] #include "nx_sf_include" //:://///////////////////////////////////////////// //:: Flesh to Stone //:: x0_s0_fleshsto //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* //:: The target freezes in place, standing helpless. */ //::////////////////////////////////////////////// //:: Created By: Brent Knowles //:: Created On: October 16, 2002 //::////////////////////////////////////////////// #include "X0_I0_SPELLS" void main() { if (SpellSuccess()) { //Declare major variables object oTarget = GetSpellTargetObject(); int nCasterLvl = GetCasterLevel(OBJECT_SELF); if (MyResistSpell(OBJECT_SELF,oTarget) <1) DoPetrification(nCasterLvl, OBJECT_SELF, oTarget, GetSpellId(), GetSpellSaveDC()); } }if (MyResistSpell(OBJECT_SELF,oTarget) <1)
the part i outlined in bold is all you really need to add to the script to make the spell work properly since Nordock doesnt use the updated version of the script unless horred's updated it himself .