Thus, I am willing to take on the task of piecing together a BP-BGT FAQ, which can hopefully explain the basics of the mod. You might question the idea of a newbie writing the FAQ (although judging by the fact that Yacomo wanted to hug me when I first offered to write an FAQ, that might not be an issue) , but I still remember the questions I had about the mod when I first found it; ones which to you might seem obvious. Perhaps only a noob can explain stuf adequately to other noobs
Now, as I am new to the mod myself, I will be needing some of your help.
There are some questions I already know the answers to, some that need answering, and of course more questions which you would like to see answered in an FAQ are welcome.
***************
So far I can answer (and have started writing) the following:
*these are sort-of in order. Some of the unanswered questions below go between them
What is BGT?
What is BP?
What is Bp-BGT?
What do all these other acronyms stand for?
How do I install the mods?
Where can I download all the files needed?
Are all the Baldur's Gate games required?
Should I install anything else (fixpacks etc...)?
What mods are compatible with BP-BGT?
Isn't there another mod which does the same thing as BGT?
Where can I get help? Where do I report bugs?
What should a bug report look like?
What's so good about Weidu?
Doesn't BP become obsolete with weidu versions of the mods which make it up?
I want to help with this mod, what do I do?
******************
Now, I'll need some help with the following:
What does BP-BGT change in BG1, specifically?
I know BP-BGT has a transition between the two games, the NPCs are now as you had them in BG1, you need to finish BG1 to go into TotSC, there is a better map, improved AI... What else? I want this to be as comprehensive as possible.
So, I get to start Baldur's Gate 1 with BG2 classes and kits, right?
Can I still change my weapon proficiencies at the beginning of BG2?
Well, do I?
What are the changes and additions to BG2? What is included in BP?
Same as above. I want all the changes to rules, gameplay etc.. to be listed.
What mods are actually included in the BP-BGT package itself, rather than being separate?
How does BGT convert BG1 to BG2?
A short explanation of the algorithm used by BGT wouldbe helpful, I think...
Also explain why the area files are included in the download (tutu can convert them, why not BGT...)
How does BGT rename the BG1 area files? I don?t know how to access them from the CLUA console ?I don't really know the area renaming convention BGT uses. A guide so that people could use the console to access them (incase of bugs, etc...) would be nice.
I don't like one of the mods from BP. Can I not install it?
I think Horred said this might be an option in the future... Considering the amount of people who dislike TDD, it would be a cool option.
What is BGT-WeiDU, BP-WeiDU etc??? Which version should I get?
Now this is a big one. As of now, BP-BGT is in a huge disarray as the weidu version is being developed. I don't even know if people as of now should download the old or the weidu versions... This needs to be explained clearly.
***********
If you have any more questions which you think should be included, post them.
If you think I'm doing something wrong, have any corrections, would like to help, think I should not be doing this at all, etc... PM me or post here.
I will edit this post as questions get added and answered. I will post rough copies of the FAQ as we go along. Hopefully it will only take a couple of days to get something comprehensive and easy to understand.
I'm thinking to split the FAQ into 3 parts: the basics, more specific issues and technical questions.
Edited by Canned Chaos, 30 March 2005 - 04:04 AM.