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#81 Feanor

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Posted 04 April 2005 - 12:10 AM

Why they can't do a sequel?

Simple.

Who should decide whether Charname chose the mortal life or chose to become god? That's why only prequels can be made.

Edit: Whoops, jsut read the last part of your post, and yes that was the point I was trying to make earlier.

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It can be made a sequel avoiding this issue. To give an example : in BG2, Charname destroys Irenicus and saves Tree of Life. But, after some years, the elves from Suldanesselar realize that the damage caused by Irenicus ran too deep and Tree of Life can't recover by himself and the quest would be to restore the Tree of Life to its former strength. Such a story could avoid any references to TOB ending, but would have enough connections to the original saga to justify the title of BG3.
But, in case the producers would want to implicate TOB, a BG3 could offer the player the option to choose at the beginning if Charname ascended or not and it would have 3 different beginnings (ToEE has something like this, depending on your alignment).

#82 Kulyok

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Posted 04 April 2005 - 01:44 AM

The Dark Elf Trilogy ? I decided that Salvatore was not at all to my taste just after I read these. I thought they painted the heroes in very black-and-white style, and I found the main character (yes, Drizzt himself) repulsive in these books. After I played BG2, I thought better of him.

Really, if BG3 is going to be based on Drizzt series, it would be a huge disappointment for me.

#83 Merlinfmct87

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Posted 04 April 2005 - 03:25 AM

The Dark Elf Trilogy ? I decided that Salvatore was not at all to my taste just after I read these. I thought they painted the heroes in very black-and-white style, and I found the main character (yes, Drizzt himself) repulsive in these books. After I played BG2, I thought better of him.

Really, if BG3 is going to be based on Drizzt series, it would be a huge disappointment for me.

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I really have to agree, that's what made me very suspicious of Demon Stone(?) The RPG that's being written by R. A. Salvatore.

Salvatore can write a great ride--I've read the first three Drizzt trilogies, as well as another world he created, can't remember the setting name. He simply cannot end a story well. It's like he's building an amusement ride, has some of the best curves and twists out there, then, as an 'ending,' slams the brakes in what feels mid-ride.

I really love the Drow, I'm dying to buy the Underdark suppliment for P&P D&D, but Salvatore is an writer I've learned the hard way to avoid.

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P.S. DO NOT get me started about the Cleric Quintet. I read that solid--my mum had gotten the set on eBay-- in a weekend, and I couldn't have been more disgusted with the ending. It has to be the worst in Fantasy History. Ugh!!

Edited by Merlinfmct87, 04 April 2005 - 03:29 AM.


#84 NiGHTMARE

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Posted 04 April 2005 - 03:41 AM

Back on topic, what about Jaheria?

She said she was royalty, remember? We could uncover more about her past... or how she joined the Harpers.

Actually, she specifically said she wasn't royalty. She's was born into the nobility, however

I really love the Drow, I'm dying to buy the Underdark suppliment for P&P D&D, but Salvatore is an writer I've learned the hard way to avoid.

In that case, you probably ought to know that Salvatore had more influence regarding the development of FR Drow society & culture than anyone else...

BTW Demon Stone has already been released, a couple of months ago IIRC.

Edited by NiGHTMARE, 04 April 2005 - 03:43 AM.


#85 Grunker

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Posted 04 April 2005 - 06:47 AM


Gah.

I can't say I've played Bloodlines; I can say I've seen a lot of the dialogue from it, and it's godawful--much worse than NWN could ever be.

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The voice acting, imo is fantastic and more than makes up for any bad dialogue (eg the conversation with gary looks terrible on paper but the voice actor makes it truly memorable) . In NWN I cringed every time I heard a voice as the voice acting imo was sub-par but in VTMB I couldn't wait for the next conversation with some of the npcs. Some of the dialogue choices were horrible ("if im not back in 10 minutes call the president") but on a whole the conversations with the npcs were quite well done.

