipment())~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES
// remove pause-n-drop exploit to keep imported BG items //COPY_EXISTING ~ar0602.bcs~ ~override~ //DECOMPILE_BCS_TO_BAF //REPLACE_TEXTUALLY ~HideGUI()~ ~ActionOverride(Player1,MakeUnselectable(2147483647)) HideGUI()~ //REPLACE_TEXTUALLY ~ActionOverride(Player1,DestroyAllEquipment())~ ~ActionOverride(Player1,MakeUnselectable(0)) ActionOverride(Player1,DestroyAllEquipment())~ //COMPILE_BAF_TO_BCS //BUT_ONLY_IF_IT_CHANGES
Edited by erebusant, 11 January 2007 - 04:10 AM.
It takes a village...
Posted 11 January 2007 - 06:15 AM
Posted 11 January 2007 - 08:08 AM
the problem is explained, and a solution and workaround given, in this thread. if you've already got RoT installed, you need to open AR0602.bcs with a game editor (DLTCEP or NI) and remove "SetGlobal("NewGame","AR0602",1)" from the block added by RoT, such that it looks like this:Thanks alot mate, iŽll try it out and let you know how it goes.
IF OnCreation() Global("EntJar1","AR0602",0) THEN RESPONSE #100 ClearAllActions() HideGUI() StartCutSceneMode() StartCutScene("EntJar1") SetGlobal("EntJar1","AR0602",1) Continue() ENDand then save and recompile yr edited AR0602.bcs. if you haven't yet installed RoT, or are in the process of re-installing, you can find a corrected version of tAR0602.BAF in this thread: download it, put it in yr ROTerror/SNIP/BAF folder (overwriting as necessary), and install RoT.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
Posted 11 January 2007 - 08:58 AM
The attached BCS works fine in my ToB+RoT installation: I've put it into \override\ and everything is Ok with the new game. I just CAN't see any problem there.Im installing it as we speak, iŽll upload the files in a few minutes!
here goes:
WeiDU.txt 354bytes 327 downloads
AR0602.BCS 9.59K 360 downloads
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 11 January 2007 - 10:30 AM
Edited by Urghhh, 11 January 2007 - 10:47 AM.
Posted 11 January 2007 - 11:09 AM
Edited by Urghhh, 11 January 2007 - 11:50 AM.
Posted 30 January 2007 - 08:31 AM
Posted 30 January 2007 - 08:52 AM
Oh and I have RoT-Update Installed (just read that this supposedly fixed this issue).Well I finally got Mega Mod working (thanks azazello), but I just came across another freeze.
When exiting Irenicus's dungeon to Waukeen's Promenade, the RoT scene with Artemis and Jarlaxle gating Bruenor, Cattie-Brie and fatty out finishes then cutscenes, but then a new cutscene of the same room shows with just a guard and nothing happens. Does not continue or anything. Is there a known fix for this one?
Posted 25 February 2007 - 01:08 PM
Posted 25 February 2007 - 02:02 PM
Posted 05 March 2007 - 10:06 PM
The attached BCS works fine in my ToB+RoT installation: I've put it into \override\ and everything is Ok with the new game. I just CAN't see any problem there.Im installing it as we speak, iŽll upload the files in a few minutes!
here goes:
WeiDU.txt 354bytes 327 downloads
AR0602.BCS 9.59K 360 downloads
It takes a village...
Posted 07 March 2007 - 04:00 PM
Just found this solution in relation to another problem...Well I finally got Mega Mod working (thanks azazello), but I just came across another freeze.
When exiting Irenicus's dungeon to Waukeen's Promenade, the RoT scene with Artemis and Jarlaxle gating Bruenor, Cattie-Brie and fatty out finishes then cutscenes, but then a new cutscene of the same room shows with just a guard and nothing happens. Does not continue or anything. Is there a known fix for this one?
Change it to this:IF
Clicked([ANYONE])
Global("EntJC3","AR0603",0)
THEN
RESPONSE #100
ClearAllActions()
HideGUI()
StartCutSceneMode()
StartCutScene("EntJC3")
SetGlobal("EntJC3","AR0603",1)
Continue()
END
IF
Clicked([ANYONE])
Global("EntJC3","AR0603",0)
THEN
RESPONSE #100
ClearAllActions()
HideGUI()
SetGlobal("EntJC3","AR0603",1)
StartCutSceneMode()
StartCutScene("EntJC3")
Continue()
END
IF
Clicked([ANYONE])
Range(LastTrigger,25)
THEN
RESPONSE #100
SaveGame(0)
MultiPlayerSync()
FadeToColor([1.0],0)
TakePartyItem("MISC4E") // Energy Cells
TakePartyItem("MISC4G") // Portal Key
StartCutSceneMode()
StartCutScene("cut01")
UnhideGUI()
END
Posted 07 March 2007 - 08:49 PM
IF Global("EntJar1","AR0602",0) THEN RESPONSE #100 ClearAllActions() SetGlobal("EntJar1","AR0602",1) HideGUI() StartCutSceneMode() StartCutScene("EntJar1") UnhideGUI() ENDThis resolved the gui issue for me.
Edited by erebusant, 07 March 2007 - 08:53 PM.
It takes a village...
Posted 19 June 2007 - 05:04 PM