The biggest issue with bloodlines imo was it was riddled with bugs and it needed a powerful computer to run it well

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For me, Planescape: Torment defined voice acting. Yes, it was sparse, but when it showed up, IT SHOWED UP!

Plus Morte was hilarious, the actor for him mastered delivery.

Back on topic, what about Jaheria?

She said she was royalty, remember? We could uncover more about her past... or how she joined the Harpers.

Merlin

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When speaking about alignment, Jaheira is a good example at why I like ToB over SoA. In SoA, Jaheira acts as a Chaotic Good/Neutral Good character... I never liked alignments but it's confusing when they're there and they aren't followed...
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Posted 04 April 2005 - 06:53 AM

In 2nd ed rules I would be chaotic neutral I got to say I agree with this (with good tendencys... and some bad ones admitibly but mostly good)

#87 Ebon

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Posted 04 April 2005 - 10:13 AM

We better get coherent before the thread gets closed. Don't bash the reputation of Forgotten Wars. <_<

So why did you mention Jaheira, Edwin or Minsc? Speak up. Are they to appear in BG3? Or just mindless rant?

Speaking my opinion, Jaheira would be a good addition, since she's half-elf (immortal) and she was a friend with Gorion. Not sure how much did that involve char's development, but hey. But Edwin? come on, he's mostly a red scoundrel. Minsc, also, is a tag-along buddy that's used as a meatshield by char.

It'd be fun to see both their ancestors, if they don't act all the same, that is. Speaking of this, it might be a family feud. Edwin does have a family, as seen on his necklace. Minsc might as well. Edwin wanted mercenaries to kill Dynaheir, simply to destroy Minsc's reputation of a bodyguard. Might even be possible that Edwin captured Dynaheir himself to the Gnolls (I doubt Gnolls have the guts to face one as mean looking as Minsc). And in return, Minsc might be too dumb to figure out his real enemy, Edwin.

Yeah, a feud. :rolleyes:

#88 Dalis'ilhea

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Posted 04 April 2005 - 01:15 PM

halfelves arn't immortal if a normal elf lives for (in 2nd ed) 1350 years then a half elf wouldn't live any longer :whistling:
I apparently have a high level of empathy, combined with a low level of sympathy... weird

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#89 BallOfFire

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Posted 04 April 2005 - 01:27 PM


Gah.

I can't say I've played Bloodlines; I can say I've seen a lot of the dialogue from it, and it's godawful--much worse than NWN could ever be.

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The voice acting, imo is fantastic and more than makes up for any bad dialogue (eg the conversation with gary looks terrible on paper but the voice actor makes it truly memorable) . In NWN I cringed every time I heard a voice as the voice acting imo was sub-par but in VTMB I couldn't wait for the next conversation with some of the npcs. Some of the dialogue choices were horrible ("if im not back in 10 minutes call the president") but on a whole the conversations with the npcs were quite well done.

The biggest issue with bloodlines imo was it was riddled with bugs and it needed a powerful computer to run it well

View Post


For me, Planescape: Torment defined voice acting. Yes, it was sparse, but when it showed up, IT SHOWED UP!

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Eh? Is Planescape: Torment worth buying? The preview movie that came with BG1 was awful. But the voice acting is what makes me love BG2 so much.

#90 Kish

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Posted 04 April 2005 - 03:20 PM

Eh?  Is Planescape: Torment worth buying?

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Only if you value roleplaying. I've never heard anyone praise it for its fascinating and difficult combats, and trying to have an optimized character will give you an aneurysm.
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#91 BallOfFire

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Posted 04 April 2005 - 04:26 PM

Eh?  Is Planescape: Torment worth buying?

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Only if you value roleplaying. I've never heard anyone praise it for its fascinating and difficult combats, and trying to have an optimized character will give you an aneurysm.

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Because there are so many character possibilities or what? I've started over in BG hundreds of times trying to get the perfect character...

#92 Kish

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Posted 04 April 2005 - 04:55 PM


trying to have an optimized character will give you an aneurysm.

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Because there are so many character possibilities or what?

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No. Quite the contrary. Because you start as a fighter, trying to use any of your mental ability scores as a dump stat will lead to you being very very sorry, you can switch between only three classes when you've found out how to become a thief or a wizard (no, you don't start with the knowledge), and I can't even begin to imagine what trying to compare your character to the other possible character builds in terms of sheer power would be like.

I've started over in BG hundreds of times trying to get the perfect character...

Yes, I know.

Edited by Kish, 04 April 2005 - 04:57 PM.

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#93 BallOfFire

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Posted 04 April 2005 - 05:10 PM

Hmm. Sounds like a game to play when I'm really really bored. Thanks for the answer. Back to topic! =P

#94 Grunker

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Posted 07 April 2005 - 06:25 AM

Hmm.  Sounds like a game to play when I'm really really bored.  Thanks for the answer.  Back to topic! =P

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Planescape: Torment is on my top5 of PCRPG's, but then again, I'm a roleplayer, and as long as I get good roleplaying from a game, I really don't care much for combat or how my charater looks on paper.

And PST offers the very best roleplaying opportunities, followed by an amazing story.

But yeah, back to the topic: I don't think you should meet any ancestor to any character. If some of the characters were alive when the prequel is set, by all means, let's meet them, but no ancestors or parents. Please?
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#95 Kish

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Posted 07 April 2005 - 09:30 AM

But yeah, back to the topic: I don't think you should meet any ancestor to any character. If some of the characters were alive when the prequel is set, by all means, let's meet them, but no ancestors or parents. Please?

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Why?
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#96 BallOfFire

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Posted 07 April 2005 - 03:25 PM

I think it would be interesting if they somehow found a way to center the story around Irenicus' corruption and first attempt to drain the tree. I can't see how it could be as opened-ended as the other BG games without a bunch of meaningless sidequests that don't really fit, but I'd really like to see some more of Irenicus.

#97 Kish

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Posted 07 April 2005 - 03:47 PM

I think it would be interesting if they somehow found a way to center the story around Irenicus' corruption and first attempt to drain the tree.  I can't see how it could be as opened-ended as the other BG games without a bunch of meaningless sidequests that don't really fit, but I'd really like to see some more of Irenicus.

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I'd much rather it didn't have villainous characters who are plot-guaranteed to not die.
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#98 BallOfFire

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Posted 07 April 2005 - 09:23 PM

I think it would be interesting if they somehow found a way to center the story around Irenicus' corruption and first attempt to drain the tree.  I can't see how it could be as opened-ended as the other BG games without a bunch of meaningless sidequests that don't really fit, but I'd really like to see some more of Irenicus.

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I'd much rather it didn't have villainous characters who are plot-guaranteed to not die.

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Same, but Irenicus is so cool... Maybe you could be the child of charname or something and Irenicus finds a way to escape the abyss by traveling back in time, and you have to go back to stop him. That wouldn't be at all like Terminator =P. There's always a way, I'm just too lazy to think of one. I wonder if they are reading this thread right now to steal our ideas because they are even lazier.

#99 Ebon

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Posted 07 April 2005 - 10:39 PM

...or maybe stuborn. We shall see...

#100 Grunker

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Posted 08 April 2005 - 02:56 AM

But yeah, back to the topic: I don't think you should meet any ancestor to any character. If some of the characters were alive when the prequel is set, by all means, let's meet them, but no ancestors or parents. Please?

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Why?

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Because, ancestors are implemented to somehow give us a "fake" version of the NPC, because, for some reason, it wouldn't be realistic that the NPC him/herself was there.

But it's just never the same, and it always ends up with a failed attempt at a remake of the real charachter.

AND if they end up deciding that for realism, the ancestor shouldn't have at all anything in common with his child (i.e. Minsc) then there's no reason to bring him in.

I just don't like the idea that a well made and loved NPC could be abused and turned into something horrible.
"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

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